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https://github.com/curioustorvald/Terrarum.git
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signs persisting through load/save
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@@ -5,14 +5,19 @@ import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.Item
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureTextSignCopper
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/**
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* Created by minjaesong on 2024-03-20.
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*/
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class ItemTextSignCopper(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTextSignCopper") {
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constructor() : this("") // item that can be dynamic needs no-arg constructor, as the class gets serialised into the savegame under dynamicItemInventory.[dynamicID]
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override var dynamicID: ItemID = originalID
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override var baseMass = 10.0
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override val canBeDynamic = false
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@@ -25,4 +30,10 @@ class ItemTextSignCopper(originalID: ItemID) : FixtureItemBase(originalID, "net.
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_COPPER_SIGN"
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureTextSignCopper(
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extra.getAsString("signContent") ?: "",
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extra.getAsInt("signPanelCount") ?: 2
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)
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}
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}
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