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I fixed the ingamerender-not-rendering bug??
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@@ -309,6 +309,8 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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private var introUncoverDeltaCounter = 0f
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override fun render(updateRate: Float) {
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IngameRenderer.setRenderedWorld(demoWorld)
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super.render(updateRate)
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// async update and render
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gameUpdateGovernor.update(Gdx.graphics.deltaTime, App.UPDATE_RATE, updateScreen, renderScreen)
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