mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 20:44:05 +09:00
horizontal slider
This commit is contained in:
101
src/net/torvald/terrarum/ui/UIItemHorzSlider.kt
Normal file
101
src/net/torvald/terrarum/ui/UIItemHorzSlider.kt
Normal file
@@ -0,0 +1,101 @@
|
||||
package net.torvald.terrarum.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
||||
import net.torvald.terrarum.*
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* For stepped values use UIItemHorzSliderStep (has different design tho:
|
||||
* ```
|
||||
* [-]--|--|--[]--|--[+]
|
||||
* ```
|
||||
*
|
||||
* Created by minjaesong on 2023-07-14.
|
||||
*/
|
||||
|
||||
class UIItemHorzSlider(
|
||||
parentUI: UICanvas,
|
||||
initialX: Int, initialY: Int,
|
||||
private var initialValue: Double,
|
||||
val min: Double,
|
||||
val max: Double,
|
||||
override val width: Int,
|
||||
val handleWidth: Int = 12,
|
||||
private val backgroundTexture: TextureRegion? = null
|
||||
) : UIItem(parentUI, initialX, initialY) {
|
||||
|
||||
override val height = 24
|
||||
private var mouseOnHandle = false
|
||||
|
||||
private val handleTravelDist = width - handleWidth
|
||||
private var handlePos = 0.0
|
||||
|
||||
var value: Double = initialValue; private set
|
||||
|
||||
var selectionChangeListener: (Double) -> Unit = {}
|
||||
|
||||
override fun update(delta: Float) {
|
||||
super.update(delta)
|
||||
|
||||
mouseOnHandle = itemRelativeMouseX in handlePos.roundToInt() until handlePos.roundToInt() + handleWidth && itemRelativeMouseY in 0 until height
|
||||
|
||||
// update handle position and value
|
||||
if (mouseUp && mousePushed) {
|
||||
handlePos = (itemRelativeMouseX - handleWidth/2.0).coerceIn(0.0, handleTravelDist.toDouble())
|
||||
value = interpolateLinear(handlePos / handleTravelDist, min, max)
|
||||
selectionChangeListener(value)
|
||||
}
|
||||
}
|
||||
|
||||
val troughBorderCol: Color; get() = if (mouseUp) Toolkit.Theme.COL_MOUSE_UP else Toolkit.Theme.COL_INACTIVE
|
||||
val handleCol: Color; get() = if (mouseOnHandle && mousePushed) Toolkit.Theme.COL_SELECTED
|
||||
else if (mouseOnHandle) Toolkit.Theme.COL_MOUSE_UP else Color.WHITE
|
||||
|
||||
|
||||
private val renderJobs = arrayOf(
|
||||
// trough fill
|
||||
{ batch: SpriteBatch ->
|
||||
if (backgroundTexture != null) {
|
||||
batch.color = Color.WHITE
|
||||
batch.draw(backgroundTexture, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
|
||||
}
|
||||
else {
|
||||
batch.color = UIItemTextLineInput.TEXTINPUT_COL_BACKGROUND
|
||||
Toolkit.fillArea(batch, posX, posY, width, height)
|
||||
}
|
||||
},
|
||||
// trough border
|
||||
{ batch: SpriteBatch ->
|
||||
batch.color = troughBorderCol
|
||||
Toolkit.drawBoxBorder(batch, posX - 1, posY - 1, width + 2, height + 2)
|
||||
},
|
||||
// handle fill
|
||||
{ batch: SpriteBatch ->
|
||||
batch.color = handleCol.cpy().mul(Color.LIGHT_GRAY)
|
||||
Toolkit.fillArea(batch, posX + handlePos.roundToInt(), posY, handleWidth, height)
|
||||
},
|
||||
// handle border
|
||||
{ batch: SpriteBatch ->
|
||||
batch.color = handleCol
|
||||
Toolkit.drawBoxBorder(batch, posX + handlePos.roundToInt() - 1, posY - 1, handleWidth + 2, height + 2)
|
||||
},
|
||||
)
|
||||
|
||||
private val renderOrderMouseUp = arrayOf(0,2,3,1).map { renderJobs[it] }
|
||||
|
||||
override fun render(batch: SpriteBatch, camera: Camera) {
|
||||
blendNormalStraightAlpha(batch)
|
||||
renderOrderMouseUp.forEach { it(batch) }
|
||||
|
||||
super.render(batch, camera)
|
||||
}
|
||||
|
||||
override fun dispose() {
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,12 +1,14 @@
|
||||
package net.torvald.terrarum.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.App
|
||||
import net.torvald.terrarum.CommonResourcePool
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.ceilToInt
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
/**
|
||||
* Internal properties, namely initialValue, min, max, step; have the type of [Double] regardless of their input type.
|
||||
@@ -43,9 +45,13 @@ class UIItemSpinner(
|
||||
val stepd = step.toDouble()
|
||||
val id = initialValue.toDouble()
|
||||
|
||||
initialValue = (0..(maxd - mind).div(stepd).ceilToInt()).map {
|
||||
val intermediate = (0..(maxd - mind).div(stepd).ceilToInt()).map {
|
||||
it to ((mind + stepd * it) - id).absoluteValue
|
||||
}.minBy { it.second }.first * stepd + mind
|
||||
initialValue = when (initialValue.javaClass.simpleName) {
|
||||
"Integer" -> intermediate.toInt()
|
||||
else -> intermediate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,6 +179,9 @@ class UIItemSpinner(
|
||||
App.fontGame.draw(batch, textCache, posX + buttonW + 3f + (fboWidth - textCacheLen).div(2), posY.toFloat())
|
||||
|
||||
super.render(batch, camera)
|
||||
|
||||
// batch.color = Color.WHITE
|
||||
// App.fontSmallNumbers.draw(batch, "${valueType.simpleName}", posX.toFloat(), posY.toFloat()) // draws "Integer" or "Double"
|
||||
}
|
||||
|
||||
override fun scrolled(amountX: Float, amountY: Float): Boolean {
|
||||
|
||||
Reference in New Issue
Block a user