added sources for Slick

Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054
Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
This commit is contained in:
Song Minjae
2016-12-30 23:29:12 +09:00
parent d1f01a203d
commit d3080ffb78
329 changed files with 58400 additions and 7 deletions

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package org.newdawn.slick.command;
/**
* A simple named command
*
* @author kevin
*/
public class BasicCommand implements Command {
/** The name of the command */
private String name;
/**
* Create a new basic command
*
* @param name The name to give this command
*/
public BasicCommand(String name) {
this.name = name;
}
/**
* Get the name given for this basic command
*
* @return The name given for this basic command
*/
public String getName() {
return name;
}
/**
* @see java.lang.Object#hashCode()
*/
public int hashCode() {
return name.hashCode();
}
/**
* @see java.lang.Object#equals(java.lang.Object)
*/
public boolean equals(Object other) {
if (other instanceof BasicCommand) {
return ((BasicCommand) other).name.equals(name);
}
return false;
}
/**
* @see java.lang.Object#toString()
*/
public String toString() {
return "[Command="+name+"]";
}
}

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package org.newdawn.slick.command;
/**
* The description of a action feedback from the abstract input system. This marker allows the
* creation of action objects that can contain useful state. If you don't need state and just
* a name use <code>BasicCommand</code.
*
* @author kevin
*/
public interface Command {
}

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package org.newdawn.slick.command;
/**
* Marker class for abstract input controls
*
* @author joverton
*/
public interface Control {
}

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package org.newdawn.slick.command;
/**
* A control indicating that a gamepad/joystick button must be pressed
* or released to invoke an command.
*
* @author kevin
*/
public class ControllerButtonControl extends ControllerControl {
/**
* Create a new control based on a controller input
*
* @param controllerIndex The index of the controller to listen to
* @param button The index of the button that causes the command
*/
public ControllerButtonControl(int controllerIndex, int button) {
super(controllerIndex, BUTTON_EVENT, button);
}
}

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package org.newdawn.slick.command;
/**
* A control describing input provided from a controller. This allows controls to be
* mapped to game pad inputs.
*
* @author joverton
*/
abstract class ControllerControl implements Control {
/** Indicates a button was pressed */
protected static final int BUTTON_EVENT = 0;
/** Indicates left was pressed */
protected static final int LEFT_EVENT = 1;
/** Indicates right was pressed */
protected static final int RIGHT_EVENT = 2;
/** Indicates up was pressed */
protected static final int UP_EVENT = 3;
/** Indicates down was pressed */
protected static final int DOWN_EVENT = 4;
/** The type of event we're looking for */
private int event;
/** The index of the button we're waiting for */
private int button;
/** The index of the controller we're waiting on */
private int controllerNumber;
/**
* Create a new controller control
*
* @param controllerNumber The index of the controller to react to
* @param event The event to react to
* @param button The button index to react to on a BUTTON event
*/
protected ControllerControl(int controllerNumber, int event, int button) {
this.event = event;
this.button = button;
this.controllerNumber = controllerNumber;
}
/**
* @see java.lang.Object#equals(java.lang.Object)
*/
public boolean equals(Object o) {
if(o == null)
return false;
if(!(o instanceof ControllerControl))
return false;
ControllerControl c = (ControllerControl)o;
return c.controllerNumber == controllerNumber && c.event == event && c.button == button;
}
/**
* @see java.lang.Object#hashCode()
*/
public int hashCode() {
return event + button + controllerNumber;
}
}

