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First commit
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481
lib/javadoc/org/newdawn/slick/opengl/Texture.html
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481
lib/javadoc/org/newdawn/slick/opengl/Texture.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!--NewPage-->
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<HTML>
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<HEAD>
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:32 BST 2013 -->
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<TITLE>
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Texture (Slick - The 2D Library)
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</TITLE>
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<META NAME="date" CONTENT="2013-06-03">
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if (location.href.indexOf('is-external=true') == -1) {
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parent.document.title="Texture (Slick - The 2D Library)";
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Texture.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD>
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<A HREF="../../../../org/newdawn/slick/opengl/SlickCallable.html" title="class in org.newdawn.slick.opengl"><B>PREV CLASS</B></A>
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<A HREF="../../../../org/newdawn/slick/opengl/TextureImpl.html" title="class in org.newdawn.slick.opengl"><B>NEXT CLASS</B></A></FONT></TD>
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<TR>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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SUMMARY: NESTED | FIELD | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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<FONT SIZE="-1">
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org.newdawn.slick.opengl</FONT>
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<BR>
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Interface Texture</H2>
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||||
<DL>
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||||
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../org/newdawn/slick/opengl/DeferredTexture.html" title="class in org.newdawn.slick.opengl">DeferredTexture</A>, <A HREF="../../../../org/newdawn/slick/opengl/TextureImpl.html" title="class in org.newdawn.slick.opengl">TextureImpl</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public interface <B>Texture</B></DL>
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</PRE>
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||||
<P>
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The description of a texture loaded by the TextureLoader utility
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<P>
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||||
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||||
<P>
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||||
<DL>
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||||
<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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||||
</DL>
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||||
<HR>
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||||
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||||
<P>
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||||
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||||
<!-- ========== METHOD SUMMARY =========== -->
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||||
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||||
<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#bind()">bind</A></B>()</CODE>
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||||
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||||
<BR>
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||||
Bind the GL context to a texture</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> float</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getHeight()">getHeight</A></B>()</CODE>
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||||
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||||
<BR>
|
||||
Get the height of the physical texture</TD>
|
||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> int</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getImageHeight()">getImageHeight</A></B>()</CODE>
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||||
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||||
<BR>
|
||||
Get the height of the original image</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getImageWidth()">getImageWidth</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the width of the original image</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> byte[]</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureData()">getTextureData</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the pixel data from the card for this texture</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureHeight()">getTextureHeight</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the height of the actual texture</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureID()">getTextureID</A></B>()</CODE>
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||||
|
||||
<BR>
|
||||
Get the OpenGL texture ID for this texture</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> java.lang.String</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureRef()">getTextureRef</A></B>()</CODE>
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||||
|
||||
<BR>
|
||||
Get the reference from which this texture was loaded</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> int</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getTextureWidth()">getTextureWidth</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the width of the actual texture</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> float</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#getWidth()">getWidth</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the width of the physical texture</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#hasAlpha()">hasAlpha</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if the texture has alpha</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#release()">release</A></B>()</CODE>
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||||
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||||
<BR>
|
||||
Destroy the texture reference</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/opengl/Texture.html#setTextureFilter(int)">setTextureFilter</A></B>(int textureFilter)</CODE>
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||||
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||||
<BR>
|
||||
Apply a given texture filter to the texture</TD>
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||||
</TR>
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||||
</TABLE>
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||||
|
||||
<P>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
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||||
</TR>
|
||||
</TABLE>
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||||
|
||||
<A NAME="hasAlpha()"><!-- --></A><H3>
|
||||
hasAlpha</H3>
|
||||
<PRE>
|
||||
boolean <B>hasAlpha</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Check if the texture has alpha
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the texture has alpha</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getTextureRef()"><!-- --></A><H3>
|
||||
getTextureRef</H3>
|
||||
<PRE>
|
||||
java.lang.String <B>getTextureRef</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the reference from which this texture was loaded
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The reference from which this texture was loaded</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="bind()"><!-- --></A><H3>
|
||||
bind</H3>
|
||||
<PRE>
|
||||
void <B>bind</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Bind the GL context to a texture
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getImageHeight()"><!-- --></A><H3>
|
||||
getImageHeight</H3>
|
||||
<PRE>
|
||||
int <B>getImageHeight</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the height of the original image
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The height of the original image</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getImageWidth()"><!-- --></A><H3>
|
||||
getImageWidth</H3>
|
||||
<PRE>
|
||||
int <B>getImageWidth</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the width of the original image
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The width of the original image</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getHeight()"><!-- --></A><H3>
|
||||
getHeight</H3>
|
||||
<PRE>
|
||||
float <B>getHeight</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the height of the physical texture
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The height of physical texture</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getWidth()"><!-- --></A><H3>
|
||||
getWidth</H3>
|
||||
<PRE>
|
||||
float <B>getWidth</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the width of the physical texture
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The width of physical texture</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getTextureHeight()"><!-- --></A><H3>
|
||||
getTextureHeight</H3>
|
||||
<PRE>
|
||||
int <B>getTextureHeight</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the height of the actual texture
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The height of the actual texture</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getTextureWidth()"><!-- --></A><H3>
|
||||
getTextureWidth</H3>
|
||||
<PRE>
|
||||
int <B>getTextureWidth</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the width of the actual texture
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The width of the actual texture</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="release()"><!-- --></A><H3>
|
||||
release</H3>
|
||||
<PRE>
|
||||
void <B>release</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Destroy the texture reference
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getTextureID()"><!-- --></A><H3>
|
||||
getTextureID</H3>
|
||||
<PRE>
|
||||
int <B>getTextureID</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the OpenGL texture ID for this texture
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The OpenGL texture ID</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getTextureData()"><!-- --></A><H3>
|
||||
getTextureData</H3>
|
||||
<PRE>
|
||||
byte[] <B>getTextureData</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the pixel data from the card for this texture
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The texture data from the card for this texture</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="setTextureFilter(int)"><!-- --></A><H3>
|
||||
setTextureFilter</H3>
|
||||
<PRE>
|
||||
void <B>setTextureFilter</B>(int textureFilter)</PRE>
|
||||
<DL>
|
||||
<DD>Apply a given texture filter to the texture
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>textureFilter</CODE> - The texture filter to apply (GL_LINEAR, GL_NEAREST, etc..)</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
|
||||
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|
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|
||||
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