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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:32 BST 2013 -->
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BlobbyTransition (Slick - The 2D Library)
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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org.newdawn.slick.state.transition</FONT>
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<BR>
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Class BlobbyTransition</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.BlobbyTransition</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
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</DL>
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<HR>
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<DL>
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<DT><PRE>public class <B>BlobbyTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
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</PRE>
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<P>
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A transition that causes the previous state to rotate and scale down into
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the new state.
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This is an enter transition
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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<DD>kevin</DD>
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</DL>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#GL">GL</A></B></CODE>
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<BR>
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The renderer to use for all GL operations</TD>
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</TR>
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</TABLE>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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||||
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||||
<A NAME="constructor_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#BlobbyTransition()">BlobbyTransition</A></B>()</CODE>
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<BR>
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Create a new transition</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#BlobbyTransition(org.newdawn.slick.Color)">BlobbyTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</CODE>
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<BR>
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Create a new transition</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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||||
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||||
<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
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<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
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<BR>
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Initialise the transition</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#isComplete()">isComplete</A></B>()</CODE>
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||||
<BR>
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||||
Check if this transtion has been completed</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
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<BR>
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Render the transition over the existing state rendering</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
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||||
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<BR>
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||||
Render the transition before the existing state rendering</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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||||
int delta)</CODE>
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||||
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||||
<BR>
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||||
Update the transition.</TD>
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||||
</TR>
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||||
</TABLE>
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||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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||||
</TR>
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||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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||||
<B>Field Detail</B></FONT></TH>
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||||
</TR>
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||||
</TABLE>
|
||||
|
||||
<A NAME="GL"><!-- --></A><H3>
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||||
GL</H3>
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||||
<PRE>
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||||
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
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<DL>
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<DD>The renderer to use for all GL operations
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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||||
<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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||||
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||||
<A NAME="BlobbyTransition()"><!-- --></A><H3>
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||||
BlobbyTransition</H3>
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||||
<PRE>
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||||
public <B>BlobbyTransition</B>()</PRE>
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||||
<DL>
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||||
<DD>Create a new transition
|
||||
<P>
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||||
</DL>
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||||
<HR>
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||||
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||||
<A NAME="BlobbyTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
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||||
BlobbyTransition</H3>
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||||
<PRE>
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||||
public <B>BlobbyTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</PRE>
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||||
<DL>
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||||
<DD>Create a new transition
|
||||
<P>
|
||||
<DL>
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||||
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
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||||
</DL>
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||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
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||||
<A NAME="method_detail"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
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||||
init</H3>
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||||
<PRE>
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||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
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||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
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||||
<DL>
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||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
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||||
<DD>Initialise the transition
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<P>
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||||
<DD><DL>
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||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
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||||
</DD>
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||||
<DD><DL>
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||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
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</DD>
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||||
</DL>
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||||
<HR>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
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||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
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||||
<DD>Check if this transtion has been completed
|
||||
<P>
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||||
<DD><DL>
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||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
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||||
</DD>
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||||
<DD><DL>
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||||
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||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
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||||
</DD>
|
||||
</DL>
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||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
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||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
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||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
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PREV CLASS
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:32 BST 2013 -->
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CombinedTransition (Slick - The 2D Library)
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<META NAME="date" CONTENT="2013-06-03">
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
|
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<FONT SIZE="-1">
|
||||
org.newdawn.slick.state.transition</FONT>
|
||||
<BR>
|
||||
Class CombinedTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.CombinedTransition</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>CombinedTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A transition thats built of a set of other transitions which are chained
|
||||
together to build the overall effect.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#CombinedTransition()">CombinedTransition</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Create an empty transition</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#addTransition(org.newdawn.slick.state.transition.Transition)">addTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> t)</CODE>
|
||||
|
||||
<BR>
|
||||
Add a transition to the list that will be combined to form
|
||||
the final transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="CombinedTransition()"><!-- --></A><H3>
|
||||
CombinedTransition</H3>
|
||||
<PRE>
|
||||
public <B>CombinedTransition</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Create an empty transition
|
||||
<P>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="addTransition(org.newdawn.slick.state.transition.Transition)"><!-- --></A><H3>
|
||||
addTransition</H3>
|
||||
<PRE>
|
||||
public void <B>addTransition</B>(<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> t)</PRE>
|
||||
<DL>
|
||||
<DD>Add a transition to the list that will be combined to form
|
||||
the final transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>t</CODE> - The transition to add</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
|
||||
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|
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<A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
|
||||
<A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><B>NEXT CLASS</B></A></FONT></TD>
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CrossStateTransition (Slick - The 2D Library)
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<META NAME="date" CONTENT="2013-06-03">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/CrossStateTransition.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD>
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<A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
|
||||
<FONT SIZE="-1">
|
||||
org.newdawn.slick.state.transition</FONT>
|
||||
<BR>
|
||||
Class CrossStateTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.CrossStateTransition</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public abstract class <B>CrossStateTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A transition that will combine two states into one effect. The first state is
|
||||
the one we're transitioning from. The second state is specified in the constructor.
