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FireEmitter (Slick - The 2D Library)
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org.newdawn.slick.particles.effects</FONT>
<BR>
Class FireEmitter</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.particles.effects.FireEmitter</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>FireEmitter</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></DL>
</PRE>
<P>
A stock effect for fire usin the particle system
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#FireEmitter()">FireEmitter</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a default fire effect at 0,0</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#FireEmitter(int, int)">FireEmitter</A></B>(int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a default fire effect at x,y</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#FireEmitter(int, int, float)">FireEmitter</A></B>(int&nbsp;x,
int&nbsp;y,
float&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a default fire effect at x,y</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#completed()">completed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this emitter has completed it's cycle</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../org/newdawn/slick/Image.html" title="class in org.newdawn.slick">Image</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#getImage()">getImage</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the image to draw for each particle</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#isEnabled()">isEnabled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if the emitter is enabled</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#isOriented()">isOriented</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if the particles produced should maintain orientation</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#resetState()">resetState</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Clear the state of emitter back to default</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#setEnabled(boolean)">setEnabled</A></B>(boolean&nbsp;enabled)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate whether the emitter should be enabled</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#update(org.newdawn.slick.particles.ParticleSystem, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>&nbsp;system,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the emitter, produce any particles required by requesting
them from the particle system provided.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)">updateParticle</A></B>(<A HREF="../../../../../org/newdawn/slick/particles/Particle.html" title="class in org.newdawn.slick.particles">Particle</A>&nbsp;particle,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update a single particle that this emitter produced</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#useAdditive()">useAdditive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this emitter should use additive blending</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#usePoints(org.newdawn.slick.particles.ParticleSystem)">usePoints</A></B>(<A HREF="../../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>&nbsp;system)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this emitter should use points based on it's own settings
and those of the particle system</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html#wrapUp()">wrapUp</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Wrap up the particle emitter.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="FireEmitter()"><!-- --></A><H3>
FireEmitter</H3>
<PRE>
public <B>FireEmitter</B>()</PRE>
<DL>
<DD>Create a default fire effect at 0,0
<P>
</DL>
<HR>
<A NAME="FireEmitter(int, int)"><!-- --></A><H3>
FireEmitter</H3>
<PRE>
public <B>FireEmitter</B>(int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD>Create a default fire effect at x,y
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate of the fire effect<DD><CODE>y</CODE> - The y coordinate of the fire effect</DL>
</DL>
<HR>
<A NAME="FireEmitter(int, int, float)"><!-- --></A><H3>
FireEmitter</H3>
<PRE>
public <B>FireEmitter</B>(int&nbsp;x,
int&nbsp;y,
float&nbsp;size)</PRE>
<DL>
<DD>Create a default fire effect at x,y
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>x</CODE> - The x coordinate of the fire effect<DD><CODE>y</CODE> - The y coordinate of the fire effect<DD><CODE>size</CODE> - The size of the particle being pumped out</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="update(org.newdawn.slick.particles.ParticleSystem, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>&nbsp;system,
int&nbsp;delta)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#update(org.newdawn.slick.particles.ParticleSystem, int)">ParticleEmitter</A></CODE></B></DD>
<DD>Update the emitter, produce any particles required by requesting
them from the particle system provided.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#update(org.newdawn.slick.particles.ParticleSystem, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>system</CODE> - The particle system used to create particles<DD><CODE>delta</CODE> - The amount of time in milliseconds since last emitter update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#update(org.newdawn.slick.particles.ParticleSystem, int)"><CODE>ParticleEmitter.update(org.newdawn.slick.particles.ParticleSystem, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="updateParticle(org.newdawn.slick.particles.Particle, int)"><!-- --></A><H3>
updateParticle</H3>
<PRE>
public void <B>updateParticle</B>(<A HREF="../../../../../org/newdawn/slick/particles/Particle.html" title="class in org.newdawn.slick.particles">Particle</A>&nbsp;particle,
int&nbsp;delta)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)">ParticleEmitter</A></CODE></B></DD>
<DD>Update a single particle that this emitter produced
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)">updateParticle</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>particle</CODE> - The particle to be updated<DD><CODE>delta</CODE> - The amount of time in millisecond since last particle update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)"><CODE>ParticleEmitter.updateParticle(org.newdawn.slick.particles.Particle, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isEnabled()"><!-- --></A><H3>
isEnabled</H3>
<PRE>
public boolean <B>isEnabled</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#isEnabled()">ParticleEmitter</A></CODE></B></DD>
