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fresh-new dynamic items (e.g. pickaxe) can be stacked
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@@ -57,7 +57,7 @@ open class HumanoidNPC(
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}
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override var inventoryCategory = "npc"
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override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "NPC"
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override var consumable = true
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override var stackable = true
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override val isDynamic = false
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override fun secondaryUse(gc: GameContainer, delta: Int): Boolean {
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