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https://github.com/curioustorvald/Terrarum.git
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added sources for Slick
Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
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package org.newdawn.slick.tests;
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import java.io.IOException;
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import org.newdawn.slick.AppGameContainer;
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import org.newdawn.slick.BasicGame;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.UnicodeFont;
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import org.newdawn.slick.font.effects.ColorEffect;
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import org.newdawn.slick.font.effects.ShadowEffect;
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/**
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* A simple test of the unicode font functionality provided
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*
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* @author Nathan Sweet <misc@n4te.com>
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*/
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public class UnicodeFontTest extends BasicGame {
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/** The font we're going to display in the test */
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private UnicodeFont unicodeFont;
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/**
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* Create the simple font test
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*/
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public UnicodeFontTest() {
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super("Font Test");
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}
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/**
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* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
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*/
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public void init(GameContainer container) throws SlickException {
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container.setShowFPS(false);
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// unicodeFont = new UnicodeFont(Font.decode("Arial Unicode MS"), 25, false, false);
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unicodeFont = new UnicodeFont("c:/windows/fonts/arial.ttf", 48, false, false);
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// unicodeFont.setPaddingBottom(10);
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// unicodeFont.setPaddingRight(10);
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// unicodeFont.setPaddingAdvanceX(-10);
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// unicodeFont.getEffects().add(new ShadowEffect(java.awt.Color.black, 5, 5, 0.5f));
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unicodeFont.getEffects().add(new ColorEffect(java.awt.Color.white));
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// unicodeFont = new UnicodeFont("Arial", 25, false, false);
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// unicodeFont = new UnicodeFont("Everson Mono", 44, false, false);
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// font.addGlyphs(0, 255);
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// font.addGlyphs("~!@#$%^&*()");
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container.getGraphics().setBackground(Color.darkGray);
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}
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/**
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* @see org.newdawn.slick.Game#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
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*/
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public void render(GameContainer container, Graphics g) {
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g.setColor(Color.white);
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String text = "This is UnicodeFont!\nIt rockz. Kerning: T,";
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unicodeFont.drawString(10, 33, text);
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// unicodeFont.drawString(10, 33, text, Color.red, 8, 19);
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g.setColor(Color.red);
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g.drawRect(10, 33, unicodeFont.getWidth(text), unicodeFont.getLineHeight());
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g.setColor(Color.blue);
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int yOffset = unicodeFont.getYOffset(text);
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g.drawRect(10, 33 + yOffset, unicodeFont.getWidth(text), unicodeFont.getHeight(text) - yOffset);
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// font.drawString(10, 73, "\u6880\u6881\u6882 (...) \u6883\u6884\u6885\u6886\u6887 hi?");
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unicodeFont.addGlyphs("~!@!#!#$%___--");
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// Cypriot Syllabary glyphs (Everson Mono font): \uD802\uDC02\uD802\uDC03\uD802\uDC12 == 0x10802, 0x10803, s0x10812
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// g.drawLine(0, container.getHeight() - 512, container.getWidth(), container.getHeight() - 512);
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}
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/**
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* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
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*/
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public void update (GameContainer container, int delta) throws SlickException {
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unicodeFont.loadGlyphs(1);
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}
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/**
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* Entry point to our simple test
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*
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* @param args The arguments supplied to the test
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* @throws SlickException Indicates a failure loading or processing resources
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* @throws IOException Indicates a failure loading the font
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*/
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public static void main(String[] args) throws SlickException, IOException {
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Input.disableControllers();
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AppGameContainer container = new AppGameContainer(new UnicodeFontTest());
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container.setDisplayMode(512, 600, false);
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container.setTargetFrameRate(20);
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container.start();
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}
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}
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