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First commit
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:32 BST 2013 -->
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LoadableImageData (Slick - The 2D Library)
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org.newdawn.slick.opengl</FONT>
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Interface LoadableImageData</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../org/newdawn/slick/opengl/ImageData.html" title="interface in org.newdawn.slick.opengl">ImageData</A></DD>
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</DL>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/opengl/CompositeImageData.html" title="class in org.newdawn.slick.opengl">CompositeImageData</A>, <A HREF="../../../../org/newdawn/slick/opengl/ImageIOImageData.html" title="class in org.newdawn.slick.opengl">ImageIOImageData</A>, <A HREF="../../../../org/newdawn/slick/opengl/PNGImageData.html" title="class in org.newdawn.slick.opengl">PNGImageData</A>, <A HREF="../../../../org/newdawn/slick/opengl/TGAImageData.html" title="class in org.newdawn.slick.opengl">TGAImageData</A></DD>
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</DL>
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<DL>
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<DT><PRE>public interface <B>LoadableImageData</B><DT>extends <A HREF="../../../../org/newdawn/slick/opengl/ImageData.html" title="interface in org.newdawn.slick.opengl">ImageData</A></DL>
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</PRE>
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<P>
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An image data source that can load images from a stream
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/LoadableImageData.html#configureEdging(boolean)">configureEdging</A></B>(boolean edging)</CODE>
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<BR>
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Configure the edging that can be used to make texture edges
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loop more cleanly</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.nio.ByteBuffer</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/LoadableImageData.html#loadImage(java.io.InputStream)">loadImage</A></B>(java.io.InputStream fis)</CODE>
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<BR>
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Load a image from the specified stream</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.nio.ByteBuffer</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/LoadableImageData.html#loadImage(java.io.InputStream, boolean, boolean, int[])">loadImage</A></B>(java.io.InputStream fis,
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boolean flipped,
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boolean forceAlpha,
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int[] transparent)</CODE>
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<BR>
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Load a image from the specified stream</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.nio.ByteBuffer</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/LoadableImageData.html#loadImage(java.io.InputStream, boolean, int[])">loadImage</A></B>(java.io.InputStream fis,
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boolean flipped,
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int[] transparent)</CODE>
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<BR>
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Load a image from the specified stream</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_org.newdawn.slick.opengl.ImageData"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.opengl.<A HREF="../../../../org/newdawn/slick/opengl/ImageData.html" title="interface in org.newdawn.slick.opengl">ImageData</A></B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../org/newdawn/slick/opengl/ImageData.html#getDepth()">getDepth</A>, <A HREF="../../../../org/newdawn/slick/opengl/ImageData.html#getHeight()">getHeight</A>, <A HREF="../../../../org/newdawn/slick/opengl/ImageData.html#getImageBufferData()">getImageBufferData</A>, <A HREF="../../../../org/newdawn/slick/opengl/ImageData.html#getTexHeight()">getTexHeight</A>, <A HREF="../../../../org/newdawn/slick/opengl/ImageData.html#getTexWidth()">getTexWidth</A>, <A HREF="../../../../org/newdawn/slick/opengl/ImageData.html#getWidth()">getWidth</A></CODE></TD>
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="configureEdging(boolean)"><!-- --></A><H3>
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configureEdging</H3>
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<PRE>
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void <B>configureEdging</B>(boolean edging)</PRE>
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<DL>
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<DD>Configure the edging that can be used to make texture edges
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loop more cleanly
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>edging</CODE> - True if we should edge</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="loadImage(java.io.InputStream)"><!-- --></A><H3>
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loadImage</H3>
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<PRE>
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java.nio.ByteBuffer <B>loadImage</B>(java.io.InputStream fis)
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throws java.io.IOException</PRE>
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<DL>
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<DD>Load a image from the specified stream
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>fis</CODE> - The stream from which we'll load the TGA
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<DT><B>Returns:</B><DD>The byte buffer containing texture data
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<DT><B>Throws:</B>
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<DD><CODE>java.io.IOException</CODE> - Indicates a failure to read the TGA</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="loadImage(java.io.InputStream, boolean, int[])"><!-- --></A><H3>
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loadImage</H3>
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<PRE>
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java.nio.ByteBuffer <B>loadImage</B>(java.io.InputStream fis,
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boolean flipped,
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int[] transparent)
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throws java.io.IOException</PRE>
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<DL>
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<DD>Load a image from the specified stream
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>fis</CODE> - The stream from which we'll load the TGA<DD><CODE>flipped</CODE> - True if we loading in flipped mode (used for cursors)<DD><CODE>transparent</CODE> - The colour to interpret as transparent or null if none
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<DT><B>Returns:</B><DD>The byte buffer containing texture data
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<DT><B>Throws:</B>
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<DD><CODE>java.io.IOException</CODE> - Indicates a failure to read the TGA</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="loadImage(java.io.InputStream, boolean, boolean, int[])"><!-- --></A><H3>
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loadImage</H3>
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<PRE>
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java.nio.ByteBuffer <B>loadImage</B>(java.io.InputStream fis,
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boolean flipped,
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boolean forceAlpha,
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int[] transparent)
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throws java.io.IOException</PRE>
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<DL>
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<DD>Load a image from the specified stream
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>fis</CODE> - The stream from which we'll load the TGA<DD><CODE>flipped</CODE> - True if we loading in flipped mode (used for cursors)<DD><CODE>forceAlpha</CODE> - Force the output to have an alpha channel<DD><CODE>transparent</CODE> - The colour to interpret as transparent or null if none
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<DT><B>Returns:</B><DD>The byte buffer containing texture data
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<DT><B>Throws:</B>
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<DD><CODE>java.io.IOException</CODE> - Indicates a failure to read the TGA</DL>
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</DD>
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