using kotlin's newfangled 'x in xs.indices' instead of 'x in 0 until xs.size'

This commit is contained in:
minjaesong
2020-10-21 17:42:58 +09:00
parent fdb258f578
commit cc0646ffc9
12 changed files with 25 additions and 25 deletions

View File

@@ -107,7 +107,7 @@ internal object AssembleFrameBase {
transforms.forEach { transform -> transforms.forEach { transform ->
if (transform.joint.name == ADProperties.ALL_JOINT_SELECT_KEY) { if (transform.joint.name == ADProperties.ALL_JOINT_SELECT_KEY) {
// transform applies to all joints // transform applies to all joints
for (c in 0 until out.size) { for (c in out.indices) {
out[c] = out[c].first to (out[c].second + transform.translate) out[c] = out[c].first to (out[c].second + transform.translate)
} }
} }

View File

@@ -74,8 +74,8 @@ object MinimapComposer : Disposable {
fun update() { fun update() {
// make the queueing work // make the queueing work
// enqueue first // enqueue first
for (y in 0 until tilemap.size) { for (y in tilemap.indices) {
for (x in 0 until tilemap[0].size) { for (x in tilemap[0].indices) {
if (liveTilesMeta[tilemap[y][x]].revalidate) { if (liveTilesMeta[tilemap[y][x]].revalidate) {
liveTilesMeta[tilemap[y][x]].revalidate = false liveTilesMeta[tilemap[y][x]].revalidate = false
updaterQueue.addLast(createUpdater(x, y)) updaterQueue.addLast(createUpdater(x, y))
@@ -84,7 +84,7 @@ object MinimapComposer : Disposable {
} }
} }
// consume the queue // consume the queue
for (k in 0 until currentThreads.size) { for (k in currentThreads.indices) {
if (currentThreads[k].state == Thread.State.TERMINATED && !updaterQueue.isEmpty) { if (currentThreads[k].state == Thread.State.TERMINATED && !updaterQueue.isEmpty) {
currentThreads[k] = Thread(updaterQueue.removeFirst(), "MinimapLivetilePainter") currentThreads[k] = Thread(updaterQueue.removeFirst(), "MinimapLivetilePainter")
printdbg(this, "Consuming from queue; queue size now: ${updaterQueue.size}") printdbg(this, "Consuming from queue; queue size now: ${updaterQueue.size}")

View File

@@ -407,7 +407,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
} }
// scan for the one with non-null UI. // scan for the one with non-null UI.
// what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation. // what if there's multiple of such fixtures? whatever, you are supposed to DISALLOW such situation.
for (kk in 0 until actorsUnderMouse.size) { for (kk in actorsUnderMouse.indices) {
actorsUnderMouse[kk].mainUI?.let { actorsUnderMouse[kk].mainUI?.let {
uiOpened = true uiOpened = true

View File

@@ -378,8 +378,8 @@ object WorldSimulator {
private val FALLABLE_MAX_FALL_SPEED = 2 private val FALLABLE_MAX_FALL_SPEED = 2
private fun monitorIllegalFluidSetup() { private fun monitorIllegalFluidSetup() {
for (y in 0 until fluidMap.size) { for (y in fluidMap.indices) {
for (x in 0 until fluidMap[0].size) { for (x in fluidMap[0].indices) {
val fluidData = world.getFluid(x + updateXFrom, y + updateYFrom) val fluidData = world.getFluid(x + updateXFrom, y + updateYFrom)
if (fluidData.amount < 0f) { if (fluidData.amount < 0f) {
throw InternalError("Negative amount of fluid at (${x + updateXFrom},${y + updateYFrom}): $fluidData") throw InternalError("Negative amount of fluid at (${x + updateXFrom},${y + updateYFrom}): $fluidData")
@@ -391,8 +391,8 @@ object WorldSimulator {
private fun makeFluidMapFromWorld() { private fun makeFluidMapFromWorld() {
//printdbg(this, "Scan area: ($updateXFrom,$updateYFrom)..(${updateXFrom + fluidMap[0].size},${updateYFrom + fluidMap.size})") //printdbg(this, "Scan area: ($updateXFrom,$updateYFrom)..(${updateXFrom + fluidMap[0].size},${updateYFrom + fluidMap.size})")
for (y in 0 until fluidMap.size) { for (y in fluidMap.indices) {
for (x in 0 until fluidMap[0].size) { for (x in fluidMap[0].indices) {
val fluidData = world.getFluid(x + updateXFrom, y + updateYFrom) val fluidData = world.getFluid(x + updateXFrom, y + updateYFrom)
fluidMap[y][x] = fluidData.amount fluidMap[y][x] = fluidData.amount
fluidTypeMap[y][x] = fluidData.type fluidTypeMap[y][x] = fluidData.type
@@ -407,8 +407,8 @@ object WorldSimulator {
} }
private fun fluidmapToWorld() { private fun fluidmapToWorld() {
for (y in 0 until fluidMap.size) { for (y in fluidMap.indices) {
for (x in 0 until fluidMap[0].size) { for (x in fluidMap[0].indices) {
world.setFluid(x + updateXFrom, y + updateYFrom, fluidNewTypeMap[y][x], fluidNewMap[y][x]) world.setFluid(x + updateXFrom, y + updateYFrom, fluidNewTypeMap[y][x], fluidNewMap[y][x])
} }
} }

