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COPYING update
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446
COPYING.md
446
COPYING.md
@@ -41,12 +41,6 @@ THE SOFTWARE.
|
||||
|
||||
----
|
||||
|
||||
*Simplex Noise Generator*, version 2012-03-09 by Stefan Gustavson
|
||||
|
||||
Released as public domain
|
||||
|
||||
----
|
||||
|
||||
*Joise*
|
||||
|
||||
Copyright (C) 2013 Jason Taylor
|
||||
@@ -131,27 +125,433 @@ Sound from <http://www.freesound.org/people/klankbeeld/>
|
||||
|
||||
----
|
||||
|
||||
LuaJ
|
||||
Product License - GraalVM Community Edition
|
||||
|
||||
Copyright (c) 2007 LuaJ. All rights reserved.
|
||||
This is a release of GraalVM Community Edition. GraalVM Community Edition
|
||||
consists of multiple modules. The software as a whole, as well as the JVMCI
|
||||
and VisualVM modules, are released under version 2 of the GNU General Public
|
||||
License with the “Classpath” Exception.
|
||||
The text of the foregoing licenses is reproduced below.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
Copyright (c) 2015, 2019, Oracle and/or its affiliates. All rights reserved.
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
===========================================================================
|
||||
|
||||
The GNU General Public License (GPL)
|
||||
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license
|
||||
document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your freedom to share
|
||||
and change it. By contrast, the GNU General Public License is intended to
|
||||
guarantee your freedom to share and change free software--to make sure the
|
||||
software is free for all its users. This General Public License applies to
|
||||
most of the Free Software Foundation's software and to any other program whose
|
||||
authors commit to using it. (Some other Free Software Foundation software is
|
||||
covered by the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not price. Our
|
||||
General Public Licenses are designed to make sure that you have the freedom to
|
||||
distribute copies of free software (and charge for this service if you wish),
|
||||
that you receive source code or can get it if you want it, that you can change
|
||||
the software or use pieces of it in new free programs; and that you know you
|
||||
can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid anyone to deny
|
||||
you these rights or to ask you to surrender the rights. These restrictions
|
||||
translate to certain responsibilities for you if you distribute copies of the
|
||||
software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether gratis or for
|
||||
a fee, you must give the recipients all the rights that you have. You must
|
||||
make sure that they, too, receive or can get the source code. And you must
|
||||
show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and (2)
|
||||
offer you this license which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain that
|
||||
everyone understands that there is no warranty for this free software. If the
|
||||
software is modified by someone else and passed on, we want its recipients to
|
||||
know that what they have is not the original, so that any problems introduced
|
||||
by others will not reflect on the original authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software patents. We
|
||||
wish to avoid the danger that redistributors of a free program will
|
||||
individually obtain patent licenses, in effect making the program proprietary.
|
||||
To prevent this, we have made it clear that any patent must be licensed for
|
||||
everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification
|
||||
follow.
|
||||
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains a notice
|
||||
placed by the copyright holder saying it may be distributed under the terms of
|
||||
this General Public License. The "Program", below, refers to any such program
|
||||
or work, and a "work based on the Program" means either the Program or any
|
||||
derivative work under copyright law: that is to say, a work containing the
|
||||
Program or a portion of it, either verbatim or with modifications and/or
|
||||
translated into another language. (Hereinafter, translation is included
|
||||
without limitation in the term "modification".) Each licensee is addressed as
|
||||
"you".
|
||||
|
||||
Activities other than copying, distribution and modification are not covered by
|
||||
this License; they are outside its scope. The act of running the Program is
|
||||
not restricted, and the output from the Program is covered only if its contents
|
||||
constitute a work based on the Program (independent of having been made by
|
||||
running the Program). Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's source code as
|
||||
you receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice and
|
||||
disclaimer of warranty; keep intact all the notices that refer to this License
|
||||
and to the absence of any warranty; and give any other recipients of the
|
||||
Program a copy of this License along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and you may
|
||||
at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion of it, thus
|
||||
forming a work based on the Program, and copy and distribute such modifications
|
||||
or work under the terms of Section 1 above, provided that you also meet all of
|
||||
these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices stating
|
||||
that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in whole or
|
||||
in part contains or is derived from the Program or any part thereof, to be
|
||||
licensed as a whole at no charge to all third parties under the terms of
|
||||
this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively when run,
|
||||
you must cause it, when started running for such interactive use in the
|
||||
most ordinary way, to print or display an announcement including an
|
||||
appropriate copyright notice and a notice that there is no warranty (or
|
||||
else, saying that you provide a warranty) and that users may redistribute
|
||||
the program under these conditions, and telling the user how to view a copy
|
||||
of this License. (Exception: if the Program itself is interactive but does
|
||||
not normally print such an announcement, your work based on the Program is
|
||||
not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If identifiable
|
||||
sections of that work are not derived from the Program, and can be reasonably
|
||||
considered independent and separate works in themselves, then this License, and
|
||||
its terms, do not apply to those sections when you distribute them as separate
|
||||
works. But when you distribute the same sections as part of a whole which is a
|
||||
work based on the Program, the distribution of the whole must be on the terms
|
||||
of this License, whose permissions for other licensees extend to the entire
|
||||
whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest your
|
||||
rights to work written entirely by you; rather, the intent is to exercise the
|
||||
right to control the distribution of derivative or collective works based on
|
||||
the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program with the
|
||||
Program (or with a work based on the Program) on a volume of a storage or
|
||||
distribution medium does not bring the other work under the scope of this
|
||||
License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it, under
|
||||
Section 2) in object code or executable form under the terms of Sections 1 and
|
||||
2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable source
|
||||
code, which must be distributed under the terms of Sections 1 and 2 above
|
||||
on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three years, to
|
||||
give any third party, for a charge no more than your cost of physically
|
||||
performing source distribution, a complete machine-readable copy of the
|
||||
corresponding source code, to be distributed under the terms of Sections 1
|
||||
and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer to
|
||||
distribute corresponding source code. (This alternative is allowed only
|
||||
for noncommercial distribution and only if you received the program in
|
||||
object code or executable form with such an offer, in accord with
|
||||
Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for making
|
||||
modifications to it. For an executable work, complete source code means all
|
||||
the source code for all modules it contains, plus any associated interface
|
||||
definition files, plus the scripts used to control compilation and installation
|
||||
of the executable. However, as a special exception, the source code
|
||||
distributed need not include anything that is normally distributed (in either
|
||||
source or binary form) with the major components (compiler, kernel, and so on)
|
||||
of the operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the source
|
||||
code from the same place counts as distribution of the source code, even though
|
||||
third parties are not compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program except as
|
||||
expressly provided under this License. Any attempt otherwise to copy, modify,
|
||||
sublicense or distribute the Program is void, and will automatically terminate
|
||||
your rights under this License. However, parties who have received copies, or
|
||||
rights, from you under this License will not have their licenses terminated so
|
||||
long as such parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not signed it.
