metal working station and recipes

This commit is contained in:
minjaesong
2023-12-06 00:22:35 +09:00
parent 0d290dfc1f
commit ceea2ff1a2
14 changed files with 212 additions and 10 deletions

View File

@@ -20,9 +20,15 @@
]
},
"item@basegame:17": { /* basic smelter */
"workbench": "",
"workbench": "basiccrafting",
"ingredients": [
[1, 20, "$ROCK", 10, "item@basegame:25"] /* 1 smelter = 20 rocks, 10 clay balls */
[1, 40, "$ROCK", 20, "item@basegame:25"] /* 1 smelter = 40 rocks, 20 clay balls */
]
},
"item@basegame:27": { /* metalworking */
"workbench": "basiccrafting",
"ingredients": [
[1, 20, "$ROCK", 10, "item@basegame:25", 10, "item@basegame:113"] /* 1 smelter = 20 rocks, 10 clay balls, 10 iron ingots */
]
},

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@@ -1,7 +1,7 @@
{
"item@basegame:14": { /* wooden pick */
"workbench": "basiccrafting",
"ingredients": [[1, 6, "$WOOD", 2, "item@basegame:18"]]
"ingredients": [[1, 6, "$WOOD", 2, "item@basegame:18"]] /* 6 woods, 2 sticks */
},
/*"item@basegame:22": {
"workbench": "basiccrafting",
@@ -18,5 +18,44 @@
"item@basegame:24": { /* stone axe */
"workbench": "basiccrafting",
"ingredients": [[1, 6, "$ROCK", 2, "item@basegame:18"]]
},
"item@basegame:1": { /* copper pick */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:112", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
},
"item@basegame:2": { /* iron pick */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:113", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
},
"item@basegame:3": { /* steel pick */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:26", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
},
"item@basegame:12": { /* copper sledgehammer */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:112", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
},
"item@basegame:4": { /* iron sledgehammer */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:113", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
},
"item@basegame:13": { /* steel sledgehammer */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:26", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
},
"item@basegame:19": { /* copper sledgehammer */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:112", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
},
"item@basegame:20": { /* iron sledgehammer */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:113", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
},
"item@basegame:21": { /* steel sledgehammer */
"workbench": "basiccrafting,metalworking",
"ingredients": [[1, 6, "item@basegame:26", 2, "item@basegame:18"]] /* 6 bars, 2 sticks */
}
}

View File

@@ -24,6 +24,8 @@ id;classname
23;net.torvald.terrarum.modulebasegame.gameitems.PickaxeStone
24;net.torvald.terrarum.modulebasegame.gameitems.AxeStone
25;net.torvald.terrarum.modulebasegame.gameitems.ItemClayBall
26;net.torvald.terrarum.modulebasegame.gameitems.IngotSteel
27;net.torvald.terrarum.modulebasegame.gameitems.ItemMetalworkingStation
# ingots
112;net.torvald.terrarum.modulebasegame.gameitems.IngotCopper
1 id classname
24 23 net.torvald.terrarum.modulebasegame.gameitems.PickaxeStone
25 24 net.torvald.terrarum.modulebasegame.gameitems.AxeStone
26 25 net.torvald.terrarum.modulebasegame.gameitems.ItemClayBall
27 26 net.torvald.terrarum.modulebasegame.gameitems.IngotSteel
28 27 net.torvald.terrarum.modulebasegame.gameitems.ItemMetalworkingStation
29 # ingots
30 112 net.torvald.terrarum.modulebasegame.gameitems.IngotCopper
31 113 net.torvald.terrarum.modulebasegame.gameitems.IngotIron

View File

@@ -106,7 +106,9 @@ class CraftingCodex {
data class CraftingRecipe(val workbench: String, val ingredients: Array<CraftingIngredients>, val moq: Long, val product: ItemID, val addedBy: String)
data class CraftingIngredients(val key: String, val keyMode: CraftingItemKeyMode, val qty: Long)
data class CraftingIngredients(val key: String, val keyMode: CraftingItemKeyMode, val qty: Long) {
override fun toString() = "$qty ${if (keyMode == CraftingItemKeyMode.TAG) "\$$key" else "$key"}"
}
enum class CraftingItemKeyMode { VERBATIM, TAG }
}

