fix: getGradientCloud not sampling correct coord

This commit is contained in:
minjaesong
2023-10-03 02:47:10 +09:00
parent 1ebca0de66
commit cd2043b044
25 changed files with 140 additions and 164 deletions

View File

@@ -18,11 +18,8 @@ import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "Computer"
override var baseMass = 20.0
override var stackable = true
override var inventoryCategory = Category.MISC
override val isUnique = false
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
@@ -32,6 +29,7 @@ class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_DESKTOP_COMPUTER"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) { _, _, mtx, mty ->