fix: non-pausing UIs AND the ingame control are both getting input processed

This commit is contained in:
minjaesong
2024-01-03 15:46:52 +09:00
parent 38ecf8d19c
commit ccd36ffdbd
18 changed files with 63 additions and 17 deletions

View File

@@ -11,6 +11,7 @@ import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UINotControllable
import kotlin.math.roundToInt
/**
@@ -18,6 +19,7 @@ import kotlin.math.roundToInt
*
* Created by minjaesong on 2016-07-20.
*/
@UINotControllable
class UIQuickslotBar : UICanvas() {
init {