View File

@@ -0,0 +1,104 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.gdx.graphics.Cvec
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.*
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameactors.Hitbox
import net.torvald.terrarum.gameactors.Lightbox
import net.torvald.terrarum.gameparticles.ParticleVanishingSprite
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2023-12-05.
*/
class FixtureMetalworkingStation : FixtureBase, CraftingStation {
@Transient override val spawnNeedsFloor = true
@Transient override val tags = listOf("metalworking")
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 3, 2), // temporary value, will be overwritten by spawn()
nameFun = { Lang["ITEM_SMELTER_BASIC"] }
) {
CommonResourcePool.addToLoadingList("particles-tiki_smoke.tga") {
TextureRegionPack(ModMgr.getGdxFile("basegame", "particles/bigger_smoke.tga"), 16, 16)
}
CommonResourcePool.loadAll()
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil.tga")
// val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil_illum.tga") // put this sprite to the hypothetical "SpriteIllum"
density = BlockCodex[Block.STONE].density.toDouble()
setHitboxDimension(itemImage.texture.width, itemImage.texture.height, 0, 0)
makeNewSprite(TextureRegionPack(itemImage.texture, itemImage.texture.width, itemImage.texture.height)).let {
it.setRowsAndFrames(1,1)
}
/*makeNewSpriteGlow(TextureRegionPack(itemImage2.texture, itemImage.texture.width, itemImage.texture.height)).let {
it.setRowsAndFrames(1,1)
}*/
actorValue[AVKey.BASEMASS] = 100.0
mainUIopenFun = { ui ->
(mainUI as? UIInventoryFull)?.openCrafting(mainUI!!.handler)
}
}
@Transient override var lightBoxList = arrayListOf(Lightbox(Hitbox(0.0, 0.0, TerrarumAppConfiguration.TILE_SIZED * 2, TerrarumAppConfiguration.TILE_SIZED * 2), Cvec(0.5f, 0.18f, 0f, 0f)))
@Transient private val actorBlocks = arrayOf(
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, null),
arrayOf(Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION, Block.ACTORBLOCK_NO_COLLISION),
)
override fun placeActorBlocks() {
forEachBlockbox { x, y, ox, oy ->
val tile = actorBlocks[oy][ox]
if (tile != null) {
world!!.setTileTerrain(x, y, tile, true)
}
}
}
private var nextDelay = 0.25f
private var spawnTimer = 0f
@Transient private var mainUIhookHackInstalled = false
override fun update(delta: Float) {
// adding UI to the fixture as players may right-click on the workbenches instead of pressing a keyboard key
(INGAME as? TerrarumIngame)?.let { ingame ->
if (!mainUIhookHackInstalled && ingame.uiInventoryPlayerReady) {
mainUIhookHackInstalled = true
this.mainUI = ingame.uiInventoryPlayer // this field is initialised only after a full load so this hack is necessary
}
}
super.update(delta)
// emit smokes TODO: only when hot
if (spawnTimer >= nextDelay) {
(Terrarum.ingame as TerrarumIngame).addParticle(
ParticleVanishingSprite(
CommonResourcePool.getAsTextureRegionPack("particles-tiki_smoke.tga"),
25f, true, hitbox.startX + TerrarumAppConfiguration.TILE_SIZED, hitbox.startY + 21, false, (Math.random() * 256).toInt()
)
)
spawnTimer -= nextDelay
nextDelay = Math.random().toFloat() * 0.25f + 0.25f
(sprite as? SheetSpriteAnimation)?.delays?.set(0, Math.random().toFloat() * 0.4f + 0.1f)
}
spawnTimer += delta
}
}

View File

@@ -48,7 +48,7 @@ class FixtureSmelterBasic : FixtureBase, CraftingStation {
it.setRowsAndFrames(1,1)
}*/
actorValue[AVKey.BASEMASS] = 50.0
actorValue[AVKey.BASEMASS] = 100.0
mainUIopenFun = { ui ->
(mainUI as? UIInventoryFull)?.openCrafting(mainUI!!.handler)

