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more random dither tex
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@@ -40,7 +40,7 @@ class UIFakeGradOverlay : UICanvas() {
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val dither = App.getConfigBoolean("fx_dither")
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if (dither) {
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IngameRenderer.ditherPattern.bind(1)
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App.getCurrentDitherTex().bind(1)
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
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}
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