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writeworldinfo tested to be working
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@@ -66,7 +66,7 @@ internal object ReadLayerData {
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// create world out of tiles data
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val retWorld = inWorld ?: GameWorldExtension(1, worldWidth, worldHeight)
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val retWorld = inWorld ?: GameWorldExtension(1, worldWidth, worldHeight, 0, 0, 0) // FIXME null TIME_T for the (partial) test to pass
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retWorld.layerTerrain.data = terrainLayerMSB
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retWorld.layerWall.data = wallLayerMSB
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