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https://github.com/curioustorvald/Terrarum.git
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fix: getGradientCloud not sampling correct coord
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@@ -42,7 +42,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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*
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* e.g. Key Items (in a Pokémon sense); only the single instance of the item can exist in the pocket
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*/
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abstract val isUnique: Boolean
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@Transient var isUnique: Boolean = false
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/**
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* OriginalName is always read from Language files.
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@@ -52,10 +52,10 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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* - `BLOCK_AIR` – Prints out `Lang.get("BLOCK_AIR")`
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* - `BLOCK_AIR>>=BLOCK_WALL_NAME_TEMPLATE` – Prints out `Formatter().format(Lang.get("BLOCK_WALL_NAME_TEMPLATE"), Lang.get("BLOCK_AIR")).toString()`
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*/
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abstract val originalName: String
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@Transient var originalName: String = ""
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var newName: String = "I AM VITUN PLACEHOLDER"
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var newName: String = ""
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private set
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/**
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@@ -84,7 +84,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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var itemProperties = ItemValue()
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/** Single-use then destroyed (e.g. Tiles), same as "consumable" */
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abstract var stackable: Boolean
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@Transient var stackable: Boolean = true
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/**
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@@ -110,7 +110,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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* }
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* ```
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*/
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var equipPosition: Int = EquipPosition.NULL
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@Transient var equipPosition: Int = EquipPosition.NULL
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internal val material: Material
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get() = MaterialCodex.getOrDefault(materialId)
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@@ -180,7 +180,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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/**
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* Set to zero (GameItem.DURABILITY_NA) if durability not applicable
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*/
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open var maxDurability: Int = 0
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@Transient open var maxDurability: Int = 0
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/**
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* Float. NOT A MISTAKE
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@@ -189,7 +189,15 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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@Transient var using = false // Always false when loaded from savegame
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var tags = HashSet<String>()
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/**
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* Tags defined by the basegame
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*/
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@Transient var tags = HashSet<String>()
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/**
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* Tags added/removed by dynamic items
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*/
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var modifiers = HashSet<String>()
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/**
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* Mainly intended to be used by third-party modules
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