mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
fix: getGradientCloud not sampling correct coord
This commit is contained in:
@@ -112,11 +112,8 @@ object PickaxeCore {
|
||||
class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
|
||||
internal constructor() : this("-uninitialised-")
|
||||
|
||||
override val originalName = "ITEM_PICK_COPPER"
|
||||
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
|
||||
override var stackable = true
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val materialId = "CUPR"
|
||||
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
|
||||
@@ -124,10 +121,11 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(0,0)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
|
||||
super.durability = maxDurability.toFloat()
|
||||
super.tags.add("PICK")
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
|
||||
durability = maxDurability.toFloat()
|
||||
tags.add("PICK")
|
||||
originalName = "ITEM_PICK_COPPER"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
|
||||
@@ -141,11 +139,8 @@ class PickaxeCopper(originalID: ItemID) : GameItem(originalID) {
|
||||
class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
|
||||
internal constructor() : this("-uninitialised-")
|
||||
|
||||
override val originalName = "ITEM_PICK_IRON"
|
||||
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
|
||||
override var stackable = true
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val materialId = "IRON"
|
||||
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
|
||||
@@ -153,10 +148,11 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1,0)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
|
||||
super.durability = maxDurability.toFloat()
|
||||
super.tags.add("PICK")
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
|
||||
durability = maxDurability.toFloat()
|
||||
tags.add("PICK")
|
||||
originalName = "ITEM_PICK_IRON"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
|
||||
@@ -170,11 +166,8 @@ class PickaxeIron(originalID: ItemID) : GameItem(originalID) {
|
||||
class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
|
||||
internal constructor() : this("-uninitialised-")
|
||||
|
||||
override val originalName = "ITEM_PICK_STEEL"
|
||||
override var baseToolSize: Double? = BASE_MASS_AND_SIZE
|
||||
override var stackable = true
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = false
|
||||
override val isDynamic = true
|
||||
override val materialId = "STAL"
|
||||
override var baseMass = material.density.toDouble() / MaterialCodex["IRON"].density * BASE_MASS_AND_SIZE
|
||||
@@ -182,10 +175,11 @@ class PickaxeSteel(originalID: ItemID) : GameItem(originalID) {
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(2,0)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
super.maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
|
||||
super.durability = maxDurability.toFloat()
|
||||
super.tags.add("PICK")
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
maxDurability = (TOOL_DURABILITY_BASE * material.enduranceMod).roundToInt()
|
||||
durability = maxDurability.toFloat()
|
||||
tags.add("PICK")
|
||||
originalName = "ITEM_PICK_STEEL"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
|
||||
|
||||
Reference in New Issue
Block a user