|
||||
|
||||
By default one state will simply be rendered over the other. Subclass this transition
|
||||
overriding the preRenderFirstState and preRenderSecondState to setup the rendering
|
||||
for each state (alpha or what ever). Note that it's also possible to use the
|
||||
postRenderSecondState method to clean up your OpenGL setup.
|
||||
|
||||
So these methods are called like so:
|
||||
|
||||
preRenderFirstState()
|
||||
= the first state is rendered
|
||||
preRenderSecondState()
|
||||
= the second state is rendered
|
||||
postRenderSecondState()
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#CrossStateTransition(org.newdawn.slick.state.GameState)">CrossStateTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a cross state transitions</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>abstract boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that the transition is has just rendered the second state is the cross
|
||||
transition.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderFirstState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderFirstState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that the transition is about to render the first state is the cross
|
||||
transition.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that the transition is about to render the second state is the cross
|
||||
transition.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_org.newdawn.slick.state.transition.Transition"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="CrossStateTransition(org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
CrossStateTransition</H3>
|
||||
<PRE>
|
||||
public <B>CrossStateTransition</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD>Create a cross state transitions
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>secondState</CODE> - The secondary state with combining with the
|
||||
source state.</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public abstract boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRenderFirstState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRenderFirstState</H3>
|
||||
<PRE>
|
||||
public void <B>preRenderFirstState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD>Notification that the transition is about to render the first state is the cross
|
||||
transition.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRenderSecondState</H3>
|
||||
<PRE>
|
||||
public void <B>preRenderSecondState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD>Notification that the transition is about to render the second state is the cross
|
||||
transition.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRenderSecondState</H3>
|
||||
<PRE>
|
||||
public void <B>postRenderSecondState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD>Notification that the transition is has just rendered the second state is the cross
|
||||
transition.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
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<A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
|
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<A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition"><B>NEXT CLASS</B></A></FONT></TD>
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
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</HTML>
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@@ -0,0 +1,394 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:32 BST 2013 -->
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<TITLE>
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EmptyTransition (Slick - The 2D Library)
|
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<META NAME="date" CONTENT="2013-06-03">
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<A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
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<A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition"><B>NEXT CLASS</B></A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
|
||||
<FONT SIZE="-1">
|
||||
org.newdawn.slick.state.transition</FONT>
|
||||
<BR>
|
||||
Class EmptyTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.EmptyTransition</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>EmptyTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A transition that has no effect and instantly finishes. Used as a utility for the people
|
||||
not using transitions
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#EmptyTransition()">EmptyTransition</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
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|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="EmptyTransition()"><!-- --></A><H3>
|
||||
EmptyTransition</H3>
|
||||
<PRE>
|
||||
public <B>EmptyTransition</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
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FadeInTransition (Slick - The 2D Library)
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</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_top"></A>
|
||||
<!-- ========= END OF TOP NAVBAR ========= -->
|
||||
|
||||
<HR>
|
||||
<!-- ======== START OF CLASS DATA ======== -->
|
||||
<H2>
|
||||
<FONT SIZE="-1">
|
||||
org.newdawn.slick.state.transition</FONT>
|
||||
<BR>
|
||||
Class FadeInTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.FadeInTransition</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>FadeInTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A transition to fade in from a given colour
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition()">FadeInTransition</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new fade in transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition(org.newdawn.slick.Color)">FadeInTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> color)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new fade in transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition(org.newdawn.slick.Color, int)">FadeInTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> color,
|
||||
int fadeTime)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new fade in transition</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="FadeInTransition()"><!-- --></A><H3>
|
||||
FadeInTransition</H3>
|
||||
<PRE>
|
||||
public <B>FadeInTransition</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Create a new fade in transition
|
||||
<P>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="FadeInTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
|
||||
FadeInTransition</H3>
|
||||
<PRE>
|
||||
public <B>FadeInTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> color)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new fade in transition
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade in from</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="FadeInTransition(org.newdawn.slick.Color, int)"><!-- --></A><H3>
|
||||
FadeInTransition</H3>
|
||||
<PRE>
|
||||
public <B>FadeInTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> color,
|
||||
int fadeTime)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new fade in transition
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade in from<DD><CODE>fadeTime</CODE> - The time it takes for the fade to occur</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
|
||||
<HR>
|
||||
|
||||
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/FadeInTransition.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD>
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FadeOutTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Class FadeOutTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.FadeOutTransition</B>
|
||||
</PRE>
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||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
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||||
<DL>
|
||||
<DT><PRE>public class <B>FadeOutTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A transition to fade out to a given colour
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
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||||
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||||
<P>
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||||
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||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
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<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition()">FadeOutTransition</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new fade out transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition(org.newdawn.slick.Color)">FadeOutTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> color)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new fade out transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition(org.newdawn.slick.Color, int)">FadeOutTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> color,
|
||||
int fadeTime)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new fade out transition</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
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||||
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<B>Method Summary</B></FONT></TH>
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||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="FadeOutTransition()"><!-- --></A><H3>
|
||||
FadeOutTransition</H3>
|
||||
<PRE>
|
||||
public <B>FadeOutTransition</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Create a new fade out transition
|
||||
<P>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="FadeOutTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
|
||||
FadeOutTransition</H3>
|
||||
<PRE>
|
||||
public <B>FadeOutTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> color)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new fade out transition
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade out to</DL>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="FadeOutTransition(org.newdawn.slick.Color, int)"><!-- --></A><H3>
|
||||
FadeOutTransition</H3>
|
||||
<PRE>
|
||||
public <B>FadeOutTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> color,
|
||||
int fadeTime)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new fade out transition
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade out to<DD><CODE>fadeTime</CODE> - The time it takes the fade to occur</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
|
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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<A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
|
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<A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
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</HTML>
|
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@@ -0,0 +1,454 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!--NewPage-->
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:32 BST 2013 -->
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<TITLE>
|
||||
HorizontalSplitTransition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
|
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<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">
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parent.document.title="HorizontalSplitTransition (Slick - The 2D Library)";
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/HorizontalSplitTransition.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD>
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<A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
|
||||
<FONT SIZE="-1">
|
||||
org.newdawn.slick.state.transition</FONT>
|
||||
<BR>
|
||||
Class HorizontalSplitTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.HorizontalSplitTransition</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>HorizontalSplitTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
Horitzonal split transition that causes the previous state to split horizontally
|
||||
revealing the new state underneath.