|
||||
However, nothing else grants you permission to modify or distribute the Program
|
||||
or its derivative works. These actions are prohibited by law if you do not
|
||||
accept this License. Therefore, by modifying or distributing the Program (or
|
||||
any work based on the Program), you indicate your acceptance of this License to
|
||||
do so, and all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the Program),
|
||||
the recipient automatically receives a license from the original licensor to
|
||||
copy, distribute or modify the Program subject to these terms and conditions.
|
||||
You may not impose any further restrictions on the recipients' exercise of the
|
||||
rights granted herein. You are not responsible for enforcing compliance by
|
||||
third parties to this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues), conditions
|
||||
are imposed on you (whether by court order, agreement or otherwise) that
|
||||
contradict the conditions of this License, they do not excuse you from the
|
||||
conditions of this License. If you cannot distribute so as to satisfy
|
||||
simultaneously your obligations under this License and any other pertinent
|
||||
obligations, then as a consequence you may not distribute the Program at all.
|
||||
For example, if a patent license would not permit royalty-free redistribution
|
||||
of the Program by all those who receive copies directly or indirectly through
|
||||
you, then the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply and
|
||||
the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any patents or
|
||||
other property right claims or to contest validity of any such claims; this
|
||||
section has the sole purpose of protecting the integrity of the free software
|
||||
distribution system, which is implemented by public license practices. Many
|
||||
people have made generous contributions to the wide range of software
|
||||
distributed through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing to
|
||||
distribute software through any other system and a licensee cannot impose that
|
||||
choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to be a
|
||||
consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in certain
|
||||
countries either by patents or by copyrighted interfaces, the original
|
||||
copyright holder who places the Program under this License may add an explicit
|
||||
geographical distribution limitation excluding those countries, so that
|
||||
distribution is permitted only in or among countries not thus excluded. In
|
||||
such case, this License incorporates the limitation as if written in the body
|
||||
of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions of the
|
||||
General Public License from time to time. Such new versions will be similar in
|
||||
spirit to the present version, but may differ in detail to address new problems
|
||||
or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any later
|
||||
version", you have the option of following the terms and conditions either of
|
||||
that version or of any later version published by the Free Software Foundation.
|
||||
If the Program does not specify a version number of this License, you may
|
||||
choose any version ever published by the Free Software Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free programs
|
||||
whose distribution conditions are different, write to the author to ask for
|
||||
permission. For software which is copyrighted by the Free Software Foundation,
|
||||
write to the Free Software Foundation; we sometimes make exceptions for this.
|
||||
Our decision will be guided by the two goals of preserving the free status of
|
||||
all derivatives of our free software and of promoting the sharing and reuse of
|
||||
software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR
|
||||
THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE
|
||||
STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE
|
||||
PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED,
|
||||
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND
|
||||
PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE,
|
||||
YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL
|
||||
ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE
|
||||
PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
|
||||
INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA
|
||||
BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER
|
||||
OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible
|
||||
use to the public, the best way to achieve this is to make it free software
|
||||
which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach
|
||||
them to the start of each source file to most effectively convey the exclusion
|
||||
of warranty; and each file should have at least the "copyright" line and a
|
||||
pointer to where the full notice is found.
|
||||
|
||||
One line to give the program's name and a brief idea of what it does.
|
||||
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by the Free
|
||||
Software Foundation; either version 2 of the License, or (at your option)
|
||||
any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc., 59
|
||||
Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this when it
|
||||
starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author Gnomovision comes
|
||||
with ABSOLUTELY NO WARRANTY; for details type 'show w'. This is free
|
||||
software, and you are welcome to redistribute it under certain conditions;
|
||||
type 'show c' for details.
|
||||
|
||||
The hypothetical commands 'show w' and 'show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may be
|
||||
called something other than 'show w' and 'show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary. Here
|
||||
is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
'Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
signature of Ty Coon, 1 April 1989
|
||||
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General Public
|
||||
License instead of this License.
