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synced 2026-06-09 18:14:06 +09:00
fix: non-pausing UIs AND the ingame control are both getting input processed
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@@ -10,6 +10,7 @@ import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UINotControllable
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.cos
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import kotlin.math.roundToInt
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@@ -18,6 +19,7 @@ import kotlin.math.sin
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/**
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* Created by minjaesong on 2023-09-09.
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*/
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@UINotControllable
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class UIWatchLargeAnalogue() : UICanvas() {
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override var width = 76
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