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new utility tiles: Sunstone and Daylight Capacitor
Former-commit-id: 1cd01c381d395a413baf50d851718205b2bfe1fd Former-commit-id: 0199c31f7e83ff6396128602985cfa3c13e07e63
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@@ -5,15 +5,21 @@
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* Arm behind the body seems unnatural
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### Phys ###
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### Physics ###
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* Actor stick to wall and not get off
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* Actor with mass <2 behaves erratically
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# Resolved #
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* Cannot fit into single-tile width pit
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Cause: Player/NPC looks slim enough to fit, but don't fit in the game
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Solution: Draw them wider, allow them to fit into the pit (Phys resolver will glitch?)
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__Solved__ — Player/NPC hitbox now have a width of 15 pixels.
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Solution: Player/NPC hitbox now have a width of 15 pixels.
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* Actor stick to wall and not get off
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Cause: Unknown
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Solution: Changed collision detection method to CCD (continuous collision detection)
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* Actor with mass <2 behaves erratically
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Details: Velocity becomes NaN when jumped
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Cause: Floating-point precision error?
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Solution: Changed every physics variable that uses Float to Double
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