|
||||
|
||||
This state is an enter transition.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
<!-- =========== FIELD SUMMARY =========== -->
|
||||
|
||||
<A NAME="field_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Field Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#GL">GL</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The renderer to use for all GL operations</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#HorizontalSplitTransition()">HorizontalSplitTransition</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#HorizontalSplitTransition(org.newdawn.slick.Color)">HorizontalSplitTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new transition</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="GL"><!-- --></A><H3>
|
||||
GL</H3>
|
||||
<PRE>
|
||||
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
|
||||
<DL>
|
||||
<DD>The renderer to use for all GL operations
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="HorizontalSplitTransition()"><!-- --></A><H3>
|
||||
HorizontalSplitTransition</H3>
|
||||
<PRE>
|
||||
public <B>HorizontalSplitTransition</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Create a new transition
|
||||
<P>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="HorizontalSplitTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
|
||||
HorizontalSplitTransition</H3>
|
||||
<PRE>
|
||||
public <B>HorizontalSplitTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new transition
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
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||||
<A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
|
||||
<A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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@@ -0,0 +1,416 @@
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:32 BST 2013 -->
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RotateTransition (Slick - The 2D Library)
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<META NAME="date" CONTENT="2013-06-03">
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<A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
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<A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<H2>
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||||
org.newdawn.slick.state.transition</FONT>
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||||
<BR>
|
||||
Class RotateTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.RotateTransition</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>RotateTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A transition that causes the previous state to rotate and scale down into
|
||||
the new state.
|
||||
|
||||
This is an enter transition
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#RotateTransition()">RotateTransition</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#RotateTransition(org.newdawn.slick.Color)">RotateTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new transition</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="RotateTransition()"><!-- --></A><H3>
|
||||
RotateTransition</H3>
|
||||
<PRE>
|
||||
public <B>RotateTransition</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Create a new transition
|
||||
<P>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="RotateTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
|
||||
RotateTransition</H3>
|
||||
<PRE>
|
||||
public <B>RotateTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new transition
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
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|
||||
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SelectTransition (Slick - The 2D Library)
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
|
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<FONT SIZE="-1">
|
||||
org.newdawn.slick.state.transition</FONT>
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||||
<BR>
|
||||
Class SelectTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.SelectTransition</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>SelectTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A transition that moves to the next as though it was selected by some background menu. Note
|
||||
this transition is provided as an example more than intended for use. The values contained
|
||||
are designed for 800x600 resolution.
|
||||
|
||||
This is an enter transition
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
<!-- =========== FIELD SUMMARY =========== -->
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||||
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||||
<A NAME="field_summary"><!-- --></A>
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||||
<B>Field Summary</B></FONT></TH>
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|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#GL">GL</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The renderer to use for all GL operations</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
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||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#SelectTransition()">SelectTransition</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#SelectTransition(org.newdawn.slick.Color)">SelectTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new transition</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
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|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="GL"><!-- --></A><H3>
|
||||
GL</H3>
|
||||
<PRE>
|
||||
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
|
||||
<DL>
|
||||
<DD>The renderer to use for all GL operations
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="SelectTransition()"><!-- --></A><H3>
|
||||
SelectTransition</H3>
|
||||
<PRE>
|
||||
public <B>SelectTransition</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Create a new transition
|
||||
<P>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="SelectTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
|
||||
SelectTransition</H3>
|
||||
<PRE>
|
||||
public <B>SelectTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new transition
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
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|
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<A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
|
||||
<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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327
lib/javadoc/org/newdawn/slick/state/transition/Transition.html
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327
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Normal file
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Transition (Slick - The 2D Library)
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<META NAME="date" CONTENT="2013-06-03">
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<A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition"><B>PREV CLASS</B></A>
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DETAIL: FIELD | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
|
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<H2>
|
||||
<FONT SIZE="-1">
|
||||
org.newdawn.slick.state.transition</FONT>
|
||||
<BR>
|
||||
Interface Transition</H2>
|
||||
<DL>
|
||||
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition">FadeOutTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public interface <B>Transition</B></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A transition between two game states
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
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VerticalSplitTransition (Slick - The 2D Library)
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<TR>
|
||||
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
|
||||
SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
|
||||
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
|
||||
DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<!-- ======== START OF CLASS DATA ======== -->
|
||||
<H2>
|
||||
<FONT SIZE="-1">
|
||||
org.newdawn.slick.state.transition</FONT>
|
||||
<BR>
|
||||
Class VerticalSplitTransition</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.VerticalSplitTransition</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>VerticalSplitTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
Vertical split transition that causes the previous state to split vertically
|
||||
revealing the new state underneath.