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package org.newdawn.slick.command;
/**
* A control indicating that a particular direction must be pressed or released
* on a controller to cause the command to fire
*
* @author kevin
*/
public class ControllerDirectionControl extends ControllerControl {
/** The direction indicating we're waiting for the user to press left */
public static final Direction LEFT = new Direction(LEFT_EVENT);
/** The direction indicating we're waiting for the user to press up */
public static final Direction UP = new Direction(UP_EVENT);
/** The direction indicating we're waiting for the user to press down */
public static final Direction DOWN = new Direction(DOWN_EVENT);
/** The direction indicating we're waiting for the user to press right */
public static final Direction RIGHT = new Direction(RIGHT_EVENT);
/**
* Create a new input that indicates a direcitonal control must be pressed
*
* @param controllerIndex The index of the controller to listen to
* @param dir The direction to wait for
*/
public ControllerDirectionControl(int controllerIndex, Direction dir) {
super(controllerIndex, dir.event, 0);
}
/**
* Enum pretender
*
* @author kevin
*/
private static class Direction {
/** The event to be fired for this direction */
private int event;
/**
* Create a new direction indicator/enum value
*
* @param event The event to fire when this direction is used
*/
public Direction(int event) {
this.event = event;
}
}
}

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package org.newdawn.slick.command;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import org.newdawn.slick.Input;
import org.newdawn.slick.util.InputAdapter;
/**
* The central provider that maps real device input into abstract commands
* defined by the developer. Registering a control against an command with this
* class will cause the provider to produce an event for the command when the
* input is pressed and released.
*
* @author joverton
*/
public class InputProvider {
/** The commands that have been defined */
private HashMap commands;
/** The list of listeners that may be listening */
private ArrayList listeners = new ArrayList();
/** The input context we're responding to */
private Input input;
/** The command input states */
private HashMap commandState = new HashMap();
/** True if this provider is actively sending events */
private boolean active = true;
/**
* Create a new input proider which will provide abstract input descriptions
* based on the input from the supplied context.
*
* @param input
* The input from which this provider will receive events
*/
public InputProvider(Input input) {
this.input = input;
input.addListener(new InputListenerImpl());
commands = new HashMap();
}
/**
* Get the list of commands that have been registered with the provider,
* i.e. the commands that can be issued to the listeners
*
* @return The list of commands (@see Command) that can be issued from this
* provider
*/
public List getUniqueCommands() {
List uniqueCommands = new ArrayList();
for (Iterator it = commands.values().iterator(); it.hasNext();) {
Command command = (Command) it.next();
if (!uniqueCommands.contains(command)) {
uniqueCommands.add(command);
}
}
return uniqueCommands;
}
/**
* Get a list of the registered controls (@see Control) that can cause a
* particular command to be invoked
*
* @param command
* The command to be invoked
* @return The list of controls that can cause the command (@see Control)
*/
public List getControlsFor(Command command) {
List controlsForCommand = new ArrayList();
for (Iterator it = commands.entrySet().iterator(); it.hasNext();) {
Map.Entry entry = (Map.Entry) it.next();
Control key = (Control) entry.getKey();
Command value = (Command) entry.getValue();
if (value == command) {
controlsForCommand.add(key);
}
}
return controlsForCommand;
}
/**
* Indicate whether this provider should be sending events
*
* @param active
* True if this provider should be sending events
*/
public void setActive(boolean active) {
this.active = active;
}
/**
* Check if this provider should be sending events
*
* @return True if this provider should be sending events
*/
public boolean isActive() {
return active;
}
/**
* Add a listener to the provider. This listener will be notified of
* commands detected from the input.
*
* @param listener
* The listener to be added
*/
public void addListener(InputProviderListener listener) {
listeners.add(listener);
}
/**
* Remove a listener from this provider. The listener will no longer be
* provided with notification of commands performe.
*
* @param listener
* The listener to be removed
*/
public void removeListener(InputProviderListener listener) {
listeners.remove(listener);
}
/**
* Bind an command to a control.
*
* @param command
* The command to bind to
* @param control
* The control that is pressed/released to represent the command
*/
public void bindCommand(Control control, Command command) {
commands.put(control, command);
if (commandState.get(command) == null) {
commandState.put(command, new CommandState());
}
}
/**
* Clear all the controls that have been configured for a given command
*
* @param command The command whose controls should be unbound
*/
public void clearCommand(Command command) {
List controls = getControlsFor(command);
for (int i=0;i<controls.size();i++) {
unbindCommand((Control) controls.get(i));
}
}
/**
* Unbinds the command associated with this control
*
* @param control
* The control to remove
*/
public void unbindCommand(Control control) {
Command command = (Command) commands.remove(control);
if (command != null) {
if (!commands.keySet().contains(command)) {
commandState.remove(command);
}
}
}
/**
* Get the recorded state for a given command
*
* @param command
* The command to get the state for
* @return The given command state
*/
private CommandState getState(Command command) {
return (CommandState) commandState.get(command);
}
/**
* Check if the last control event we recieved related to the given command
* indicated that a control was down
*
* @param command
* The command to check
