fix: non-pausing UIs AND the ingame control are both getting input processed

This commit is contained in:
minjaesong
2024-01-03 15:46:52 +09:00
parent 38ecf8d19c
commit ccd36ffdbd
18 changed files with 63 additions and 17 deletions

View File

@@ -87,8 +87,6 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
val uiGetPoiName = UIBuildingMakerGetFilename() // used for both import and export
val uiContainer = UIContainer()
val keyboardUsedByTextInput: Boolean
get() = uiGetPoiName.textInput.isEnabled