I fixed the ingamerender-not-rendering bug??

This commit is contained in:
minjaesong
2024-02-05 01:26:27 +09:00
parent 9ec66109a1
commit cc00e1eff9
6 changed files with 21 additions and 14 deletions

View File

@@ -810,6 +810,9 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
gameFullyLoaded = true
}
else {
IngameRenderer.setRenderedWorld(world) // this doesn't slow down the game and prevents world-changing related bugs
}
super.render(updateRate)