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fix: non-pausing UIs AND the ingame control are both getting input processed
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@@ -88,6 +88,8 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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val deltaTeeBenchmarks = CircularArray<Float>(App.getConfigInt("debug_deltat_benchmark_sample_sizes"), true)
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val uiContainer = UIContainer()
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init {
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consoleHandler.setPosition(0, 0)
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notifier.setPosition(
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