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fix: getGradientCloud not sampling correct coord
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@@ -18,11 +18,8 @@ import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
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class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "Computer"
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override var baseMass = 20.0
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override var stackable = true
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override var inventoryCategory = Category.MISC
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override val isUnique = false
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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@@ -32,6 +29,7 @@ class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DESKTOP_COMPUTER"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) { _, _, mtx, mty ->
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