updating LibGDX to 1.9.10

This commit is contained in:
minjaesong
2020-04-19 01:06:25 +09:00
parent c497648250
commit d1aedb9a3d
111 changed files with 155 additions and 33 deletions

View File

@@ -481,7 +481,7 @@ public class AppLoader implements ApplicationListener {
fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true,
Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
false, Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
);
Lang.invoke();

View File

@@ -49,7 +49,7 @@ public class MusicComposerApp extends ApplicationAdapter {
@Override
public void create() {
fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true,
fontGame = new GameFontBase("assets/graphics/fonts/terrarum-sans-bitmap", false, true, false,
Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, false, 256, false
);
}

View File

@@ -44,7 +44,7 @@ object PlayerBuilderTestSubject1 {
//p.actorValue[AVKey.LUMA] = 1.93
p.actorValue[AVKey.AIRJUMPPOINT] = 0
p.actorValue[AVKey.SCALE] = 2.0
p.actorValue[AVKey.SCALE] = 1.0
return p
}