|
||||
|
||||
|
||||
"CLASSPATH" EXCEPTION TO THE GPL
|
||||
|
||||
Certain source files distributed by Oracle America and/or its affiliates
|
||||
are subject to the following clarification and special exception to the GPLv2,
|
||||
based on the GNU Project exception for its Classpath libraries, known as the
|
||||
GNU Classpath Exception, but only where Oracle has expressly included in the
|
||||
particular source file's header the words "Oracle designates this particular
|
||||
file as subject to the "Classpath" exception as provided by Oracle in the
|
||||
LICENSE file that accompanied this code."
|
||||
|
||||
You should also note that Oracle includes multiple, independent programs in
|
||||
this software package. Some of those programs are provided under licenses
|
||||
deemed incompatible with the GPLv2 by the Free Software Foundation and others.
|
||||
For example, the package includes programs licensed under the Apache License,
|
||||
Version 2.0. Such programs are licensed to you under their original licenses.
|
||||
|
||||
Oracle facilitates your further distribution of this package by adding the
|
||||
Classpath Exception to the necessary parts of its GPLv2 code, which permits you
|
||||
to use that code in combination with other independent modules not licensed
|
||||
under the GPLv2. However, note that this would not permit you to commingle code
|
||||
under an incompatible license with Oracle's GPLv2 licensed code by, for
|
||||
example, cutting and pasting such code into a file also containing Oracle's
|
||||
GPLv2 licensed code and then distributing the result.
|
||||
|
||||
Additionally, if you were to remove the Classpath Exception from any of the
|
||||
files to which it applies and distribute the result, you would likely be
|
||||
required to license some or all of the other code in that distribution under
|
||||
the GPLv2 as well, and since the GPLv2 is incompatible with the license terms
|
||||
of some items included in the distribution by Oracle, removing the Classpath
|
||||
Exception could therefore effectively compromise your ability to further
|
||||
distribute the package.
|
||||
|
||||
Proceed with caution and we recommend that you obtain the advice of a lawyer
|
||||
skilled in open source matters before removing the Classpath Exception or
|
||||
making modifications to this package which may subsequently be redistributed
|
||||
and/or involve the use of third party software.
|
||||
|
||||
CLASSPATH EXCEPTION
|
||||
|
||||
Linking this library statically or dynamically with other modules is making a
|
||||
combined work based on this library. Thus, the terms and conditions of the GNU
|
||||
General Public License version 2 cover the whole combination.
|
||||
|
||||
As a special exception, the copyright holders of this library give you
|
||||
permission to link this library with independent modules to produce an
|
||||
executable, regardless of the license terms of these independent modules, and
|
||||
to copy and distribute the resulting executable under terms of your choice,
|
||||
provided that you also meet, for each linked independent module, the terms and
|
||||
conditions of the license of that module. An independent module is a module
|
||||
which is not derived from or based on this library. If you modify this library,
|
||||
you may extend this exception to your version of the library, but you are not
|
||||
obligated to do so. If you do not wish to do so, delete this exception
|
||||
statement from your version.
|
||||
|
||||
===========================================================================
|
||||
|
||||
WRITTEN OFFER FOR SOURCE CODE
|
||||
For any software that you receive from Oracle in binary form which is licensed
|
||||
under an open source license that gives you the right to receive the source
|
||||
code for that binary, you can obtain a copy of the applicable source code by
|
||||
visiting http://www.oracle.com/goto/opensourcecode. If the source code for the
|
||||
binary was not provided to you with the binary, you can also receive a copy of
|
||||
the source code on physical media by submitting a written request to the
|
||||
address listed below or by sending an email to Oracle using the following link:
|
||||
http://www.oracle.com/goto/opensourcecode/request.
|
||||
|
||||
Oracle America, Inc.
|
||||
Attn: Senior Vice President
|
||||
Development and Engineering Legal
|
||||
500 Oracle Parkway, 10th Floor
|
||||
Redwood Shores, CA 94065
|
||||
|
||||
Your request should include:
|
||||
• The name of the binary for which you are requesting the source code
|
||||
• The name and version number of the Oracle product containing the binary
|
||||
• The date you received the Oracle product
|
||||
• Your name
|
||||
• Your company name (if applicable)
|
||||
• Your return mailing address and email, and
|
||||
• A telephone number in the event we need to reach you.
|
||||
|
||||
We may charge you a fee to cover the cost of physical media and processing.
|
||||
Your request must be sent
|
||||
a. within three (3) years of the date you received the Oracle product that
|
||||
included the binary that is the subject of your request, or
|
||||
b. in the case of code licensed under the GPL v3 for as long as Oracle
|
||||
offers spare parts or customer support for that product model.