* @return True if the last event indicated a button down
*/
public boolean isCommandControlDown(Command command) {
return getState(command).isDown();
}
/**
* Check if one of the controls related to the command specified has been
* pressed since we last called this method
*
* @param command
* The command to check
* @return True if one of the controls has been pressed
*/
public boolean isCommandControlPressed(Command command) {
return getState(command).isPressed();
}
/**
* Fire notification to any interested listeners that a control has been
* pressed indication an particular command
*
* @param command
* The command that has been pressed
*/
protected void firePressed(Command command) {
getState(command).down = true;
getState(command).pressed = true;
if (!isActive()) {
return;
}
for (int i = 0; i < listeners.size(); i++) {
((InputProviderListener) listeners.get(i)).controlPressed(command);
}
}
/**
* Fire notification to any interested listeners that a control has been
* released indication an particular command should be stopped
*
* @param command
* The command that has been pressed
*/
protected void fireReleased(Command command) {
getState(command).down = false;
if (!isActive()) {
return;
}
for (int i = 0; i < listeners.size(); i++) {
((InputProviderListener) listeners.get(i)).controlReleased(command);
}
}
/**
* A token representing the state of all the controls causing an command to
* be invoked
*
* @author kevin
*/
private class CommandState {
/** True if one of the controls for this command is down */
private boolean down;
/** True if one of the controls for this command is pressed */
private boolean pressed;
/**
* Check if a control for the command has been pressed since last call.
*
* @return True if the command has been pressed
*/
public boolean isPressed() {
if (pressed) {
pressed = false;
return true;
}
return false;
}
/**
* Check if the last event we had indicated the control was pressed
*
* @return True if the control was pressed
*/
public boolean isDown() {
return down;
}
}
/**
* A simple listener to respond to input and look up any required commands
*
* @author kevin
*/
private class InputListenerImpl extends InputAdapter {
/**
* @see org.newdawn.slick.util.InputAdapter#isAcceptingInput()
*/
public boolean isAcceptingInput() {
return true;
}
/**
* @see org.newdawn.slick.util.InputAdapter#keyPressed(int, char)
*/
public void keyPressed(int key, char c) {
Command command = (Command) commands.get(new KeyControl(key));
if (command != null) {
firePressed(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#keyReleased(int, char)
*/
public void keyReleased(int key, char c) {
Command command = (Command) commands.get(new KeyControl(key));
if (command != null) {
fireReleased(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#mousePressed(int, int, int)
*/
public void mousePressed(int button, int x, int y) {
Command command = (Command) commands.get(new MouseButtonControl(
button));
if (command != null) {
firePressed(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#mouseReleased(int, int, int)
*/
public void mouseReleased(int button, int x, int y) {
Command command = (Command) commands.get(new MouseButtonControl(
button));
if (command != null) {
fireReleased(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerLeftPressed(int)
*/
public void controllerLeftPressed(int controller) {
Command command = (Command) commands
.get(new ControllerDirectionControl(controller,
ControllerDirectionControl.LEFT));
if (command != null) {
firePressed(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerLeftReleased(int)
*/
public void controllerLeftReleased(int controller) {
Command command = (Command) commands
.get(new ControllerDirectionControl(controller,
ControllerDirectionControl.LEFT));
if (command != null) {
fireReleased(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerRightPressed(int)
*/
public void controllerRightPressed(int controller) {
Command command = (Command) commands
.get(new ControllerDirectionControl(controller,
ControllerDirectionControl.RIGHT));
if (command != null) {
firePressed(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerRightReleased(int)
*/
public void controllerRightReleased(int controller) {
Command command = (Command) commands
.get(new ControllerDirectionControl(controller,
ControllerDirectionControl.RIGHT));
if (command != null) {
fireReleased(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerUpPressed(int)
*/
public void controllerUpPressed(int controller) {
Command command = (Command) commands
.get(new ControllerDirectionControl(controller,
ControllerDirectionControl.UP));
if (command != null)
firePressed(command);
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerUpReleased(int)
*/
public void controllerUpReleased(int controller) {
Command command = (Command) commands
.get(new ControllerDirectionControl(controller,
ControllerDirectionControl.UP));
if (command != null) {
fireReleased(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerDownPressed(int)
*/
public void controllerDownPressed(int controller) {
Command command = (Command) commands
.get(new ControllerDirectionControl(controller,
ControllerDirectionControl.DOWN));
if (command != null) {
firePressed(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerDownReleased(int)
*/
public void controllerDownReleased(int controller) {
Command command = (Command) commands
.get(new ControllerDirectionControl(controller,
ControllerDirectionControl.DOWN));
if (command != null) {
fireReleased(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerButtonPressed(int,
* int)
*/
public void controllerButtonPressed(int controller, int button) {
Command command = (Command) commands
.get(new ControllerButtonControl(controller, button));
if (command != null) {
firePressed(command);
}
}
/**
* @see org.newdawn.slick.util.InputAdapter#controllerButtonReleased(int,
* int)
*/
public void controllerButtonReleased(int controller, int button) {
Command command = (Command) commands
.get(new ControllerButtonControl(controller, button));
if (command != null) {
fireReleased(command);
}
}
};
}

