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First commit
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Uses of Class org.newdawn.slick.state.BasicGameState (Slick - The 2D Library)
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<TD><A HREF="#org.newdawn.slick.tests.states"><B>org.newdawn.slick.tests.states</B></A></TD>
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<TD>States for the StateBasedGameTest </TD>
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<A NAME="org.newdawn.slick.tests.states"><!-- --></A>
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Uses of <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A> in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A> in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html" title="class in org.newdawn.slick.tests.states">TestState1</A></B></CODE>
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||||
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||||
<BR>
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A simple test state to display a message describing the test</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html" title="class in org.newdawn.slick.tests.states">TestState2</A></B></CODE>
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||||
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||||
<BR>
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A simple test state to display an image and rotate it</TD>
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||||
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html" title="class in org.newdawn.slick.tests.states">TestState3</A></B></CODE>
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<BR>
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A simple test state to display an image and rotate it</TD>
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</TR>
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||||
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392
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Uses of Interface org.newdawn.slick.state.GameState (Slick - The 2D Library)
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||||
<B>Uses of Interface<br>org.newdawn.slick.state.GameState</B></H2>
|
||||
</CENTER>
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||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
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||||
Packages that use <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
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||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
|
||||
<TD>State based games allow the game to be broken down into the different activities the player may
|
||||
take part in, for instance menu, highscores, play and credits. </TD>
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||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD><A HREF="#org.newdawn.slick.tests.states"><B>org.newdawn.slick.tests.states</B></A></TD>
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||||
<TD>States for the StateBasedGameTest </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.state"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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||||
Uses of <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> that implement <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
|
||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> class</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></B></CODE>
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||||
|
||||
<BR>
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||||
A simple state used an adapter so we don't have to implement all the event methods
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||||
every time.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> that return <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
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||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html#getCurrentState()">getCurrentState</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the state the game is currently in</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html#getState(int)">getState</A></B>(int id)</CODE>
|
||||
|
||||
<BR>
|
||||
Get a state based on it's identifier</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html#addState(org.newdawn.slick.state.GameState)">addState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> state)</CODE>
|
||||
|
||||
<BR>
|
||||
Add a state to the game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>VerticalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>Transition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>SelectTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>RotateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>HorizontalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>FadeOutTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>FadeInTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>EmptyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>BlobbyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#CrossStateTransition(org.newdawn.slick.state.GameState)">CrossStateTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a cross state transitions</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.tests.states"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A> that implement <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html" title="class in org.newdawn.slick.tests.states">TestState1</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A simple test state to display a message describing the test</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html" title="class in org.newdawn.slick.tests.states">TestState2</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A simple test state to display an image and rotate it</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html" title="class in org.newdawn.slick.tests.states">TestState3</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A simple test state to display an image and rotate it</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
|
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
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Uses of Class org.newdawn.slick.state.StateBasedGame (Slick - The 2D Library)
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<META NAME="date" CONTENT="2013-06-03">
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<!-- ========= END OF TOP NAVBAR ========= -->
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<HR>
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||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.StateBasedGame</B></H2>
|
||||
</CENTER>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
|
||||
<TD>State based games allow the game to be broken down into the different activities the player may
|
||||
take part in, for instance menu, highscores, play and credits. </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
|
||||
<TD>Tests for the facilities provided by the library. </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.tests.states"><B>org.newdawn.slick.tests.states</B></A></TD>
|
||||
<TD>States for the StateBasedGameTest </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.state"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that we've entered this game state</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>BasicGameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that we're leaving this game state</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>BasicGameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render this state to the game's graphics context</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>GameState.</B><B><A HREF="../../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the state's logic based on the amount of time thats passed</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>VerticalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>Transition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>SelectTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>RotateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>HorizontalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>FadeOutTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>FadeInTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>EmptyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>BlobbyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that the transition is has just rendered the second state is the cross
|
||||
transition.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>VerticalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>Transition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>SelectTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>RotateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>HorizontalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>FadeOutTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>FadeInTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>EmptyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>BlobbyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderFirstState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderFirstState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that the transition is about to render the first state is the cross
|
||||
transition.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that the transition is about to render the second state is the cross
|
||||
transition.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>VerticalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>Transition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>SelectTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>RotateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>HorizontalSplitTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>FadeOutTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>FadeInTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>EmptyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CrossStateTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>BlobbyTransition.</B><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
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<P>
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<A NAME="org.newdawn.slick.tests"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></FONT></TH>
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||||
</TR>
|
||||
</TABLE>
|
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||||
<P>
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||||
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/StateBasedTest.html" title="class in org.newdawn.slick.tests">StateBasedTest</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A test for the multi-state based functionality</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/TransitionTest.html" title="class in org.newdawn.slick.tests">TransitionTest</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A test to view the different transitions that are currently implemented</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.tests.states"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
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||||
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||||
<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/newdawn/slick/tests/states/package-summary.html">org.newdawn.slick.tests.states</A> with parameters of type <A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState3.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState2.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState1.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState3.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState2.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState1.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState3.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState2.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TestState1.</B><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
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