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fix: non-pausing UIs AND the ingame control are both getting input processed
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@@ -88,7 +88,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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//val ACTORCONTAINER_INITIAL_SIZE = 64
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val PARTICLES_MAX = App.getConfigInt("maxparticles")
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val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX, true)
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val uiContainer = UIContainer()
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// these are required because actors always change their position
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private var visibleActorsRenderBehind: ArrayList<ActorWithBody> = ArrayList(1)
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