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https://github.com/curioustorvald/Terrarum.git
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added sources for Slick
Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
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package org.newdawn.slick.particles;
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import org.newdawn.slick.Image;
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/**
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* An emitter is responsible for producing the particles and controlling them during
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* their life. An implementation of this interface can be considered a particle
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* effect.
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*
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* @author kevin
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*/
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public interface ParticleEmitter {
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/**
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* Update the emitter, produce any particles required by requesting
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* them from the particle system provided.
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*
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* @param system The particle system used to create particles
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* @param delta The amount of time in milliseconds since last emitter update
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*/
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public void update(ParticleSystem system, int delta);
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/**
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* Check if this emitter has completed it's cycle
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*
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* @return True if the emitter has completed it's cycle
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*/
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public boolean completed();
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/**
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* Wrap up the particle emitter. This means the emitter will no longer produce
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* particles and will be marked as completed once the particles have expired
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*/
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public void wrapUp();
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/**
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* Update a single particle that this emitter produced
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*
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* @param particle The particle to be updated
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* @param delta The amount of time in millisecond since last particle update
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*/
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public void updateParticle(Particle particle, int delta);
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/**
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* Check if the emitter is enabled
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*
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* @return True if the emitter is enabled
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*/
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public boolean isEnabled();
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/**
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* Indicate whether the emitter should be enabled
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*
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* @param enabled True if the emitter should be enabled
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*/
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public void setEnabled(boolean enabled);
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/**
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* Check if this emitter should use additive blending
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*
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* @return True if the emitter should use the right blending
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*/
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public boolean useAdditive();
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/**
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* Get the image to draw for each particle
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*
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* @return The image to draw for each particle
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*/
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public Image getImage();
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/**
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* Check if the particles produced should maintain orientation
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*
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* @return True if the particles produced should maintain orientation
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*/
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public boolean isOriented();
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/**
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* Check if this emitter should use points based on it's own settings
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* and those of the particle system
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*
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* @param system The particle system to cross check agianst
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* @return True if we should use points
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*/
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public boolean usePoints(ParticleSystem system);
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/**
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* Clear the state of emitter back to default
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*/
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public void resetState();
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}
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