View File

@@ -307,7 +307,7 @@ package net.torvald.terrarum.modulebasegame.ui
inventorySortList.sortBy { it.item.name } inventorySortList.sortBy { it.item.name }
// map sortList to item list // map sortList to item list
for (k in 0 until items.size) { for (k in items.indices) {
// we have an item // we have an item
try { try {
val sortListItem = inventorySortList[k + itemPage * items.size] val sortListItem = inventorySortList[k + itemPage * items.size]

View File

@@ -353,7 +353,7 @@ class UIItemInventoryDynamicList(
inventorySortList.sortBy { ItemCodex[it.item]!!.name } inventorySortList.sortBy { ItemCodex[it.item]!!.name }
// map sortList to item list // map sortList to item list
for (k in 0 until items.size) { for (k in items.indices) {
// we have an item // we have an item
try { try {
val sortListItem = inventorySortList[k + itemPage * items.size] val sortListItem = inventorySortList[k + itemPage * items.size]
@@ -372,7 +372,7 @@ class UIItemInventoryDynamicList(
} }
// set equippedslot number // set equippedslot number
for (eq in 0 until inventory.itemEquipped.size) { for (eq in inventory.itemEquipped.indices) {
if (eq < inventory.itemEquipped.size) { if (eq < inventory.itemEquipped.size) {
if (inventory.itemEquipped[eq] == items[k].item?.dynamicID) { if (inventory.itemEquipped[eq] == items[k].item?.dynamicID) {
items[k].equippedSlot = eq items[k].equippedSlot = eq

View File

@@ -118,7 +118,7 @@ class UIItemInventoryEquippedView(
// sort by equip position // sort by equip position
// fill the grid from fastest index, make no gap in-between of slots // fill the grid from fastest index, make no gap in-between of slots
for (k in 0 until itemGrid.size) { for (k in itemGrid.indices) {
val item = inventory.itemEquipped[k] val item = inventory.itemEquipped[k]
if (item == null) { if (item == null) {

View File

@@ -153,7 +153,7 @@ internal object ReadLayerDataLzma {
val fluidFills = HashMap<BlockAddress, Float>() val fluidFills = HashMap<BlockAddress, Float>()
// parse terrain damages // parse terrain damages
for (c in 0 until payloadBytes["TdMG"]!!.size step 10) { for (c in payloadBytes["TdMG"]!!.indices step 10) {
val bytes = payloadBytes["TdMG"]!! val bytes = payloadBytes["TdMG"]!!
val tileAddr = bytes.sliceArray(c..c+5) val tileAddr = bytes.sliceArray(c..c+5)
@@ -164,7 +164,7 @@ internal object ReadLayerDataLzma {
// parse wall damages // parse wall damages
for (c in 0 until payloadBytes["WdMG"]!!.size step 10) { for (c in payloadBytes["WdMG"]!!.indices step 10) {
val bytes = payloadBytes["WdMG"]!! val bytes = payloadBytes["WdMG"]!!
val tileAddr = bytes.sliceArray(c..c+5) val tileAddr = bytes.sliceArray(c..c+5)

