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I fixed the ingamerender-not-rendering bug??
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@@ -810,6 +810,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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gameFullyLoaded = true
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}
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else {
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IngameRenderer.setRenderedWorld(world) // this doesn't slow down the game and prevents world-changing related bugs
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}
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super.render(updateRate)
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