mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
fix: getGradientCloud not sampling correct coord
This commit is contained in:
@@ -85,19 +85,19 @@ object WireCutterBase {
|
||||
class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override val originalName = "ITEM_WIRE_CUTTER"
|
||||
override var baseMass = 0.1
|
||||
override var baseToolSize: Double? = baseMass
|
||||
override var stackable = false
|
||||
override var inventoryCategory = Category.TOOL
|
||||
override val isUnique = true
|
||||
override val isDynamic = false
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
|
||||
|
||||
init {
|
||||
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
stackable = false
|
||||
isUnique = true
|
||||
equipPosition = GameItem.EquipPosition.HAND_GRIP
|
||||
originalName = "ITEM_WIRE_CUTTER"
|
||||
}
|
||||
|
||||
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =
|
||||
|
||||
Reference in New Issue
Block a user