mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 12:04:06 +09:00
saving performed on separate thread so that save-in-progress UI would work
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145
src/net/torvald/terrarum/serialise/GameSavingThread.kt
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145
src/net/torvald/terrarum/serialise/GameSavingThread.kt
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package net.torvald.terrarum.serialise
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import net.torvald.gdx.graphics.PixmapIO2
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import net.torvald.terrarum.*
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import net.torvald.terrarum.console.Echo
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.tvda.*
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import java.io.File
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import java.util.zip.GZIPOutputStream
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/**
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* Created by minjaesong on 2021-09-14.
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*/
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class GameSavingThread(val disk: VirtualDisk, val outFile: File, val ingame: TerrarumIngame) : Runnable {
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/**
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* Will happily overwrite existing entry
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*/
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private fun addFile(disk: VirtualDisk, file: DiskEntry) {
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disk.entries[file.entryID] = file
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file.parentEntryID = 0
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val dir = VDUtil.getAsDirectory(disk, 0)
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if (!dir.contains(file.entryID)) dir.add(file.entryID)
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}
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override fun run() {
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while (!IngameRenderer.fboRGBexportedLatch) {
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Thread.sleep(1L)
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}
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val tgaout = ByteArray64GrowableOutputStream()
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val gzout = GZIPOutputStream(tgaout)
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Echo("Writing metadata...")
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val creation_t = ingame.creationTime
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val time_t = App.getTIME_T()
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// Write Meta //
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val metaContent = EntryFile(WriteMeta.encodeToByteArray64(ingame, time_t))
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val meta = DiskEntry(-1, 0, creation_t, time_t, metaContent)
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addFile(disk, meta)
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PixmapIO2._writeTGA(gzout, IngameRenderer.fboRGBexport, true, true)
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IngameRenderer.fboRGBexport.dispose()
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val thumbContent = EntryFile(tgaout.toByteArray64())
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val thumb = DiskEntry(-2, 0, creation_t, time_t, thumbContent)
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addFile(disk, thumb)
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// Write BlockCodex//
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// val blockCodexContent = EntryFile(zip(ByteArray64.fromByteArray(Common.jsoner.toJson(BlockCodex).toByteArray(Common.CHARSET))))
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// val blocks = DiskEntry(-16, 0, "blocks".toByteArray(Common.CHARSET), creation_t, time_t, blockCodexContent)
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// addFile(disk, blocks)
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// Commented out; nothing to write
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// Write ItemCodex//
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val itemCodexContent = EntryFile(Common.zip(ByteArray64.fromByteArray(Common.jsoner.toJson(ItemCodex).toByteArray(Common.CHARSET))))
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val items = DiskEntry(-17, 0, creation_t, time_t, itemCodexContent)
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addFile(disk, items)
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// Gotta save dynamicIDs
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// Write WireCodex//
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// val wireCodexContent = EntryFile(zip(ByteArray64.fromByteArray(Common.jsoner.toJson(WireCodex).toByteArray(Common.CHARSET))))
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// val wires = DiskEntry(-18, 0, "wires".toByteArray(Common.CHARSET), creation_t, time_t, wireCodexContent)
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// addFile(disk, wires)
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// Commented out; nothing to write
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// Write MaterialCodex//
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// val materialCodexContent = EntryFile(zip(ByteArray64.fromByteArray(Common.jsoner.toJson(MaterialCodex).toByteArray(Common.CHARSET))))
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// val materials = DiskEntry(-19, 0, "materials".toByteArray(Common.CHARSET), creation_t, time_t, materialCodexContent)
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// addFile(disk, materials)
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// Commented out; nothing to write
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// Write FactionCodex//
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// val factionCodexContent = EntryFile(zip(ByteArray64.fromByteArray(Common.jsoner.toJson(FactionCodex).toByteArray(Common.CHARSET))))
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// val factions = DiskEntry(-20, 0, "factions".toByteArray(Common.CHARSET), creation_t, time_t, factionCodexContent)
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// addFile(disk, factions)
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// Write Apocryphas//
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val apocryphasContent = EntryFile(Common.zip(ByteArray64.fromByteArray(Common.jsoner.toJson(Apocryphas).toByteArray(Common.CHARSET))))
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val apocryphas = DiskEntry(-1024, 0, creation_t, time_t, apocryphasContent)
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addFile(disk, apocryphas)
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// Write World //
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val worldNum = ingame.world.worldIndex
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val worldMeta = EntryFile(WriteWorld.encodeToByteArray64(ingame, time_t))
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val world = DiskEntry(worldNum.toLong(), 0, creation_t, time_t, worldMeta)
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addFile(disk, world)
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val layers = intArrayOf(0,1).map { ingame.world.getLayer(it) }
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val cw = ingame.world.width / LandUtil.CHUNK_W
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val ch = ingame.world.height / LandUtil.CHUNK_H
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WriteSavegame.saveProgressMax = (cw * ch * layers.size).toFloat()
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for (layer in layers.indices) {
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for (cx in 0 until cw) {
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for (cy in 0 until ch) {
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val chunkNumber = (cx * ch + cy).toLong()
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Echo("Writing chunks... ${(cw*ch*layer) + chunkNumber + 1}/${cw*ch*layers.size}")
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val chunkBytes = WriteWorld.encodeChunk(layers[layer], cx, cy)
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val entryID = worldNum.toLong().shl(32) or layer.toLong().shl(24) or chunkNumber
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val entryContent = EntryFile(chunkBytes)
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val entry = DiskEntry(entryID, 0, creation_t, time_t, entryContent)
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// "W1L0-92,15"
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addFile(disk, entry)
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WriteSavegame.saveProgress += 1
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}
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}
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}
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Echo("Writing actors...")
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// Write Actors //
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listOf(ingame.actorContainerActive, ingame.actorContainerInactive).forEach { actors ->
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actors.forEach {
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if (WriteWorld.actorAcceptable(it)) {
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val actorContent = EntryFile(WriteActor.encodeToByteArray64(it))
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val actor = DiskEntry(it.referenceID.toLong(), 0, creation_t, time_t, actorContent)
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addFile(disk, actor)
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}
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}
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}
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disk.capacity = 0
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VDUtil.dumpToRealMachine(disk, outFile)
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Echo ("${ccW}Game saved with size of $ccG${outFile.length()}$ccW bytes")
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IngameRenderer.fboRGBexportedLatch = false
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WriteSavegame.savingStatus = 255
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}
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}
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