for alpha 2 release

This commit is contained in:
minjaesong
2024-11-16 11:12:47 +09:00
parent 63fe28eee2
commit d460447331
3 changed files with 7 additions and 6 deletions

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@@ -9,7 +9,7 @@ id;drop;name;renderclass;accept;inputcount;inputtype;outputtype;javaclass;invent
2;2;WIRE_POWER_HIGH;power;power_high;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,6,4;1;"POWERWIRE_HIGH"
16;16;WIRE_ETHERNET;network;10base2;3;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire;basegame.items,7,4;1;"ETHERNETWIRE"
256;256;AXLE;axle;axle;1;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceAxle;basegame.items,1,5;0;"AXLE"
#256;256;AXLE;axle;axle;1;N/A;N/A;net.torvald.terrarum.modulebasegame.gameitems.WirePieceAxle;basegame.items,1,5;0;"AXLE"
# accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
# inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
1 id drop name renderclass accept inputcount inputtype outputtype javaclass inventoryimg branching tags
9 16 16 WIRE_ETHERNET network 10base2 3 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceSignalWire basegame.items,7,4 1 ETHERNETWIRE
10 256 #256 256 AXLE axle axle 1 N/A N/A net.torvald.terrarum.modulebasegame.gameitems.WirePieceAxle basegame.items,1,5 0 AXLE
11 # accept: which wiretype (defined elsewhere) the wires acceps. Use comma to separate multiple. N/A for electronic components (aka not wires)
12 # inputcount: how many sides are input (outputcount is deduced from the inputcount). N/A for wires
13 # inputtype: which wiretype it accepts. N/A for wires
14 # outputtype: which wiretype it emits. N/A for wires
15 # branching: if this wire can have branches. Something like a thicknet can't have branches