View File

@@ -0,0 +1,21 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.gameitems.ItemID
/**
* Created by minjaesong on 2023-12-05.
*/
class ItemMetalworkingStation(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureMetalworkingStation") {
override var baseMass = 100.0
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/metalworking_furnace_and_anvil.tga")
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_METALWORKING_STATION"
}

View File

@@ -9,7 +9,7 @@ import net.torvald.terrarum.gameitems.ItemID
class ItemSmelterBasic(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSmelterBasic") {
override var baseMass = 50.0
override var baseMass = 100.0
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion

View File

@@ -153,6 +153,11 @@ class OreLead(originalID: ItemID) : OreItemBase(originalID) {
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,6)
}
class IngotSteel(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_IRON"
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,5)
}
class IngotCopper(originalID: ItemID) : OreItemBase(originalID) {
override var originalName = "ITEM_INGOT_COPPER"
override val itemImage: TextureRegion

View File

@@ -577,7 +577,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
* For each ingredient of the recipe, returns list of (ingredient, how many the player has the ingredient, how many the recipe wants)
*/
fun recipeToIngredientRecord(inventory: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): List<RecipeIngredientRecord> {
val hasStation = if (recipe.workbench.isBlank()) true else nearbyCraftingStations.contains(recipe.workbench)
val hasStation = if (recipe.workbench.isBlank()) true else nearbyCraftingStations.containsAll(recipe.workbench.split(','))
return recipe.ingredients.map { ingredient ->
val selectedItem = getItemForIngredient(inventory, ingredient)
val howManyPlayerHas = inventory.searchByID(selectedItem)?.qty ?: 0L

View File

@@ -61,7 +61,11 @@ class UIItemCraftingCandidateGrid(
}
private fun isCraftable(player: FixtureInventory, recipe: CraftingCodex.CraftingRecipe, nearbyCraftingStations: List<String>): Boolean {
return UICrafting.recipeToIngredientRecord(player, recipe, nearbyCraftingStations).none { it.howManyPlayerHas <= 0L || !it.craftingStationAvailable }
// printdbg(this, "Is this recipe craftable? $recipe")
return UICrafting.recipeToIngredientRecord(player, recipe, nearbyCraftingStations).none {
// printdbg(this, " considering ingredient ${it.selectedItem}, ${it.howManyRecipeWants} is required and got ${it.howManyPlayerHas}; crafting station available? ${it.craftingStationAvailable}")
it.howManyPlayerHas <= 0L || !it.craftingStationAvailable
}
}
override fun scrollItemPage(relativeAmount: Int) {
@@ -74,22 +78,32 @@ class UIItemCraftingCandidateGrid(
private var currentFilter1 = arrayOf("")
override fun rebuild(filter: Array<String>) {
// printdbg(this, "Rebuilding crafting candidate with following filters: ${filter.joinToString()}")
currentFilter1 = filter
// filtering policy: if the player have all the ingredient item (regardless of the amount!), make the recipe visible
craftingRecipes.clear()
CraftingRecipeCodex.props.forEach { (_, recipes) ->
recipes.forEach {
if (isCraftable((parentUI as UICrafting).getPlayerInventory(), it, (parentUI as UICrafting).nearbyCraftingStations)) craftingRecipes.add(it)
if (isCraftable((parentUI as UICrafting).getPlayerInventory(), it, (parentUI as UICrafting).nearbyCraftingStations)) {
craftingRecipes.add(it)
}
else {
// printdbg(this, " Skipping $recipes: insufficient ingredients")
}
}
}
recipesSortList.clear() // kinda like the output list
craftingRecipes.forEach {
if ((filter.contains((ItemCodex[it.product]?.inventoryCategory ?: throw IllegalArgumentException("Unknown item: ${it.product}"))) || filter[0] == UIItemInventoryCatBar.CAT_ALL))
if (
filter.contains((ItemCodex[it.product]?.inventoryCategory ?: throw IllegalArgumentException("Unknown item: ${it.product}"))) ||
filter[0] == UIItemInventoryCatBar.CAT_ALL
) {
recipesSortList.add(it)
}
}
// map sortList to item list
for (k in items.indices) {