|
||||
|
||||
This state is an enter transition.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
<!-- =========== FIELD SUMMARY =========== -->
|
||||
|
||||
<A NAME="field_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Field Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#GL">GL</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The renderer to use for all GL operations</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#VerticalSplitTransition()">VerticalSplitTransition</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#VerticalSplitTransition(org.newdawn.slick.Color)">VerticalSplitTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</CODE>
|
||||
|
||||
<BR>
|
||||
Create a new transition</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the transition</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#isComplete()">isComplete</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Check if this transtion has been completed</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition over the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render the transition before the existing state rendering</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the transition.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="GL"><!-- --></A><H3>
|
||||
GL</H3>
|
||||
<PRE>
|
||||
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
|
||||
<DL>
|
||||
<DD>The renderer to use for all GL operations
|
||||
<P>
|
||||
<DL>
|
||||
</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="VerticalSplitTransition()"><!-- --></A><H3>
|
||||
VerticalSplitTransition</H3>
|
||||
<PRE>
|
||||
public <B>VerticalSplitTransition</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Create a new transition
|
||||
<P>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="VerticalSplitTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
|
||||
VerticalSplitTransition</H3>
|
||||
<PRE>
|
||||
public <B>VerticalSplitTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A> background)</PRE>
|
||||
<DL>
|
||||
<DD>Create a new transition
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> firstState,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A> secondState)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
|
||||
<DD>Initialise the transition
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isComplete()"><!-- --></A><H3>
|
||||
isComplete</H3>
|
||||
<PRE>
|
||||
public boolean <B>isComplete</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
|
||||
<DD>Check if this transtion has been completed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
postRender</H3>
|
||||
<PRE>
|
||||
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition over the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
preRender</H3>
|
||||
<PRE>
|
||||
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
|
||||
<DD>Render the transition before the existing state rendering
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
int delta)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
|
||||
<DD>Update the transition. Cause what ever happens in the transition to happen
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
|
||||
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|
||||
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|
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Uses of Class org.newdawn.slick.state.transition.BlobbyTransition (Slick - The 2D Library)
|
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PREV
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useCombinedTransition.html" target="_top"><B>FRAMES</B></A>
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||||
<A HREF="CombinedTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
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//-->
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</SCRIPT>
|
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<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
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</TABLE>
|
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<A NAME="skip-navbar_bottom"></A>
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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<HR>
|
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,144 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
|
||||
<TITLE>
|
||||
Uses of Class org.newdawn.slick.state.transition.CrossStateTransition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
|
||||
|
||||
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
||||
|
||||
<SCRIPT type="text/javascript">
|
||||
function windowTitle()
|
||||
{
|
||||
if (location.href.indexOf('is-external=true') == -1) {
|
||||
parent.document.title="Uses of Class org.newdawn.slick.state.transition.CrossStateTransition (Slick - The 2D Library)";
|
||||
}
|
||||
}
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
</NOSCRIPT>
|
||||
|
||||
</HEAD>
|
||||
|
||||
<BODY BGCOLOR="white" onload="windowTitle();">
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<HR>
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||||
|
||||
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<!-- ========= START OF TOP NAVBAR ======= -->
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<A NAME="navbar_top"><!-- --></A>
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<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
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<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_top_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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|
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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||||
</EM>
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</TR>
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<TR>
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PREV
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useCrossStateTransition.html" target="_top"><B>FRAMES</B></A>
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<A HREF="CrossStateTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
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<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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}
|
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//-->
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</SCRIPT>
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<NOSCRIPT>
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<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
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||||
</NOSCRIPT>
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</FONT></TD>
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</TR>
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</TABLE>
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<A NAME="skip-navbar_top"></A>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.transition.CrossStateTransition</B></H2>
|
||||
</CENTER>
|
||||
No usage of org.newdawn.slick.state.transition.CrossStateTransition
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<A NAME="navbar_bottom"><!-- --></A>
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
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<A NAME="navbar_bottom_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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||||
</EM>
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</TD>
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</TR>
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<TR>
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PREV
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useCrossStateTransition.html" target="_top"><B>FRAMES</B></A>
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<A HREF="CrossStateTransition.html" target="_top"><B>NO FRAMES</B></A>
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<SCRIPT type="text/javascript">
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<!--
|
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if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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}
|
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//-->
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||||
</SCRIPT>
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<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
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</TABLE>
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<A NAME="skip-navbar_bottom"></A>
|
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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<HR>
|
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,144 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
|
||||
<TITLE>
|
||||
Uses of Class org.newdawn.slick.state.transition.EmptyTransition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
|
||||
|
||||
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
||||
