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inventory: saving ID only, most things still work
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@@ -1,7 +1,8 @@
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package net.torvald.terrarum.modulebasegame.ui
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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/**
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* Created by minjaesong on 2017-04-21.
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@@ -9,7 +10,7 @@ import net.torvald.terrarum.itemproperties.GameItem
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object AmmoMeterProxy {
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operator fun invoke(actor: ActorHumanoid, meter: UIVitalMetre) {
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val currentItem = actor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]
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val currentItem = ItemCodex[actor.inventory.itemEquipped[GameItem.EquipPosition.HAND_GRIP]]
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if (currentItem == null) {
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meter.vitalGetterMax = { null }
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