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https://github.com/curioustorvald/Terrarum.git
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added sources for Slick
Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
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103
lib/slick-source/org/newdawn/slick/gui/GUIContext.java
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103
lib/slick-source/org/newdawn/slick/gui/GUIContext.java
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package org.newdawn.slick.gui;
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import org.lwjgl.input.Cursor;
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import org.newdawn.slick.Font;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.opengl.ImageData;
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/**
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* The context in which GUI components are created and rendered
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*
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* @author kevin
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*/
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public interface GUIContext {
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/**
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* Get the input system
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*
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* @return The input system available to this game container
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*/
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public Input getInput();
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/**
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* Get the accurate system time
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*
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* @return The system time in milliseconds
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*/
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public long getTime();
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/**
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* Get the width of the standard screen resolution
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*
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* @return The screen width
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*/
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public abstract int getScreenWidth();
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/**
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* Get the height of the standard screen resolution
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*
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* @return The screen height
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*/
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public abstract int getScreenHeight();
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/**
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* Get the width of the game canvas
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*
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* @return The width of the game canvas
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*/
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public int getWidth();
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/**
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* Get the height of the game canvas
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*
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* @return The height of the game canvas
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*/
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public int getHeight();
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/**
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* Get the default system font
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*
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* @return The default system font
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*/
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public Font getDefaultFont();
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/**
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* Set the mouse cursor to be displayed - this is a hardware cursor and hence
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* shouldn't have any impact on FPS.
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*
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* @param ref The location of the image to be loaded for the cursor
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* @param hotSpotX The x coordinate of the hotspot within the cursor image
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* @param hotSpotY The y coordinate of the hotspot within the cursor image
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* @throws SlickException Indicates a failure to load the cursor image or create the hardware cursor
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*/
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public abstract void setMouseCursor(String ref, int hotSpotX, int hotSpotY) throws SlickException;
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/**
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* Set the mouse cursor to be displayed - this is a hardware cursor and hence
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* shouldn't have any impact on FPS.
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*
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* @param data The image data from which the cursor can be construted
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* @param hotSpotX The x coordinate of the hotspot within the cursor image
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* @param hotSpotY The y coordinate of the hotspot within the cursor image
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* @throws SlickException Indicates a failure to load the cursor image or create the hardware cursor
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*/
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public abstract void setMouseCursor(ImageData data, int hotSpotX, int hotSpotY) throws SlickException;
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/**
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* Set the mouse cursor to be displayed - this is a hardware cursor and hence
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* shouldn't have any impact on FPS.
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*
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* @param cursor The cursor to use
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* @param hotSpotX The x coordinate of the hotspot within the cursor image
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* @param hotSpotY The y coordinate of the hotspot within the cursor image
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* @throws SlickException Indicates a failure to load the cursor image or create the hardware cursor
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*/
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public abstract void setMouseCursor(Cursor cursor, int hotSpotX, int hotSpotY) throws SlickException;
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/**
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* Set the default mouse cursor - i.e. the original cursor before any native
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* cursor was set
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*/
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public abstract void setDefaultMouseCursor();
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}
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