new utility tiles: Sunstone and Daylight Capacitor

Former-commit-id: 1cd01c381d395a413baf50d851718205b2bfe1fd
Former-commit-id: 0199c31f7e83ff6396128602985cfa3c13e07e63
This commit is contained in:
Song Minjae
2016-05-08 23:32:38 +09:00
parent 127e6344cf
commit d3e1b17abd
9 changed files with 74 additions and 22 deletions

View File

@@ -5,15 +5,21 @@
* Arm behind the body seems unnatural
### Phys ###
### Physics ###
* Actor stick to wall and not get off
* Actor with mass <2 behaves erratically
# Resolved #
* Cannot fit into single-tile width pit
Cause: Player/NPC looks slim enough to fit, but don't fit in the game
Solution: Draw them wider, allow them to fit into the pit (Phys resolver will glitch?)
__Solved__ — Player/NPC hitbox now have a width of 15 pixels.
Solution: Player/NPC hitbox now have a width of 15 pixels.
* Actor stick to wall and not get off
Cause: Unknown
Solution: Changed collision detection method to CCD (continuous collision detection)
* Actor with mass <2 behaves erratically
Details: Velocity becomes NaN when jumped
Cause: Floating-point precision error?
Solution: Changed every physics variable that uses Float to Double