fix: non-pausing UIs AND the ingame control are both getting input processed

This commit is contained in:
minjaesong
2024-01-03 15:46:52 +09:00
parent 38ecf8d19c
commit ccd36ffdbd
18 changed files with 63 additions and 17 deletions

View File

@@ -10,6 +10,7 @@ import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.COMMON_OPEN_CLOSE
import net.torvald.terrarum.ui.Movement
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UINotControllable
import net.torvald.unicode.EMDASH
import net.torvald.unicode.getKeycapPC
import kotlin.math.roundToInt
@@ -19,6 +20,7 @@ import kotlin.math.roundToInt
*
* Created by minjaesong on 2019-08-11.
*/
@UINotControllable
class UIScreenZoom : UICanvas(
"control_key_zoom"
) {