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saving performed on separate thread so that save-in-progress UI would work
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@@ -38,10 +38,10 @@ class UIProxyNewRandomGame : UICanvas() {
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val ingame = TerrarumIngame(App.batch)
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// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong())
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val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, HQRNG().nextLong())
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// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
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val worldParam = TerrarumIngame.NewWorldParameters(6030, 1800, HQRNG().nextLong()) // small
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// val worldParam = TerrarumIngame.NewWorldParameters(6030, 1800, HQRNG().nextLong()) // small
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// val worldParam = TerrarumIngame.NewWorldParameters(9000, 2250, HQRNG().nextLong()) // normal
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// val worldParam = TerrarumIngame.NewWorldParameters(13500, 2970, HQRNG().nextLong()) // large
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// val worldParam = TerrarumIngame.NewWorldParameters(22500, 4500, HQRNG().nextLong()) // huge
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