crafting ui: highlighting should work after mode change and scroll

This commit is contained in:
minjaesong
2023-09-17 17:05:28 +09:00
parent 596328688c
commit cd13696116
3 changed files with 57 additions and 24 deletions

View File

@@ -36,19 +36,39 @@ class UIItemCraftingCandidateGrid(
internal val recipesSortList = ArrayList<CraftingCodex.CraftingRecipe>() // a dual to the [inventorySortList] which contains the actual recipes instead of crafting recipes
fun highlightButton(button: UIItemInventoryCellBase?) {
items.forEach { it.forceHighlighted = false }
button?.forceHighlighted = true
private var highlightedRecipe: CraftingCodex.CraftingRecipe? = null
button?.let {
printdbg(this, "highlighting button UIItemInventoryCellBase: ${it.item?.dynamicID}, ${it.amount}")
fun highlightRecipe(recipe: CraftingCodex.CraftingRecipe?) {
items.forEach { it.forceHighlighted = false }
highlightedRecipe = recipe
recipe?.let {
items.find { it.extraInfo == recipe }?.let { buttonFound ->
buttonFound.forceHighlighted = true
}
}
}
override var isCompactMode = false // this is INIT code
set(value) {
field = value
items = if (value) itemGrid else itemList
highlightRecipe(highlightedRecipe)
rebuild(currentFilter)
}
private fun isCraftable(player: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): Boolean {
return UICrafting.recipeToIngredientRecord(player, recipe, nearbyCraftingStations).none { it.howManyPlayerHas <= 0L || !it.craftingStationAvailable }
}
override fun scrollItemPage(relativeAmount: Int) {
super.scrollItemPage(relativeAmount)
// update highlighter status
highlightRecipe(highlightedRecipe)
}
override fun rebuild(filter: Array<String>) {
// filtering policy: if the player have all the ingredient item (regardless of the amount!), make the recipe visible
craftingRecipes.clear()
@@ -68,28 +88,41 @@ class UIItemCraftingCandidateGrid(
// map sortList to item list
for (k in items.indices) {
val item = items[k]
// we have an item
try {
val sortListItem = recipesSortList[k + itemPage * items.size]
items[k].item = ItemCodex[sortListItem.product]
items[k].amount = sortListItem.moq * numberMultiplier
items[k].itemImage = ItemCodex.getItemImage(sortListItem.product)
items[k].extraInfo = sortListItem
item.item = ItemCodex[sortListItem.product]
item.amount = sortListItem.moq * numberMultiplier
item.itemImage = ItemCodex.getItemImage(sortListItem.product)
item.extraInfo = sortListItem
item.forceHighlighted = (item.extraInfo == highlightedRecipe)
}
// we do not have an item, empty the slot
catch (e: IndexOutOfBoundsException) {
items[k].item = null
items[k].amount = 0
items[k].itemImage = null
items[k].quickslot = null
items[k].equippedSlot = null
items[k].extraInfo = null
item.item = null
item.amount = 0
item.itemImage = null
item.quickslot = null
item.equippedSlot = null
item.extraInfo = null
item.forceHighlighted = false
}
}
itemPageCount = (recipesSortList.size.toFloat() / items.size.toFloat()).ceilToInt()
rebuildList = false
}
override fun scrolled(amountX: Float, amountY: Float): Boolean {
super.scrolled(amountX, amountY)
return true
}
}