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fix: non-pausing UIs AND the ingame control are both getting input processed
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@@ -11,6 +11,7 @@ import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UINotControllable
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import kotlin.math.roundToInt
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/**
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@@ -18,6 +19,7 @@ import kotlin.math.roundToInt
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*
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* Created by minjaesong on 2016-07-20.
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*/
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@UINotControllable
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class UIQuickslotBar : UICanvas() {
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init {
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