moved white box tex to AppLoader; textButton now has alignment option

This commit is contained in:
minjaesong
2018-12-09 04:36:53 +09:00
parent 59c6876849
commit d0e0f8dd8d
6 changed files with 59 additions and 34 deletions

View File

@@ -78,9 +78,9 @@ abstract class UICanvas(
}
/** Override this for the actual update. You must update uiItems by yourself. */
/** Override this for the actual update. Note that you must update uiItems by yourself. */
abstract fun updateUI(delta: Float)
/** Override this for the actual render. You must render uiItems by yourself. */
/** Override this for the actual render. Note that you must render uiItems by yourself. */
abstract fun renderUI(batch: SpriteBatch, camera: Camera)
/**

View File

@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.floor
import net.torvald.terrarum.ui.UIItemTextButton.Companion.Alignment
class UIItemTextArea(
parentUI: UICanvas,
@@ -13,16 +14,9 @@ class UIItemTextArea(
override val height: Int,
val lineGap: Int = 0,
val lineCount: Int = ((height + lineGap) / Terrarum.fontGame.lineHeight).toInt(),
val align: UIItemTextArea.Align = Align.LEFT
val align: Alignment = Alignment.LEFT
) : UIItem(parentUI) {
enum class Align {
LEFT, CENTRE, RIGHT
}
private var entireText: List<String> = listOf("") // placeholder
var scrollPos = 0
@@ -45,9 +39,9 @@ class UIItemTextArea(
val textWidth = Terrarum.fontGame.getWidth(entireText[i])
when (align) {
Align.LEFT -> Terrarum.fontGame.draw(batch, entireText[i], posX.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
Align.CENTRE -> Terrarum.fontGame.draw(batch, entireText[i], posX + ((width - textWidth) / 2f).floor(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
Align.RIGHT -> Terrarum.fontGame.draw(batch, entireText[i], posX + width - textWidth.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
Alignment.LEFT -> Terrarum.fontGame.draw(batch, entireText[i], posX.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
Alignment.CENTRE -> Terrarum.fontGame.draw(batch, entireText[i], posX + ((width - textWidth) / 2f).floor(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
Alignment.RIGHT -> Terrarum.fontGame.draw(batch, entireText[i], posX + width - textWidth.toFloat(), posY + yPtr * (Terrarum.fontGame.lineHeight + lineGap))
}
}
}

View File

@@ -28,7 +28,9 @@ open class UIItemTextButton(
val highlightBackBlendMode: String = BlendMode.MULTIPLY,
val inactiveCol: Color = defaultInactiveCol,
val preGapX: Int = 0,
val postGapX: Int = 0
val postGapX: Int = 0,
val alignment: Alignment = Alignment.CENTRE
) : UIItem(parentUI) {
companion object {
@@ -36,6 +38,10 @@ open class UIItemTextButton(
val height = font.lineHeight.toInt() * 2
val defaultInactiveCol: Color = Color(0xc8c8c8_ff.toInt())
val defaultHighlightCol: Color = Color(0x00f8ff_ff)
enum class Alignment {
CENTRE, LEFT, RIGHT
}
}
/** Actually displayed text (changes with the app language) */
@@ -74,7 +80,11 @@ open class UIItemTextButton(
font.draw(batch,
label,
posX.toFloat() + width.minus(textW).div(2) + (preGapX - postGapX).div(2),
when (alignment) {
Alignment.CENTRE -> posX.toFloat() + width.minus(textW).div(2) + (preGapX - postGapX).div(2)
Alignment.LEFT -> posX.toFloat() + preGapX
Alignment.RIGHT -> width - postGapX - textW.toFloat()
},
posY.toFloat() + height / 4
)
}

View File

@@ -40,7 +40,9 @@ class UIItemTextButtonList(
val inactiveCol: Color = Color(0xc0c0c0_ff.toInt()),
val backgroundCol: Color = Color(0x242424_80),
val backgroundBlendMode: String = BlendMode.NORMAL,
val kinematic: Boolean = false
val kinematic: Boolean = false,
val alignment: UIItemTextButton.Companion.Alignment = UIItemTextButton.Companion.Alignment.CENTRE
) : UIItem(parentUI) {
val iconToTextGap = 20
@@ -71,7 +73,8 @@ class UIItemTextButtonList(
highlightBackBlendMode = highlightBackBlendMode,
inactiveCol = inactiveCol,
preGapX = pregap,
postGapX = postgap
postGapX = postgap,
alignment = alignment
)
}
else {
@@ -89,7 +92,8 @@ class UIItemTextButtonList(
highlightBackBlendMode = activeBackBlendMode, // we are using custom highlighter
inactiveCol = inactiveCol,
preGapX = pregap,
postGapX = postgap
postGapX = postgap,
alignment = alignment
)
}
}