|
||||
|
||||
===========================================================================
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
----
|
||||
|
||||
|
||||
@@ -1,24 +1,12 @@
|
||||
package net.torvald.terrarum
|
||||
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
|
||||
object CreditSingleton {
|
||||
|
||||
val credit: List<String>; get() =
|
||||
("${Lang["CREDITS_PROGRAMMER"]}\n\nCuriousTorvald (minjaesong)\n\n\n" +
|
||||
"${Lang["CREDITS_ARTIST_PLURAL"]}\n\nCuriousTorvald (minjaesong)\nRoundworld (leedonggeun)\n\n\n" +
|
||||
"${Lang["CREDITS_POLYGLOT"]}\n\n\n" +
|
||||
"${Lang["CREDITS_SOUNDTRACK"]}: FreeSound.org\n" +
|
||||
("Programming, Arts, Directed by CuriousTorvald (minjaesong)\n" +
|
||||
"Sound Effects by FreeSound.org and Klankbeeld\n" +
|
||||
"Translation Database by the Polyglot Project\n" +
|
||||
"""
|
||||
Klankbeeld
|
||||
|
||||
|
||||
|
||||
|
||||
Copyright Information
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Terrarum
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
import net.torvald.random.HQRNG
|
||||
import com.jme3.math.FastMath
|
||||
|
||||
class SimplexNoise
|
||||
/**
|
||||
* @param largestFeature
|
||||
* *
|
||||
* @param persistence higher the value, rougher the output
|
||||
* *
|
||||
* @param seed
|
||||
*/
|
||||
(internal var largestFeature: Int, internal var persistence: Float, internal var seed: Long) {
|
||||
|
||||
internal var octaves: Array<SimplexNoise_octave>
|
||||
internal var frequencys: FloatArray
|
||||
internal var amplitudes: FloatArray
|
||||
|
||||
init {
|
||||
|
||||
//receives a number (e.g. 128) and calculates what power of 2 it is (e.g. 2^7)
|
||||
val numberOfOctaves = FastMath.intLog2(largestFeature)
|
||||
val rnd = HQRNG(seed)
|
||||
|
||||
octaves = Array<SimplexNoise_octave>(numberOfOctaves, {i -> SimplexNoise_octave(rnd.nextInt())})
|
||||
frequencys = FloatArray(numberOfOctaves)
|
||||
amplitudes = FloatArray(numberOfOctaves)
|
||||
|
||||
for (i in 0..numberOfOctaves - 1) {
|
||||
octaves[i] = SimplexNoise_octave(rnd.nextInt())
|
||||
|
||||
frequencys[i] = FastMath.pow(2f, i.toFloat())
|
||||
amplitudes[i] = FastMath.pow(persistence, (octaves.size - i).toFloat())
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
fun getNoise(x: Int, y: Int): Float {
|
||||
|
||||
var result = 0f
|
||||
|
||||
for (i in octaves.indices) {
|
||||
//float frequency = FastMath.pow(2,i);
|
||||
//float amplitude = FastMath.pow(persistence,octaves.length-i);
|
||||
|
||||
result += (octaves[i].noise((x / frequencys[i]).toDouble(), (y / frequencys[i]).toDouble()) * amplitudes[i]).toFloat()
|
||||
}
|
||||
|
||||
|
||||
return result
|
||||
|
||||
}
|
||||
|
||||
fun getNoise(x: Int, y: Int, z: Int): Float {
|
||||
|
||||
var result = 0f
|
||||
|
||||
for (i in octaves.indices) {
|
||||
val frequency = FastMath.pow(2f, i.toFloat())
|
||||
val amplitude = FastMath.pow(persistence, (octaves.size - i).toFloat())
|
||||
|
||||
result += (octaves[i].noise((x / frequency).toDouble(), (y / frequency).toDouble(), (z / frequency).toDouble()) * amplitude).toFloat()
|
||||
}
|
||||
|
||||
|
||||
return result
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,457 +0,0 @@
|
||||
package net.torvald.terrarum.modulebasegame.worldgenerator
|
||||
|
||||
/*
|
||||
* A speed-improved simplex noise algorithm for 2D, 3D and 4D in Java.
|
||||
*
|
||||
* Based on example code by Stefan Gustavson (stegu@itn.liu.se).
|
||||
* Optimisations by Peter Eastman (peastman@drizzle.stanford.edu).
|
||||
* Better rank ordering method by Stefan Gustavson in 2012.
|
||||
*
|
||||
* This could be speeded up even further, but it's useful as it is.
|
||||
*
|
||||
* Version 2012-03-09
|
||||
*
|
||||
* This code was placed in the public domain by its original author,
|
||||
* Stefan Gustavson. You may use it as you see fit, but
|
||||
* attribution is appreciated.
|
||||
*
|
||||
*/
|
||||
|
||||
import net.torvald.random.HQRNG
|
||||
|
||||
class SimplexNoise_octave(seed: Int) { // Simplex noise in 2D, 3D and 4D
|
||||
|
||||
private var p = ShortArray(p_supply.size)
|
||||
|
||||
// To remove the need for index wrapping, double the permutation table length
|
||||
private val perm = ShortArray(512)
|
||||
private val permMod12 = ShortArray(512)
|
||||
|
||||
init {
|
||||
p = p_supply.clone()
|
||||
|
||||
if (seed == RANDOMSEED) {
|
||||
throw IllegalArgumentException("Seed cannot be zero.")
