fix: getGradientCloud not sampling correct coord

This commit is contained in:
minjaesong
2023-10-03 02:47:10 +09:00
parent 1ebca0de66
commit cd2043b044
25 changed files with 140 additions and 164 deletions

View File

@@ -85,19 +85,19 @@ object WireCutterBase {
class WireCutterAll(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_WIRE_CUTTER"
override var baseMass = 0.1
override var baseToolSize: Double? = baseMass
override var stackable = false
override var inventoryCategory = Category.TOOL
override val isUnique = true
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(1, 3)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
stackable = false
isUnique = true
equipPosition = GameItem.EquipPosition.HAND_GRIP
originalName = "ITEM_WIRE_CUTTER"
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float) =