saving performed on separate thread so that save-in-progress UI would work

This commit is contained in:
minjaesong
2021-09-14 14:28:38 +09:00
parent b084f9e5a9
commit ce19a85a93
6 changed files with 189 additions and 103 deletions

View File

@@ -38,10 +38,10 @@ class UIProxyNewRandomGame : UICanvas() {
val ingame = TerrarumIngame(App.batch)
// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong())
val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong())
// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
val worldParam = TerrarumIngame.NewWorldParameters(6030, 1800, HQRNG().nextLong()) // small
// val worldParam = TerrarumIngame.NewWorldParameters(6030, 1800, HQRNG().nextLong()) // small
// val worldParam = TerrarumIngame.NewWorldParameters(9000, 2250, HQRNG().nextLong()) // normal
// val worldParam = TerrarumIngame.NewWorldParameters(13500, 2970, HQRNG().nextLong()) // large
// val worldParam = TerrarumIngame.NewWorldParameters(22500, 4500, HQRNG().nextLong()) // huge