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fix: non-pausing UIs AND the ingame control are both getting input processed
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@@ -10,12 +10,14 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UINotControllable
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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/**
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* Created by minjaesong on 2017-06-11.
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*/
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@UINotControllable
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class UIWatchLargeDigital() : UICanvas() {
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override var width = 162
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override var height = 25
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