|
||||
<SCRIPT type="text/javascript">
|
||||
function windowTitle()
|
||||
{
|
||||
if (location.href.indexOf('is-external=true') == -1) {
|
||||
parent.document.title="Uses of Class org.newdawn.slick.state.transition.EmptyTransition (Slick - The 2D Library)";
|
||||
}
|
||||
}
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
</NOSCRIPT>
|
||||
|
||||
</HEAD>
|
||||
|
||||
<BODY BGCOLOR="white" onload="windowTitle();">
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<HR>
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<!-- ========= START OF TOP NAVBAR ======= -->
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<A NAME="navbar_top"><!-- --></A>
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<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
|
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<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_top_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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</TR>
|
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</TABLE>
|
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</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
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||||
</TD>
|
||||
</TR>
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||||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
|
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useEmptyTransition.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="EmptyTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
||||
//-->
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_top"></A>
|
||||
<!-- ========= END OF TOP NAVBAR ========= -->
|
||||
|
||||
<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.transition.EmptyTransition</B></H2>
|
||||
</CENTER>
|
||||
No usage of org.newdawn.slick.state.transition.EmptyTransition
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<A NAME="navbar_bottom"><!-- --></A>
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_bottom_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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</TR>
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</TABLE>
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</TD>
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||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
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</TD>
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||||
</TR>
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<TR>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useEmptyTransition.html" target="_top"><B>FRAMES</B></A>
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<A HREF="EmptyTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
||||
//-->
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_bottom"></A>
|
||||
<!-- ======== END OF BOTTOM NAVBAR ======= -->
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||||
|
||||
<HR>
|
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,144 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
|
||||
<TITLE>
|
||||
Uses of Class org.newdawn.slick.state.transition.FadeInTransition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
|
||||
|
||||
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
||||
|
||||
<SCRIPT type="text/javascript">
|
||||
function windowTitle()
|
||||
{
|
||||
if (location.href.indexOf('is-external=true') == -1) {
|
||||
parent.document.title="Uses of Class org.newdawn.slick.state.transition.FadeInTransition (Slick - The 2D Library)";
|
||||
}
|
||||
}
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
</NOSCRIPT>
|
||||
|
||||
</HEAD>
|
||||
|
||||
<BODY BGCOLOR="white" onload="windowTitle();">
|
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<HR>
|
||||
|
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|
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<!-- ========= START OF TOP NAVBAR ======= -->
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<A NAME="navbar_top"><!-- --></A>
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<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
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||||
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
|
||||
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_top_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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||||
</TR>
|
||||
</TABLE>
|
||||
</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
|
||||
</TD>
|
||||
</TR>
|
||||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
PREV
|
||||
NEXT</FONT></TD>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeInTransition.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="FadeInTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
||||
//-->
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_top"></A>
|
||||
<!-- ========= END OF TOP NAVBAR ========= -->
|
||||
|
||||
<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.transition.FadeInTransition</B></H2>
|
||||
</CENTER>
|
||||
No usage of org.newdawn.slick.state.transition.FadeInTransition
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ======= START OF BOTTOM NAVBAR ====== -->
|
||||
<A NAME="navbar_bottom"><!-- --></A>
|
||||
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
|
||||
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
|
||||
<TR>
|
||||
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_bottom_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
|
||||
<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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||||
</TR>
|
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</TABLE>
|
||||
</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
|
||||
</TD>
|
||||
</TR>
|
||||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeInTransition.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="FadeInTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
||||
//-->
|
||||
</SCRIPT>
|
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<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_bottom"></A>
|
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
|
||||
|
||||
<HR>
|
||||
<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,144 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
|
||||
<TITLE>
|
||||
Uses of Class org.newdawn.slick.state.transition.FadeOutTransition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
|
||||
|
||||
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
||||
|
||||
<SCRIPT type="text/javascript">
|
||||
function windowTitle()
|
||||
{
|
||||
if (location.href.indexOf('is-external=true') == -1) {
|
||||
parent.document.title="Uses of Class org.newdawn.slick.state.transition.FadeOutTransition (Slick - The 2D Library)";
|
||||
}
|
||||
}
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
</NOSCRIPT>
|
||||
|
||||
</HEAD>
|
||||
|
||||
<BODY BGCOLOR="white" onload="windowTitle();">
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ========= START OF TOP NAVBAR ======= -->
|
||||
<A NAME="navbar_top"><!-- --></A>
|
||||
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
|
||||
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
|
||||
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_top_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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||||
<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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||||
</TR>
|
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</TABLE>
|
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</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
|
||||
</TD>
|
||||
</TR>
|
||||
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||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeOutTransition.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="FadeOutTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
||||
//-->
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_top"></A>
|
||||
<!-- ========= END OF TOP NAVBAR ========= -->
|
||||
|
||||
<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.transition.FadeOutTransition</B></H2>
|
||||
</CENTER>
|
||||
No usage of org.newdawn.slick.state.transition.FadeOutTransition
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ======= START OF BOTTOM NAVBAR ====== -->
|
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<A NAME="navbar_bottom"><!-- --></A>
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||||
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
|
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<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
|
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_bottom_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
|
||||
</TD>
|
||||
</TR>
|
||||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
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||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeOutTransition.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="FadeOutTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
