fix: non-pausing UIs AND the ingame control are both getting input processed

This commit is contained in:
minjaesong
2024-01-03 15:46:52 +09:00
parent 38ecf8d19c
commit ccd36ffdbd
18 changed files with 63 additions and 17 deletions

View File

@@ -88,7 +88,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
//val ACTORCONTAINER_INITIAL_SIZE = 64
val PARTICLES_MAX = App.getConfigInt("maxparticles")
val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX, true)
val uiContainer = UIContainer()
// these are required because actors always change their position
private var visibleActorsRenderBehind: ArrayList<ActorWithBody> = ArrayList(1)