View File

@@ -154,7 +154,7 @@ internal object ReadLayerDataZip {
val fluidFills = HashMap<BlockAddress, Float>() val fluidFills = HashMap<BlockAddress, Float>()
// parse terrain damages // parse terrain damages
for (c in 0 until payloadBytes["TdMG"]!!.size step 10) { for (c in payloadBytes["TdMG"]!!.indices step 10) {
val bytes = payloadBytes["TdMG"]!! val bytes = payloadBytes["TdMG"]!!
val tileAddr = bytes.sliceArray(c..c+5) val tileAddr = bytes.sliceArray(c..c+5)
@@ -165,7 +165,7 @@ internal object ReadLayerDataZip {
// parse wall damages // parse wall damages
for (c in 0 until payloadBytes["WdMG"]!!.size step 10) { for (c in payloadBytes["WdMG"]!!.indices step 10) {
val bytes = payloadBytes["WdMG"]!! val bytes = payloadBytes["WdMG"]!!
val tileAddr = bytes.sliceArray(c..c+5) val tileAddr = bytes.sliceArray(c..c+5)

View File

@@ -53,7 +53,7 @@ class RGBtoXYZBenchmark {
// print out captured data // print out captured data
println("with LUT\tno LUT\tmult") println("with LUT\tno LUT\tmult")
for (i in 0 until timer1.size) { for (i in timer1.indices) {
println("${timer1[i]}\t${timer2[i]}\t${timer1[i].toFloat() / timer2[i]}") println("${timer1[i]}\t${timer2[i]}\t${timer1[i].toFloat() / timer2[i]}")
} }
} }

View File

@@ -130,7 +130,7 @@ void main() {
val mouseUp: Boolean val mouseUp: Boolean
get() { get() {
for (k in 0 until subUIs.size) { for (k in subUIs.indices) {
val ret2 = subUIs[k].mouseUp val ret2 = subUIs[k].mouseUp
if (ret2) return true if (ret2) return true
} }

View File

@@ -410,7 +410,7 @@ internal object BlocksDrawer {
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL } val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
var ret = 0 var ret = 0
for (i in 0 until nearbyTiles.size) { for (i in nearbyTiles.indices) {
if (nearbyTiles[i] == mark) { if (nearbyTiles[i] == mark) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3 ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
} }
@@ -429,7 +429,7 @@ internal object BlocksDrawer {
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getWiringBlocks(it.x, it.y).and(drawWires).toBitOrd() * 16 } val nearbyTiles = getNearbyTilesPos(x, y).map { world.getWiringBlocks(it.x, it.y).and(drawWires).toBitOrd() * 16 }
var ret = 0 var ret = 0
for (i in 0 until nearbyTiles.size) { for (i in nearbyTiles.indices) {
if (nearbyTiles[i] == wire) { if (nearbyTiles[i] == wire) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3 ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
} }
@@ -442,7 +442,7 @@ internal object BlocksDrawer {
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL } val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
var ret = 0 var ret = 0
for (i in 0 until nearbyTiles.size) { for (i in nearbyTiles.indices) {
if (BlockCodex[nearbyTiles[i]].isSolid) { if (BlockCodex[nearbyTiles[i]].isSolid) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3 ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
} }
@@ -459,7 +459,7 @@ internal object BlocksDrawer {
val nearbyTiles = nearbyPos.map { world.getTileFromTerrain(it.x, it.y) ?: Block.NULL } val nearbyTiles = nearbyPos.map { world.getTileFromTerrain(it.x, it.y) ?: Block.NULL }
var ret = 0 var ret = 0
for (i in 0 until nearbyTiles.size) { for (i in nearbyTiles.indices) {
val fluid = world.getFluid(nearbyPos[i].x, nearbyPos[i].y) val fluid = world.getFluid(nearbyPos[i].x, nearbyPos[i].y)
if (BlockCodex[nearbyTiles[i]].isSolid || (fluid.isFluid() && 0 < CreateTileAtlas.fluidFillToTileLevel(fluid.amount))) { if (BlockCodex[nearbyTiles[i]].isSolid || (fluid.isFluid() && 0 < CreateTileAtlas.fluidFillToTileLevel(fluid.amount))) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3 ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3