torch should flicker less erratic now

This commit is contained in:
minjaesong
2023-08-30 12:39:56 +09:00
parent 9d118aebb0
commit d32d6b8d1c
5 changed files with 69 additions and 4 deletions

View File

@@ -36,6 +36,8 @@ import net.torvald.terrarum.serialise.ReadSimpleWorld
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.weather.WeatherMixer
import net.torvald.terrarum.weather.WeatherStateBox
import net.torvald.terrarum.weather.Weatherbox
import net.torvald.terrarum.worlddrawer.WorldCamera
import net.torvald.util.CircularArray
import java.io.IOException
@@ -82,7 +84,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
val xperc: Double = (x - xwstart) / xw
// return FastMath.interpolateLinear(xperc.toFloat(), cameraNodes[indexThis fmod cameraNodes.size], cameraNodes[(indexThis + 1) fmod cameraNodes.size]).toDouble()
return FastMath.interpolateCatmullRom(xperc.toFloat(),
return FastMath.interpolateCatmullRom(xperc.toFloat(), 1.0f, // somehow T=1 works really well thanks to my other smoothing technique
cameraNodes[(indexThis - 1) fmod cameraNodes.size],
cameraNodes[(indexThis - 0) fmod cameraNodes.size],
cameraNodes[(indexThis + 1) fmod cameraNodes.size],