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fix: non-pausing UIs AND the ingame control are both getting input processed
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@@ -10,6 +10,7 @@ import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.COMMON_OPEN_CLOSE
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import net.torvald.terrarum.ui.Movement
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UINotControllable
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import net.torvald.unicode.EMDASH
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import net.torvald.unicode.getKeycapPC
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import kotlin.math.roundToInt
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@@ -19,6 +20,7 @@ import kotlin.math.roundToInt
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*
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* Created by minjaesong on 2019-08-11.
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*/
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@UINotControllable
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class UIScreenZoom : UICanvas(
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"control_key_zoom"
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) {
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