||||
//-->
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_bottom"></A>
|
||||
<!-- ======== END OF BOTTOM NAVBAR ======= -->
|
||||
|
||||
<HR>
|
||||
<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,144 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
|
||||
<TITLE>
|
||||
Uses of Class org.newdawn.slick.state.transition.HorizontalSplitTransition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
|
||||
|
||||
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
||||
|
||||
<SCRIPT type="text/javascript">
|
||||
function windowTitle()
|
||||
{
|
||||
if (location.href.indexOf('is-external=true') == -1) {
|
||||
parent.document.title="Uses of Class org.newdawn.slick.state.transition.HorizontalSplitTransition (Slick - The 2D Library)";
|
||||
}
|
||||
}
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
</NOSCRIPT>
|
||||
|
||||
</HEAD>
|
||||
|
||||
<BODY BGCOLOR="white" onload="windowTitle();">
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ========= START OF TOP NAVBAR ======= -->
|
||||
<A NAME="navbar_top"><!-- --></A>
|
||||
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
|
||||
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
|
||||
<TR>
|
||||
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_top_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
|
||||
<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
|
||||
</TD>
|
||||
</TR>
|
||||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
PREV
|
||||
NEXT</FONT></TD>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useHorizontalSplitTransition.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="HorizontalSplitTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
||||
//-->
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_top"></A>
|
||||
<!-- ========= END OF TOP NAVBAR ========= -->
|
||||
|
||||
<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.transition.HorizontalSplitTransition</B></H2>
|
||||
</CENTER>
|
||||
No usage of org.newdawn.slick.state.transition.HorizontalSplitTransition
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ======= START OF BOTTOM NAVBAR ====== -->
|
||||
<A NAME="navbar_bottom"><!-- --></A>
|
||||
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
|
||||
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
|
||||
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_bottom_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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||||
</TR>
|
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</TABLE>
|
||||
</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
|
||||
</TD>
|
||||
</TR>
|
||||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
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PREV
|
||||
NEXT</FONT></TD>
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||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useHorizontalSplitTransition.html" target="_top"><B>FRAMES</B></A>
|
||||
<A HREF="HorizontalSplitTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
|
||||
//-->
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="skip-navbar_bottom"></A>
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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<HR>
|
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,144 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<!--NewPage-->
|
||||
<HTML>
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||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
|
||||
<TITLE>
|
||||
Uses of Class org.newdawn.slick.state.transition.RotateTransition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
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|
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<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
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||||
<SCRIPT type="text/javascript">
|
||||
function windowTitle()
|
||||
{
|
||||
if (location.href.indexOf('is-external=true') == -1) {
|
||||
parent.document.title="Uses of Class org.newdawn.slick.state.transition.RotateTransition (Slick - The 2D Library)";
|
||||
}
|
||||
}
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
</NOSCRIPT>
|
||||
|
||||
</HEAD>
|
||||
|
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<BODY BGCOLOR="white" onload="windowTitle();">
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<!-- ========= START OF TOP NAVBAR ======= -->
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<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
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<A NAME="navbar_top_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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PREV
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useRotateTransition.html" target="_top"><B>FRAMES</B></A>
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<A HREF="RotateTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
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<!--
|
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if(window==top) {
|
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document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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//-->
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<!-- ========= END OF TOP NAVBAR ========= -->
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<HR>
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<CENTER>
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<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.transition.RotateTransition</B></H2>
|
||||
</CENTER>
|
||||
No usage of org.newdawn.slick.state.transition.RotateTransition
|
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<P>
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<HR>
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<A NAME="navbar_bottom_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useRotateTransition.html" target="_top"><B>FRAMES</B></A>
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<A HREF="RotateTransition.html" target="_top"><B>NO FRAMES</B></A>
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<SCRIPT type="text/javascript">
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<!--
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if(window==top) {
|
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document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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//-->
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<NOSCRIPT>
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<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
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</NOSCRIPT>
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</FONT></TD>
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</TABLE>
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<A NAME="skip-navbar_bottom"></A>
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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<HR>
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
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</BODY>
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||||
</HTML>
|
||||
@@ -0,0 +1,144 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
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<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
|
||||
<TITLE>
|
||||
Uses of Class org.newdawn.slick.state.transition.SelectTransition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
|
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|
||||
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
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|
||||
<SCRIPT type="text/javascript">
|
||||
function windowTitle()
|
||||
{
|
||||
if (location.href.indexOf('is-external=true') == -1) {
|
||||
parent.document.title="Uses of Class org.newdawn.slick.state.transition.SelectTransition (Slick - The 2D Library)";
|
||||
}
|
||||
}
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
</NOSCRIPT>
|
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|
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</HEAD>
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<BODY BGCOLOR="white" onload="windowTitle();">
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<HR>
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<!-- ========= START OF TOP NAVBAR ======= -->
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<A NAME="navbar_top"><!-- --></A>
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<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
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<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
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<A NAME="navbar_top_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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</EM>
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</TR>
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<TR>
