mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 22:01:52 +09:00
moved white box tex to AppLoader; textButton now has alignment option
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@@ -41,7 +41,19 @@ public class AppLoader implements ApplicationListener {
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private static AppLoader INSTANCE = null;
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private AppLoader() { }
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private static Screen injectScreen = null;
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public AppLoader(LwjglApplicationConfiguration appConfig, Screen injectScreen) {
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AppLoader.injectScreen = injectScreen;
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AppLoader.appConfig = appConfig;
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}
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public AppLoader(LwjglApplicationConfiguration appConfig) {
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AppLoader.appConfig = appConfig;
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}
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public AppLoader() {
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}
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public static AppLoader getINSTANCE() {
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if (INSTANCE == null) {
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@@ -98,7 +110,7 @@ public class AppLoader implements ApplicationListener {
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public static void main(String[] args) {
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ShaderProgram.pedantic = false;
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appConfig = new LwjglApplicationConfiguration();
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LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration();
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appConfig.vSyncEnabled = false;
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appConfig.resizable = false;//true;
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//appConfig.width = 1072; // IMAX ratio
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@@ -110,7 +122,7 @@ public class AppLoader implements ApplicationListener {
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appConfig.title = GAME_NAME;
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appConfig.forceExit = false;
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new LwjglApplication(new AppLoader(), appConfig);
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new LwjglApplication(new AppLoader(appConfig), appConfig);
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}
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@@ -128,6 +140,8 @@ public class AppLoader implements ApplicationListener {
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public Screen screen;
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public static Texture textureWhiteSquare;
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private void initViewPort(int width, int height) {
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// Set Y to point downwards
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camera.setToOrtho(true, width, height);
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@@ -153,6 +167,10 @@ public class AppLoader implements ApplicationListener {
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initViewPort(appConfig.width, appConfig.height);
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textureWhiteSquare = new Texture(Gdx.files.internal("assets/graphics/ortho_line_tex_2px.tga"));
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textureWhiteSquare.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest);
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shaderBayerSkyboxFill = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer_skyboxfill.frag"));
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shaderHicolour = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/hicolour.frag"));
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shaderColLUT = new ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/passthru.frag"));
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@@ -182,6 +200,12 @@ public class AppLoader implements ApplicationListener {
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TextureRegionPack.Companion.setGlobalFlipY(true);
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fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 128, false);
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// if there is a predefined screen, open that screen after my init process
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if (injectScreen != null) {
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setScreen(injectScreen);
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}
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}
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@Override
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@@ -200,6 +224,7 @@ public class AppLoader implements ApplicationListener {
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FrameBufferManager.begin(renderFBO);
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setCameraPosition(0, 0);
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// if there's no predefined screen, default to the actual game's screen, and set the screen as the one
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if (screen == null) {
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shaderBayerSkyboxFill.begin();
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shaderBayerSkyboxFill.setUniformMatrix("u_projTrans", camera.combined);
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