fix: non-pausing UIs AND the ingame control are both getting input processed

This commit is contained in:
minjaesong
2024-01-03 15:46:52 +09:00
parent 38ecf8d19c
commit ccd36ffdbd
18 changed files with 63 additions and 17 deletions

View File

@@ -88,6 +88,8 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
val deltaTeeBenchmarks = CircularArray<Float>(App.getConfigInt("debug_deltat_benchmark_sample_sizes"), true)
val uiContainer = UIContainer()
init {
consoleHandler.setPosition(0, 0)
notifier.setPosition(