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PREV
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|
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useSelectTransition.html" target="_top"><B>FRAMES</B></A>
|
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<A HREF="SelectTransition.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
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<!--
|
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if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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}
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//-->
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</SCRIPT>
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<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
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</NOSCRIPT>
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</FONT></TD>
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</TABLE>
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<A NAME="skip-navbar_top"></A>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.transition.SelectTransition</B></H2>
|
||||
</CENTER>
|
||||
No usage of org.newdawn.slick.state.transition.SelectTransition
|
||||
<P>
|
||||
<HR>
|
||||
|
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
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<TR>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
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<A NAME="navbar_bottom_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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</EM>
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</TR>
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<TR>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useSelectTransition.html" target="_top"><B>FRAMES</B></A>
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<A HREF="SelectTransition.html" target="_top"><B>NO FRAMES</B></A>
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<SCRIPT type="text/javascript">
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<!--
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if(window==top) {
|
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document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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}
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//-->
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<NOSCRIPT>
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<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
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</NOSCRIPT>
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</FONT></TD>
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</TR>
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</TABLE>
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<A NAME="skip-navbar_bottom"></A>
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<!-- ======== END OF BOTTOM NAVBAR ======= -->
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<HR>
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
|
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</BODY>
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</HTML>
|
||||
@@ -0,0 +1,335 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
|
||||
<TITLE>
|
||||
Uses of Interface org.newdawn.slick.state.transition.Transition (Slick - The 2D Library)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2013-06-03">
|
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|
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<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
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||||
<SCRIPT type="text/javascript">
|
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function windowTitle()
|
||||
{
|
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if (location.href.indexOf('is-external=true') == -1) {
|
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parent.document.title="Uses of Interface org.newdawn.slick.state.transition.Transition (Slick - The 2D Library)";
|
||||
}
|
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}
|
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</SCRIPT>
|
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<NOSCRIPT>
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</NOSCRIPT>
|
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|
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</HEAD>
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<BODY BGCOLOR="white" onload="windowTitle();">
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<HR>
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<!-- ========= START OF TOP NAVBAR ======= -->
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<A NAME="navbar_top"><!-- --></A>
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<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
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<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
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<A NAME="navbar_top_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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</TR>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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</TR>
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<TR>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useTransition.html" target="_top"><B>FRAMES</B></A>
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<A HREF="Transition.html" target="_top"><B>NO FRAMES</B></A>
|
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<SCRIPT type="text/javascript">
|
||||
<!--
|
||||
if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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}
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//-->
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</SCRIPT>
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<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
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</NOSCRIPT>
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||||
</FONT></TD>
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</TR>
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</TABLE>
|
||||
<A NAME="skip-navbar_top"></A>
|
||||
<!-- ========= END OF TOP NAVBAR ========= -->
|
||||
|
||||
<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Interface<br>org.newdawn.slick.state.transition.Transition</B></H2>
|
||||
</CENTER>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
|
||||
<TD>State based games allow the game to be broken down into the different activities the player may
|
||||
take part in, for instance menu, highscores, play and credits. </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
|
||||
<TD>Tests for the facilities provided by the library. </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.state"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> with parameters of type <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../../org/newdawn/slick/state/StateBasedGame.html#enterState(int, org.newdawn.slick.state.transition.Transition, org.newdawn.slick.state.transition.Transition)">enterState</A></B>(int id,
|
||||
<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> leave,
|
||||
<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> enter)</CODE>
|
||||
|
||||
<BR>
|
||||
Enter a particular game state with the transitions provided</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> that implement <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A transition that causes the previous state to rotate and scale down into
|
||||
the new state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A transition thats built of a set of other transitions which are chained
|
||||
together to build the overall effect.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A transition that will combine two states into one effect.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A transition that has no effect and instantly finishes.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A transition to fade in from a given colour</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition">FadeOutTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A transition to fade out to a given colour</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Horitzonal split transition that causes the previous state to split horizontally
|
||||
revealing the new state underneath.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A transition that causes the previous state to rotate and scale down into
|
||||
the new state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A transition that moves to the next as though it was selected by some background menu.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Vertical split transition that causes the previous state to split vertically
|
||||
