IngameRenderer: damned thing finally works somewhat

This commit is contained in:
minjaesong
2018-06-30 16:47:22 +09:00
parent 54a38407e2
commit cf04b7d22a
17 changed files with 628 additions and 646 deletions

View File

@@ -12,6 +12,7 @@ import net.torvald.terrarum.fillRect
import net.torvald.terrarum.gameactors.*
import net.torvald.terrarum.modulebasegame.gameactors.ActorWithPhysics
import net.torvald.terrarum.floorInt
import net.torvald.terrarum.modulebasegame.IngameRenderer
import java.util.*
/**
@@ -54,7 +55,7 @@ object LightmapRendererOld {
private val AIR = Block.AIR
private const val TILE_SIZE = FeaturesDrawer.TILE_SIZE
private val DRAW_TILE_SIZE: Float = FeaturesDrawer.TILE_SIZE / Ingame.lightmapDownsample
private val DRAW_TILE_SIZE: Float = FeaturesDrawer.TILE_SIZE / IngameRenderer.lightmapDownsample
// color model related constants
const val MUL = 1024 // modify this to 1024 to implement 30-bit RGB