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fix: non-pausing UIs AND the ingame control are both getting input processed
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@@ -87,8 +87,6 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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val uiGetPoiName = UIBuildingMakerGetFilename() // used for both import and export
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val uiContainer = UIContainer()
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val keyboardUsedByTextInput: Boolean
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get() = uiGetPoiName.textInput.isEnabled
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