revealing the new state underneath.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#addTransition(org.newdawn.slick.state.transition.Transition)">addTransition</A></B>(<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> t)</CODE>
|
||||
|
||||
<BR>
|
||||
Add a transition to the list that will be combined to form
|
||||
the final transition</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.tests"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A> that return <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>[]</CODE></FONT></TD>
|
||||
<TD><CODE><B>TransitionTest.</B><B><A HREF="../../../../../../org/newdawn/slick/tests/TransitionTest.html#getNextTransitionPair()">getNextTransitionPair</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the next transition pair that we'lluse</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<HR>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
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<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useTransition.html" target="_top"><B>FRAMES</B></A>
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<A HREF="Transition.html" target="_top"><B>NO FRAMES</B></A>
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document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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<i>Copyright © 2006 New Dawn Software. All Rights Reserved.</i>
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</HTML>
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@@ -0,0 +1,144 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
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<TITLE>
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Uses of Class org.newdawn.slick.state.transition.VerticalSplitTransition (Slick - The 2D Library)
|
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</TITLE>
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<META NAME="date" CONTENT="2013-06-03">
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||||
<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>org.newdawn.slick.state.transition.VerticalSplitTransition</B></H2>
|
||||
</CENTER>
|
||||
No usage of org.newdawn.slick.state.transition.VerticalSplitTransition
|
||||
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|
||||
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org.newdawn.slick.state.transition (Slick - The 2D Library)
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<TR>
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|
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Interfaces</FONT>
|
||||
<FONT CLASS="FrameItemFont">
|
||||
<BR>
|
||||
<A HREF="Transition.html" title="interface in org.newdawn.slick.state.transition" target="classFrame"><I>Transition</I></A></FONT></TD>
|
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|
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||||
|
||||
<TABLE BORDER="0" WIDTH="100%" SUMMARY="">
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|
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Classes</FONT>
|
||||
<FONT CLASS="FrameItemFont">
|
||||
<BR>
|
||||
<A HREF="BlobbyTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">BlobbyTransition</A>
|
||||
<BR>
|
||||
<A HREF="CombinedTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">CombinedTransition</A>
|
||||
<BR>
|
||||
<A HREF="CrossStateTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">CrossStateTransition</A>
|
||||
<BR>
|
||||
<A HREF="EmptyTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">EmptyTransition</A>
|
||||
<BR>
|
||||
<A HREF="FadeInTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">FadeInTransition</A>
|
||||
<BR>
|
||||
<A HREF="FadeOutTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">FadeOutTransition</A>
|
||||
<BR>
|
||||
<A HREF="HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">HorizontalSplitTransition</A>
|
||||
<BR>
|
||||
<A HREF="RotateTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">RotateTransition</A>
|
||||
<BR>
|
||||
<A HREF="SelectTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">SelectTransition</A>
|
||||
<BR>
|
||||
<A HREF="VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition" target="classFrame">VerticalSplitTransition</A></FONT></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
||||
</BODY>
|
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@@ -0,0 +1,212 @@
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org.newdawn.slick.state.transition (Slick - The 2D Library)
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Package org.newdawn.slick.state.transition
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</H2>
|
||||
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Interface Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></B></TD>
|
||||
<TD>A transition between two game states</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<B>Class Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A></B></TD>
|
||||
<TD>A transition that causes the previous state to rotate and scale down into
|
||||
the new state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A></B></TD>
|
||||
<TD>A transition thats built of a set of other transitions which are chained
|
||||
together to build the overall effect.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A></B></TD>
|
||||
<TD>A transition that will combine two states into one effect.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A></B></TD>
|
||||
<TD>A transition that has no effect and instantly finishes.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A></B></TD>
|
||||
<TD>A transition to fade in from a given colour</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition">FadeOutTransition</A></B></TD>
|
||||
<TD>A transition to fade out to a given colour</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A></B></TD>
|
||||
<TD>Horitzonal split transition that causes the previous state to split horizontally
|
||||
revealing the new state underneath.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A></B></TD>
|
||||
<TD>A transition that causes the previous state to rotate and scale down into
|
||||
the new state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A></B></TD>
|
||||
<TD>A transition that moves to the next as though it was selected by some background menu.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></B></TD>
|
||||
<TD>Vertical split transition that causes the previous state to split vertically
|
||||
revealing the new state underneath.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
||||
<P>
|
||||
<DL>
|
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org.newdawn.slick.state.transition Class Hierarchy (Slick - The 2D Library)
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Interface Hierarchy
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Uses of Package org.newdawn.slick.state.transition (Slick - The 2D Library)
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|
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Packages that use <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
|
||||
<TD>State based games allow the game to be broken down into the different activities the player may
|
||||
take part in, for instance menu, highscores, play and credits. </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
|
||||
<TD> </TD>
|
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</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
|
||||
<TD>Tests for the facilities provided by the library. </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.state"><!-- --></A>
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
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Classes in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> used by <A HREF="../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../org/newdawn/slick/state/transition/class-use/Transition.html#org.newdawn.slick.state"><B>Transition</B></A></B>
|
||||
|
||||
<BR>
|
||||
A transition between two game states</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> used by <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../org/newdawn/slick/state/transition/class-use/Transition.html#org.newdawn.slick.state.transition"><B>Transition</B></A></B>
|
||||
|
||||
<BR>
|
||||
A transition between two game states</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="org.newdawn.slick.tests"><!-- --></A>
|
||||
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|
||||
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|
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Classes in <A HREF="../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> used by <A HREF="../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../org/newdawn/slick/state/transition/class-use/Transition.html#org.newdawn.slick.tests"><B>Transition</B></A></B>
|
||||
|
||||
<BR>
|
||||
A transition between two game states</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
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|
||||
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Reference in New Issue
Block a user