|
||||
}
|
||||
|
||||
//the random for the swaps
|
||||
val rand = HQRNG(seed.toLong())
|
||||
|
||||
//the seed determines the swaps that occur between the default order and the order we're actually going to use
|
||||
for (i in 0..NUMBEROFSWAPS - 1) {
|
||||
val swapFrom = rand.nextInt(p.size)
|
||||
val swapTo = rand.nextInt(p.size)
|
||||
|
||||
val temp = p[swapFrom]
|
||||
p[swapFrom] = p[swapTo]
|
||||
p[swapTo] = temp
|
||||
}
|
||||
|
||||
|
||||
for (i in 0..511) {
|
||||
perm[i] = p[i and 255]
|
||||
permMod12[i] = (perm[i] % 12).toShort()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 2D simplex noise
|
||||
fun noise(xin: Double, yin: Double): Double {
|
||||
val n0: Double
|
||||
val n1: Double
|
||||
val n2: Double // Noise contributions from the three corners
|
||||
// Skew the input space to determine which simplex cell we're in
|
||||
val s = (xin + yin) * F2 // Hairy factor for 2D
|
||||
val i = fastfloor(xin + s)
|
||||
val j = fastfloor(yin + s)
|
||||
val t = (i + j) * G2
|
||||
val X0 = i - t // Unskew the cell origin back to (x,y) space
|
||||
val Y0 = j - t
|
||||
val x0 = xin - X0 // The x,y distances from the cell origin
|
||||
val y0 = yin - Y0
|
||||
// For the 2D case, the simplex shape is an equilateral triangle.
|
||||
// Determine which simplex we are in.
|
||||
val i1: Int
|
||||
val j1: Int // Offsets for second (middle) corner of simplex in (i,j) coords
|
||||
if (x0 > y0) {
|
||||
i1 = 1
|
||||
j1 = 0
|
||||
} // lower triangle, XY order: (0,0)->(1,0)->(1,1)
|
||||
else {
|
||||
i1 = 0
|
||||
j1 = 1
|
||||
} // upper triangle, YX order: (0,0)->(0,1)->(1,1)
|
||||
// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
|
||||
// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
|
||||
// c = (3-sqrt(3))/6
|
||||
val x1 = x0 - i1 + G2 // Offsets for middle corner in (x,y) unskewed coords
|
||||
val y1 = y0 - j1 + G2
|
||||
val x2 = x0 - 1.0 + 2.0 * G2 // Offsets for last corner in (x,y) unskewed coords
|
||||
val y2 = y0 - 1.0 + 2.0 * G2
|
||||
// Work out the hashed gradient indices of the three simplex corners
|
||||
val ii = i and 255
|
||||
val jj = j and 255
|
||||
val gi0 = permMod12[ii + perm[jj]].toInt()
|
||||
val gi1 = permMod12[ii + i1 + perm[jj + j1].toInt()].toInt()
|
||||
val gi2 = permMod12[ii + 1 + perm[jj + 1].toInt()].toInt()
|
||||
// Calculate the contribution from the three corners
|
||||
var t0 = 0.5 - x0 * x0 - y0 * y0
|
||||
if (t0 < 0)
|
||||
n0 = 0.0
|
||||
else {
|
||||
t0 *= t0
|
||||
n0 = t0 * t0 * dot(grad3[gi0], x0, y0) // (x,y) of grad3 used for 2D gradient
|
||||
}
|
||||
var t1 = 0.5 - x1 * x1 - y1 * y1
|
||||
if (t1 < 0)
|
||||
n1 = 0.0
|
||||
else {
|
||||
t1 *= t1
|
||||
n1 = t1 * t1 * dot(grad3[gi1], x1, y1)
|
||||
}
|
||||
var t2 = 0.5 - x2 * x2 - y2 * y2
|
||||
if (t2 < 0)
|
||||
n2 = 0.0
|
||||
else {
|
||||
t2 *= t2
|
||||
n2 = t2 * t2 * dot(grad3[gi2], x2, y2)
|
||||
}
|
||||
// Add contributions from each corner to get the final noise value.
|
||||
// The result is scaled to return values in the interval [-1,1].
|
||||
return 70.0 * (n0 + n1 + n2)
|
||||
}
|
||||
|
||||
|
||||
// 3D simplex noise
|
||||
fun noise(xin: Double, yin: Double, zin: Double): Double {
|
||||
val n0: Double
|
||||
val n1: Double
|
||||
val n2: Double
|
||||
val n3: Double // Noise contributions from the four corners
|
||||
// Skew the input space to determine which simplex cell we're in
|
||||
val s = (xin + yin + zin) * F3 // Very nice and simple skew factor for 3D
|
||||
val i = fastfloor(xin + s)
|
||||
val j = fastfloor(yin + s)
|
||||
val k = fastfloor(zin + s)
|
||||
val t = (i + j + k) * G3
|
||||
val X0 = i - t // Unskew the cell origin back to (x,y,z) space
|
||||
val Y0 = j - t
|
||||
val Z0 = k - t
|
||||
val x0 = xin - X0 // The x,y,z distances from the cell origin
|
||||
val y0 = yin - Y0
|
||||
val z0 = zin - Z0
|
||||
// For the 3D case, the simplex shape is a slightly irregular tetrahedron.
|
||||
// Determine which simplex we are in.