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package org.newdawn.slick.command;
/**
* Description of any class wishing to recieve notifications of command invocations. Implementations
* should be added to an appropriate input provider to recieve input notification
*
* @author joverton
*/
public interface InputProviderListener {
/**
* A control representing an control was pressed relating to a given command.
*
* @param command The command that the control related to
*/
public void controlPressed(Command command);
/**
* A control representing an control was released relating to a given command.
*
* @param command The command that the control related to
*/
public void controlReleased(Command command);
}

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package org.newdawn.slick.command;
/**
* A control relating to a command indicate that it should be fired when a specific key is pressed
* or released.
*
* @author joverton
*/
public class KeyControl implements Control {
/** The key code that needs to be pressed */
private int keycode;
/**
* Create a new control that caused an command to be fired on a key pressed/released
*
* @param keycode The code of the key that causes the command
*/
public KeyControl(int keycode) {
this.keycode = keycode;
}
/**
* @see java.lang.Object#equals(java.lang.Object)
*/
public boolean equals(Object o) {
if (o instanceof KeyControl) {
return ((KeyControl)o).keycode == keycode;
}
return false;
}
/**
* @see java.lang.Object#hashCode()
*/
public int hashCode() {
return keycode;
}
}

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package org.newdawn.slick.command;
/**
* A control indicating that a mouse button must be pressed or released to cause an command
*
* @author joverton
*/
public class MouseButtonControl implements Control {
/** The button to be pressed */
private int button;
/**
* Create a new control that indicates a mouse button to be pressed or released
*
* @param button The button that should be pressed to cause the command
*/
public MouseButtonControl(int button) {
this.button = button;
}
/**
* @see java.lang.Object#equals(java.lang.Object)
*/
public boolean equals(Object o) {
if (o instanceof MouseButtonControl)
{
return ((MouseButtonControl)o).button == button;
}
return false;
}
/**
* @see java.lang.Object#hashCode()
*/
public int hashCode() {
return button;
}
}

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<BODY>
Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
commands that are relevant to a particular game.
</BODY>