sprite shift re-fixed with a correct method

This commit is contained in:
minjaesong
2017-10-14 02:13:06 +09:00
parent 162ce046fb
commit d225ed9e5f
4 changed files with 39 additions and 20 deletions

View File

@@ -546,12 +546,12 @@ object LightmapRenderer {
// input: 0..1 for int 0..1023
fun hdr(intensity: Float): Float {
val intervalStart = (intensity * MUL).floorInt()
val intervalEnd = minOf(rgbHDRLookupTable.lastIndex, (intensity * MUL).floorInt() + 1)
val intervalStart = (intensity * CHANNEL_MAX).floorInt()
val intervalEnd = minOf(rgbHDRLookupTable.lastIndex, (intensity * CHANNEL_MAX).floorInt() + 1)
if (intervalStart == intervalEnd) return rgbHDRLookupTable[intervalStart]
val intervalPos = (intensity * MUL) - (intensity * MUL).toInt()
val intervalPos = (intensity * CHANNEL_MAX) - (intensity * CHANNEL_MAX).toInt()
return interpolateLinear(
intervalPos,