|
||||
val i1: Int
|
||||
val j1: Int
|
||||
val k1: Int // Offsets for second corner of simplex in (i,j,k) coords
|
||||
val i2: Int
|
||||
val j2: Int
|
||||
val k2: Int // Offsets for third corner of simplex in (i,j,k) coords
|
||||
if (x0 >= y0) {
|
||||
if (y0 >= z0) {
|
||||
i1 = 1
|
||||
j1 = 0
|
||||
k1 = 0
|
||||
i2 = 1
|
||||
j2 = 1
|
||||
k2 = 0
|
||||
} // X Y Z order
|
||||
else if (x0 >= z0) {
|
||||
i1 = 1
|
||||
j1 = 0
|
||||
k1 = 0
|
||||
i2 = 1
|
||||
j2 = 0
|
||||
k2 = 1
|
||||
} // X Z Y order
|
||||
else {
|
||||
i1 = 0
|
||||
j1 = 0
|
||||
k1 = 1
|
||||
i2 = 1
|
||||
j2 = 0
|
||||
k2 = 1
|
||||
} // Z X Y order
|
||||
}
|
||||
else {
|
||||
// x0<y0
|
||||
if (y0 < z0) {
|
||||
i1 = 0
|
||||
j1 = 0
|
||||
k1 = 1
|
||||
i2 = 0
|
||||
j2 = 1
|
||||
k2 = 1
|
||||
} // Z Y X order
|
||||
else if (x0 < z0) {
|
||||
i1 = 0
|
||||
j1 = 1
|
||||
k1 = 0
|
||||
i2 = 0
|
||||
j2 = 1
|
||||
k2 = 1
|
||||
} // Y Z X order
|
||||
else {
|
||||
i1 = 0
|
||||
j1 = 1
|
||||
k1 = 0
|
||||
i2 = 1
|
||||
j2 = 1
|
||||
k2 = 0
|
||||
} // Y X Z order
|
||||
}
|
||||
// A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
|
||||
// a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
|
||||
// a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
|
||||
// c = 1/6.
|
||||
val x1 = x0 - i1 + G3 // Offsets for second corner in (x,y,z) coords
|
||||
val y1 = y0 - j1 + G3
|
||||
val z1 = z0 - k1 + G3
|
||||
val x2 = x0 - i2 + 2.0 * G3 // Offsets for third corner in (x,y,z) coords
|
||||
val y2 = y0 - j2 + 2.0 * G3
|
||||
val z2 = z0 - k2 + 2.0 * G3
|
||||
val x3 = x0 - 1.0 + 3.0 * G3 // Offsets for last corner in (x,y,z) coords
|
||||
val y3 = y0 - 1.0 + 3.0 * G3
|
||||
val z3 = z0 - 1.0 + 3.0 * G3
|
||||
// Work out the hashed gradient indices of the four simplex corners
|
||||
val ii = i and 255
|
||||
val jj = j and 255
|
||||
val kk = k and 255
|
||||
val gi0 = permMod12[ii + perm[jj + perm[kk]]].toInt()
|
||||
val gi1 = permMod12[ii + i1 + perm[jj + j1 + perm[kk + k1].toInt()].toInt()].toInt()
|
||||
val gi2 = permMod12[ii + i2 + perm[jj + j2 + perm[kk + k2].toInt()].toInt()].toInt()
|
||||
val gi3 = permMod12[ii + 1 + perm[jj + 1 + perm[kk + 1].toInt()].toInt()].toInt()
|
||||
// Calculate the contribution from the four corners
|
||||
var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0
|
||||
if (t0 < 0)
|
||||
n0 = 0.0
|
||||
else {
|
||||
t0 *= t0
|
||||
n0 = t0 * t0 * dot(grad3[gi0], x0, y0, z0)
|
||||
}
|
||||
var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1
|
||||
if (t1 < 0)
|
||||
n1 = 0.0
|
||||
else {
|
||||
t1 *= t1
|
||||
n1 = t1 * t1 * dot(grad3[gi1], x1, y1, z1)
|
||||
}
|
||||
var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2
|
||||
if (t2 < 0)
|
||||
n2 = 0.0
|
||||
else {
|
||||
t2 *= t2
|
||||
n2 = t2 * t2 * dot(grad3[gi2], x2, y2, z2)
|
||||
}
|
||||
var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3
|
||||
if (t3 < 0)
|
||||
n3 = 0.0
|
||||
else {
|
||||
t3 *= t3
|
||||
n3 = t3 * t3 * dot(grad3[gi3], x3, y3, z3)
|
||||
}
|
||||
// Add contributions from each corner to get the final noise value.
|
||||
// The result is scaled to stay just inside [-1,1]
|
||||
return 32.0 * (n0 + n1 + n2 + n3)
|
||||
}
|
||||
|
||||
|
||||
// 4D simplex noise, better simplex rank ordering method 2012-03-09
|
||||
fun noise(x: Double, y: Double, z: Double, w: Double): Double {
|
||||
|
||||
val n0: Double
|
||||
val n1: Double
|
||||
val n2: Double
|
||||
val n3: Double
|
||||
val n4: Double // Noise contributions from the five corners
|
||||
// Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
|
||||
val s = (x + y + z + w) * F4 // Factor for 4D skewing
|
||||
val i = fastfloor(x + s)
|
||||
val j = fastfloor(y + s)
|
||||
val k = fastfloor(z + s)
|
||||
val l = fastfloor(w + s)
|
||||
val t = (i + j + k + l) * G4 // Factor for 4D unskewing
|
||||
val X0 = i - t // Unskew the cell origin back to (x,y,z,w) space
|
||||
val Y0 = j - t
|
||||
val Z0 = k - t
|
||||
val W0 = l - t
|
||||
val x0 = x - X0 // The x,y,z,w distances from the cell origin
|
||||
val y0 = y - Y0
|
||||
val z0 = z - Z0
|
||||
val w0 = w - W0
|
||||
// For the 4D case, the simplex is a 4D shape I won't even try to describe.
|
||||
// To find out which of the 24 possible simplices we're in, we need to
|
||||
// determine the magnitude ordering of x0, y0, z0 and w0.
|
||||
// Six pair-wise comparisons are performed between each possible pair
|
||||
// of the four coordinates, and the results are used to rank the numbers.
