q&d hack to circumvent the dangling pointer issue #26

This commit is contained in:
minjaesong
2019-06-25 15:22:24 +09:00
parent 44405111eb
commit d2e886aec2
4 changed files with 15 additions and 2 deletions

View File

@@ -253,7 +253,9 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
gdxClearAndSetBlend(.64f, .754f, .84f, 1f)
IngameRenderer.invoke(gamePaused = false, world = demoWorld, uisToDraw = uiContainer)
if (!demoWorld.disposed) { // FIXME q&d hack to circumvent the dangling pointer issue #26
IngameRenderer.invoke(gamePaused = false, world = demoWorld, uisToDraw = uiContainer)
}
batch.inUse {