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IngameRenderer: damned thing finally works somewhat
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@@ -41,7 +41,7 @@ class BlockProp {
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var lumColA = 0f
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/**
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* @param luminosity Raw RGB value, without alpha
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* @param luminosity
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*/
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inline val luminosity: Color
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get() = BlockPropUtil.getDynamicLumFunc(Color(lumColR, lumColG, lumColB, lumColA), dynamicLuminosityFunction)
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