|
||||
var rankx = 0
|
||||
var ranky = 0
|
||||
var rankz = 0
|
||||
var rankw = 0
|
||||
if (x0 > y0) rankx++ else ranky++
|
||||
if (x0 > z0) rankx++ else rankz++
|
||||
if (x0 > w0) rankx++ else rankw++
|
||||
if (y0 > z0) ranky++ else rankz++
|
||||
if (y0 > w0) ranky++ else rankw++
|
||||
if (z0 > w0) rankz++ else rankw++
|
||||
val i1: Int
|
||||
val j1: Int
|
||||
val k1: Int
|
||||
val l1: Int // The integer offsets for the second simplex corner
|
||||
val i2: Int
|
||||
val j2: Int
|
||||
val k2: Int
|
||||
val l2: Int // The integer offsets for the third simplex corner
|
||||
val i3: Int
|
||||
val j3: Int
|
||||
val k3: Int
|
||||
val l3: Int // The integer offsets for the fourth simplex corner
|
||||
// simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
|
||||
// Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
|
||||
// impossible. Only the 24 indices which have non-zero entries make any sense.
|
||||
// We use a thresholding to set the coordinates in turn from the largest magnitude.
|
||||
// Rank 3 denotes the largest coordinate.
|
||||
i1 = if (rankx >= 3) 1 else 0
|
||||
j1 = if (ranky >= 3) 1 else 0
|
||||
k1 = if (rankz >= 3) 1 else 0
|
||||
l1 = if (rankw >= 3) 1 else 0
|
||||
// Rank 2 denotes the second largest coordinate.
|
||||
i2 = if (rankx >= 2) 1 else 0
|
||||
j2 = if (ranky >= 2) 1 else 0
|
||||
k2 = if (rankz >= 2) 1 else 0
|
||||
l2 = if (rankw >= 2) 1 else 0
|
||||
// Rank 1 denotes the second smallest coordinate.
|
||||
i3 = if (rankx >= 1) 1 else 0
|
||||
j3 = if (ranky >= 1) 1 else 0
|
||||
k3 = if (rankz >= 1) 1 else 0
|
||||
l3 = if (rankw >= 1) 1 else 0
|
||||
// The fifth corner has all coordinate offsets = 1, so no need to compute that.
|
||||
val x1 = x0 - i1 + G4 // Offsets for second corner in (x,y,z,w) coords
|
||||
val y1 = y0 - j1 + G4
|
||||
val z1 = z0 - k1 + G4
|
||||
val w1 = w0 - l1 + G4
|
||||
val x2 = x0 - i2 + 2.0 * G4 // Offsets for third corner in (x,y,z,w) coords
|
||||
val y2 = y0 - j2 + 2.0 * G4
|
||||
val z2 = z0 - k2 + 2.0 * G4
|
||||
val w2 = w0 - l2 + 2.0 * G4
|
||||
val x3 = x0 - i3 + 3.0 * G4 // Offsets for fourth corner in (x,y,z,w) coords
|
||||
val y3 = y0 - j3 + 3.0 * G4
|
||||
val z3 = z0 - k3 + 3.0 * G4
|
||||
val w3 = w0 - l3 + 3.0 * G4
|
||||
val x4 = x0 - 1.0 + 4.0 * G4 // Offsets for last corner in (x,y,z,w) coords
|
||||
val y4 = y0 - 1.0 + 4.0 * G4
|
||||
val z4 = z0 - 1.0 + 4.0 * G4
|
||||
val w4 = w0 - 1.0 + 4.0 * G4
|
||||
// Work out the hashed gradient indices of the five simplex corners
|
||||
val ii = i and 255
|
||||
val jj = j and 255
|
||||
val kk = k and 255
|
||||
val ll = l and 255
|
||||
val gi0 = perm[ii + perm[jj + perm[kk + perm[ll]]]] % 32
|
||||
val gi1 = perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1].toInt()].toInt()].toInt()] % 32
|
||||
val gi2 = perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2].toInt()].toInt()].toInt()] % 32
|
||||
val gi3 = perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3].toInt()].toInt()].toInt()] % 32
|
||||
val gi4 = perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1].toInt()].toInt()].toInt()] % 32
|
||||
// Calculate the contribution from the five corners
|
||||
var t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0
|
||||
if (t0 < 0)
|
||||
n0 = 0.0
|
||||
else {
|
||||
t0 *= t0
|
||||
n0 = t0 * t0 * dot(grad4[gi0], x0, y0, z0, w0)
|
||||
}
|
||||
var t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1
|
||||
if (t1 < 0)
|
||||
n1 = 0.0
|
||||
else {
|
||||
t1 *= t1
|
||||
n1 = t1 * t1 * dot(grad4[gi1], x1, y1, z1, w1)
|
||||
}
|
||||
var t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2
|
||||
if (t2 < 0)
|
||||
n2 = 0.0
|
||||
else {
|
||||
t2 *= t2
|
||||
n2 = t2 * t2 * dot(grad4[gi2], x2, y2, z2, w2)
