fix: non-pausing UIs AND the ingame control are both getting input processed

This commit is contained in:
minjaesong
2024-01-03 15:46:52 +09:00
parent 38ecf8d19c
commit ccd36ffdbd
18 changed files with 63 additions and 17 deletions

View File

@@ -146,7 +146,6 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
private val gradWhiteBottom = Color(0xd8d8d8ff.toInt())
val uiContainer = UIContainer()
internal lateinit var uiRemoCon: UIRemoCon
internal lateinit var uiFakeBlurOverlay: UICanvas