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I fixed the ingamerender-not-rendering bug??
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@@ -306,6 +306,8 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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var mousePrimaryJustDown = false; private set
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override fun render(updateRate: Float) {
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IngameRenderer.setRenderedWorld(gameWorld)
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super.render(updateRate)
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