keyboard control ported to GDX (at least as much as I can right now)

This commit is contained in:
minjaesong
2017-07-01 18:31:00 +09:00
parent f2a2966d6c
commit cbcd32e132
25 changed files with 298 additions and 327 deletions

View File

@@ -5,7 +5,6 @@ import org.luaj.vm2.Globals
import org.luaj.vm2.LuaTable
import org.luaj.vm2.LuaValue
import org.luaj.vm2.lib.OneArgFunction
import net.torvald.terrarum.gamecontroller.Key
import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
/**
@@ -13,38 +12,5 @@ import net.torvald.terrarum.virtualcomputer.computer.TerrarumComputer
*/
class Input(globals: Globals, computer: TerrarumComputer) {
init {
globals["input"] = LuaTable()
globals["input"]["isKeyDown"] = IsKeyDown(computer)
// input.readLine defined in ROMLIB
}
companion object {
val keys_alt = intArrayOf(Key.L_ALT, Key.L_COMMAND)
val keys_caps = intArrayOf(Key.CAPS_LOCK, Key.BACKSPACE, Key.L_CONTROL)
}
class IsKeyDown(val host: TerrarumComputer) : OneArgFunction() {
override fun call(keyCode: LuaValue): LuaValue {
val key = keyCode.checkint()
// L_Alt and L_COMMAND are homogeneous
if (keys_alt.contains(key)) {
for (k in keys_alt) {
val down = Gdx.input.isKeyPressed(k)
if (down) return LuaValue.valueOf(true)
}
}
// Caps, Backspace, L_Control, for Colemak and HHKB
if (keys_caps.contains(key)) {
for (k in keys_caps) {
val down = Gdx.input.isKeyPressed(k)
if (down) return LuaValue.valueOf(true)
}
}
return LuaValue.valueOf(Gdx.input.isKeyPressed(keyCode.checkint()))
}
}
}