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synced 2026-06-17 05:54:05 +09:00
sprite shift re-fixed with a correct method
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@@ -546,12 +546,12 @@ object LightmapRenderer {
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// input: 0..1 for int 0..1023
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fun hdr(intensity: Float): Float {
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val intervalStart = (intensity * MUL).floorInt()
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val intervalEnd = minOf(rgbHDRLookupTable.lastIndex, (intensity * MUL).floorInt() + 1)
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val intervalStart = (intensity * CHANNEL_MAX).floorInt()
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val intervalEnd = minOf(rgbHDRLookupTable.lastIndex, (intensity * CHANNEL_MAX).floorInt() + 1)
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if (intervalStart == intervalEnd) return rgbHDRLookupTable[intervalStart]
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val intervalPos = (intensity * MUL) - (intensity * MUL).toInt()
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val intervalPos = (intensity * CHANNEL_MAX) - (intensity * CHANNEL_MAX).toInt()
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return interpolateLinear(
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intervalPos,
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