<DD>Check if the emitter is enabled
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#isEnabled()">isEnabled</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the emitter is enabled<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#isEnabled()"><CODE>ParticleEmitter.isEnabled()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="setEnabled(boolean)"><!-- --></A><H3>
setEnabled</H3>
<PRE>
public void <B>setEnabled</B>(boolean&nbsp;enabled)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#setEnabled(boolean)">ParticleEmitter</A></CODE></B></DD>
<DD>Indicate whether the emitter should be enabled
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#setEnabled(boolean)">setEnabled</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>enabled</CODE> - True if the emitter should be enabled<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#setEnabled(boolean)"><CODE>ParticleEmitter.setEnabled(boolean)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="completed()"><!-- --></A><H3>
completed</H3>
<PRE>
public boolean <B>completed</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#completed()">ParticleEmitter</A></CODE></B></DD>
<DD>Check if this emitter has completed it's cycle
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#completed()">completed</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the emitter has completed it's cycle<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#completed()"><CODE>ParticleEmitter.completed()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="useAdditive()"><!-- --></A><H3>
useAdditive</H3>
<PRE>
public boolean <B>useAdditive</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#useAdditive()">ParticleEmitter</A></CODE></B></DD>
<DD>Check if this emitter should use additive blending
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#useAdditive()">useAdditive</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the emitter should use the right blending<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#useAdditive()"><CODE>ParticleEmitter.useAdditive()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getImage()"><!-- --></A><H3>
getImage</H3>
<PRE>
public <A HREF="../../../../../org/newdawn/slick/Image.html" title="class in org.newdawn.slick">Image</A> <B>getImage</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#getImage()">ParticleEmitter</A></CODE></B></DD>
<DD>Get the image to draw for each particle
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#getImage()">getImage</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>The image to draw for each particle<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#getImage()"><CODE>ParticleEmitter.getImage()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="usePoints(org.newdawn.slick.particles.ParticleSystem)"><!-- --></A><H3>
usePoints</H3>
<PRE>
public boolean <B>usePoints</B>(<A HREF="../../../../../org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>&nbsp;system)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#usePoints(org.newdawn.slick.particles.ParticleSystem)">ParticleEmitter</A></CODE></B></DD>
<DD>Check if this emitter should use points based on it's own settings
and those of the particle system
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#usePoints(org.newdawn.slick.particles.ParticleSystem)">usePoints</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>system</CODE> - The particle system to cross check agianst
<DT><B>Returns:</B><DD>True if we should use points<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#usePoints(org.newdawn.slick.particles.ParticleSystem)"><CODE>ParticleEmitter.usePoints(org.newdawn.slick.particles.ParticleSystem)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isOriented()"><!-- --></A><H3>
isOriented</H3>
<PRE>
public boolean <B>isOriented</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#isOriented()">ParticleEmitter</A></CODE></B></DD>
<DD>Check if the particles produced should maintain orientation
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#isOriented()">isOriented</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the particles produced should maintain orientation<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#isOriented()"><CODE>ParticleEmitter.isOriented()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="wrapUp()"><!-- --></A><H3>
wrapUp</H3>
<PRE>
public void <B>wrapUp</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#wrapUp()">ParticleEmitter</A></CODE></B></DD>
<DD>Wrap up the particle emitter. This means the emitter will no longer produce
particles and will be marked as completed once the particles have expired
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#wrapUp()">wrapUp</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#wrapUp()"><CODE>ParticleEmitter.wrapUp()</CODE></A></DL>
</DD>
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<HR>
<A NAME="resetState()"><!-- --></A><H3>
resetState</H3>
<PRE>
public void <B>resetState</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#resetState()">ParticleEmitter</A></CODE></B></DD>
<DD>Clear the state of emitter back to default
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#resetState()">resetState</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html" title="interface in org.newdawn.slick.particles">ParticleEmitter</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/particles/ParticleEmitter.html#resetState()"><CODE>ParticleEmitter.resetState()</CODE></A></DL>
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<B>Uses of Class<br>org.newdawn.slick.particles.effects.FireEmitter</B></H2>
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No usage of org.newdawn.slick.particles.effects.FireEmitter
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Package org.newdawn.slick.particles.effects
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This package should contain stock effects for simple particle systems.
<P>
<B>See:</B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<A HREF="#package_description"><B>Description</B></A>
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/particles/effects/FireEmitter.html" title="class in org.newdawn.slick.particles.effects">FireEmitter</A></B></TD>
<TD>A stock effect for fire usin the particle system</TD>
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&nbsp;
<P>
<A NAME="package_description"><!-- --></A><H2>
Package org.newdawn.slick.particles.effects Description
</H2>
<P>
This package should contain stock effects for simple particle systems.
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