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torch should flicker less erratic now
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@@ -36,6 +36,8 @@ import net.torvald.terrarum.serialise.ReadSimpleWorld
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.weather.WeatherMixer
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import net.torvald.terrarum.weather.WeatherStateBox
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import net.torvald.terrarum.weather.Weatherbox
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.util.CircularArray
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import java.io.IOException
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@@ -82,7 +84,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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val xperc: Double = (x - xwstart) / xw
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// return FastMath.interpolateLinear(xperc.toFloat(), cameraNodes[indexThis fmod cameraNodes.size], cameraNodes[(indexThis + 1) fmod cameraNodes.size]).toDouble()
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return FastMath.interpolateCatmullRom(xperc.toFloat(),
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return FastMath.interpolateCatmullRom(xperc.toFloat(), 1.0f, // somehow T=1 works really well thanks to my other smoothing technique
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cameraNodes[(indexThis - 1) fmod cameraNodes.size],
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cameraNodes[(indexThis - 0) fmod cameraNodes.size],
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cameraNodes[(indexThis + 1) fmod cameraNodes.size],
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