inventoryui: adjusting inventory gap magic number so that inventory look pretty on 720p

This commit is contained in:
minjaesong
2020-12-26 18:20:07 +09:00
parent f2c97c890d
commit cdcf945e43
5 changed files with 14 additions and 16 deletions

View File

@@ -10,6 +10,7 @@ import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVEN_DEBUG_MODE
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
@@ -105,7 +106,7 @@ class UIItemInventoryElem(
// this one-liner sets color
batch.color = item!!.nameColour mul if (mouseUp) mouseOverTextCol else inactiveTextCol
// draw name of the item
if (AppLoader.IS_DEVELOPMENT_BUILD) {
if (INVEN_DEBUG_MODE) {
AppLoader.fontGame.draw(batch,
// print static id, dynamic id, and count
"${item!!.originalID}/${item!!.dynamicID}" + (if (amount > 0 && item!!.stackable) "$fwsp($amountString)" else if (amount != 1) "$fwsp!!$amountString!!" else ""),