|
||||
}
|
||||
var t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3
|
||||
if (t3 < 0)
|
||||
n3 = 0.0
|
||||
else {
|
||||
t3 *= t3
|
||||
n3 = t3 * t3 * dot(grad4[gi3], x3, y3, z3, w3)
|
||||
}
|
||||
var t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4
|
||||
if (t4 < 0)
|
||||
n4 = 0.0
|
||||
else {
|
||||
t4 *= t4
|
||||
n4 = t4 * t4 * dot(grad4[gi4], x4, y4, z4, w4)
|
||||
}
|
||||
// Sum up and scale the result to cover the range [-1,1]
|
||||
return 27.0 * (n0 + n1 + n2 + n3 + n4)
|
||||
}
|
||||
|
||||
// Inner class to speed upp gradient computations
|
||||
// (array access is a lot slower than member access)
|
||||
private class Grad {
|
||||
internal var x: Double = 0.toDouble()
|
||||
internal var y: Double = 0.toDouble()
|
||||
internal var z: Double = 0.toDouble()
|
||||
internal var w: Double = 0.toDouble()
|
||||
|
||||
internal constructor(x: Double, y: Double, z: Double) {
|
||||
this.x = x
|
||||
this.y = y
|
||||
this.z = z
|
||||
}
|
||||
|
||||
internal constructor(x: Double, y: Double, z: Double, w: Double) {
|
||||
this.x = x
|
||||
this.y = y
|
||||
this.z = z
|
||||
this.w = w
|
||||
}
|
||||
}
|
||||
|
||||
companion object {
|
||||
|
||||
var RANDOMSEED = 0
|
||||
private val NUMBEROFSWAPS = 400
|
||||
|
||||
private val grad3 = arrayOf(Grad(1.0, 1.0, 0.0), Grad(-1.0, 1.0, 0.0), Grad(1.0, -1.0, 0.0), Grad(-1.0, -1.0, 0.0), Grad(1.0, 0.0, 1.0), Grad(-1.0, 0.0, 1.0), Grad(1.0, 0.0, -1.0), Grad(-1.0, 0.0, -1.0), Grad(0.0, 1.0, 1.0), Grad(0.0, -1.0, 1.0), Grad(0.0, 1.0, -1.0), Grad(0.0, -1.0, -1.0))
|
||||
|
||||
private val grad4 = arrayOf(Grad(0.0, 1.0, 1.0, 1.0), Grad(0.0, 1.0, 1.0, -1.0), Grad(0.0, 1.0, -1.0, 1.0), Grad(0.0, 1.0, -1.0, -1.0), Grad(0.0, -1.0, 1.0, 1.0), Grad(0.0, -1.0, 1.0, -1.0), Grad(0.0, -1.0, -1.0, 1.0), Grad(0.0, -1.0, -1.0, -1.0), Grad(1.0, 0.0, 1.0, 1.0), Grad(1.0, 0.0, 1.0, -1.0), Grad(1.0, 0.0, -1.0, 1.0), Grad(1.0, 0.0, -1.0, -1.0), Grad(-1.0, 0.0, 1.0, 1.0), Grad(-1.0, 0.0, 1.0, -1.0), Grad(-1.0, 0.0, -1.0, 1.0), Grad(-1.0, 0.0, -1.0, -1.0), Grad(1.0, 1.0, 0.0, 1.0), Grad(1.0, 1.0, 0.0, -1.0), Grad(1.0, -1.0, 0.0, 1.0), Grad(1.0, -1.0, 0.0, -1.0), Grad(-1.0, 1.0, 0.0, 1.0), Grad(-1.0, 1.0, 0.0, -1.0), Grad(-1.0, -1.0, 0.0, 1.0), Grad(-1.0, -1.0, 0.0, -1.0), Grad(1.0, 1.0, 1.0, 0.0), Grad(1.0, 1.0, -1.0, 0.0), Grad(1.0, -1.0, 1.0, 0.0), Grad(1.0, -1.0, -1.0, 0.0), Grad(-1.0, 1.0, 1.0, 0.0), Grad(-1.0, 1.0, -1.0, 0.0), Grad(-1.0, -1.0, 1.0, 0.0), Grad(-1.0, -1.0, -1.0, 0.0))
|
||||
|
||||
private val p_supply = shortArrayOf(151, 160, 137, 91, 90, 15, //this contains all the numbers between 0 and 255, these are put in a random order depending upon the seed
|
||||
131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180)
|
||||
|
||||
// Skewing and unskewing factors for 2, 3, and 4 dimensions
|
||||
private val F2 = 0.5 * (Math.sqrt(3.0) - 1.0)
|
||||
private val G2 = (3.0 - Math.sqrt(3.0)) / 6.0
|
||||
private val F3 = 1.0 / 3.0
|
||||
private val G3 = 1.0 / 6.0
|
||||
private val F4 = (Math.sqrt(5.0) - 1.0) / 4.0
|
||||
private val G4 = (5.0 - Math.sqrt(5.0)) / 20.0
|
||||
|
||||
// This method is a *lot* faster than using (int)Math.floor(x)
|
||||
private fun fastfloor(x: Double): Int {
|
||||
val xi = x.toInt()
|
||||
return if (x < xi) xi - 1 else xi
|
||||
}
|
||||
|
||||
private fun dot(g: Grad, x: Double, y: Double): Double {
|
||||
return g.x * x + g.y * y
|
||||
}
|
||||
|
||||
private fun dot(g: Grad, x: Double, y: Double, z: Double): Double {
|
||||
return g.x * x + g.y * y + g.z * z
|
||||
}
|
||||
|
||||
private fun dot(g: Grad, x: Double, y: Double, z: Double, w: Double): Double {
|
||||
return g.x * x + g.y * y + g.z * z + g.w * w
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user