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fix: non-pausing UIs AND the ingame control are both getting input processed
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@@ -146,7 +146,6 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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private val gradWhiteBottom = Color(0xd8d8d8ff.toInt())
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val uiContainer = UIContainer()
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internal lateinit var uiRemoCon: UIRemoCon
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internal lateinit var uiFakeBlurOverlay: UICanvas
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