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BlobbyTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
<BR>
Class BlobbyTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.BlobbyTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>BlobbyTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that causes the previous state to rotate and scale down into
the new state.
This is an enter transition
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static&nbsp;<A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#BlobbyTransition()">BlobbyTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#BlobbyTransition(org.newdawn.slick.Color)">BlobbyTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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</TABLE>
<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
<DL>
<DD>The renderer to use for all GL operations
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="BlobbyTransition()"><!-- --></A><H3>
BlobbyTransition</H3>
<PRE>
public <B>BlobbyTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="BlobbyTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
BlobbyTransition</H3>
<PRE>
public <B>BlobbyTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
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CombinedTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
<BR>
Class CombinedTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.CombinedTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>CombinedTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition thats built of a set of other transitions which are chained
together to build the overall effect.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#CombinedTransition()">CombinedTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create an empty transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#addTransition(org.newdawn.slick.state.transition.Transition)">addTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a transition to the list that will be combined to form
the final transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="CombinedTransition()"><!-- --></A><H3>
CombinedTransition</H3>
<PRE>
public <B>CombinedTransition</B>()</PRE>
<DL>
<DD>Create an empty transition
<P>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="addTransition(org.newdawn.slick.state.transition.Transition)"><!-- --></A><H3>
addTransition</H3>
<PRE>
public void <B>addTransition</B>(<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;t)</PRE>
<DL>
<DD>Add a transition to the list that will be combined to form
the final transition
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>t</CODE> - The transition to add</DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
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CrossStateTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Class CrossStateTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.CrossStateTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>CrossStateTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that will combine two states into one effect. The first state is
the one we're transitioning from. The second state is specified in the constructor.
By default one state will simply be rendered over the other. Subclass this transition
overriding the preRenderFirstState and preRenderSecondState to setup the rendering
for each state (alpha or what ever). Note that it's also possible to use the
postRenderSecondState method to clean up your OpenGL setup.
So these methods are called like so:
preRenderFirstState()
= the first state is rendered
preRenderSecondState()
= the second state is rendered
postRenderSecondState()
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#CrossStateTransition(org.newdawn.slick.state.GameState)">CrossStateTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a cross state transitions</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#postRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is has just rendered the second state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderFirstState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderFirstState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is about to render the first state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#preRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRenderSecondState</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Notification that the transition is about to render the second state is the cross
transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_org.newdawn.slick.state.transition.Transition"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from interface org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="CrossStateTransition(org.newdawn.slick.state.GameState)"><!-- --></A><H3>
CrossStateTransition</H3>
<PRE>
public <B>CrossStateTransition</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD>Create a cross state transitions
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>secondState</CODE> - The secondary state with combining with the
source state.</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public abstract boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRenderFirstState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRenderFirstState</H3>
<PRE>
public void <B>preRenderFirstState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Notification that the transition is about to render the first state is the cross
transition.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
</DD>
</DL>
<HR>
<A NAME="preRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRenderSecondState</H3>
<PRE>
public void <B>preRenderSecondState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Notification that the transition is about to render the second state is the cross
transition.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
</DD>
</DL>
<HR>
<A NAME="postRenderSecondState(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRenderSecondState</H3>
<PRE>
public void <B>postRenderSecondState</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Notification that the transition is has just rendered the second state is the cross
transition.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game being rendered<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphic context used to render
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to setup the rendering state - throw for anything that goes wrong</DL>
</DD>
</DL>
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EmptyTransition (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Class EmptyTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.EmptyTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>EmptyTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that has no effect and instantly finishes. Used as a utility for the people
not using transitions
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#EmptyTransition()">EmptyTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
<A NAME="EmptyTransition()"><!-- --></A><H3>
EmptyTransition</H3>
<PRE>
public <B>EmptyTransition</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Method Detail</B></FONT></TH>
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<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
</DL>
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FadeInTransition (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Class FadeInTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.FadeInTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>FadeInTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition to fade in from a given colour
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition()">FadeInTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade in transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition(org.newdawn.slick.Color)">FadeInTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade in transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#FadeInTransition(org.newdawn.slick.Color, int)">FadeInTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color,
int&nbsp;fadeTime)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade in transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="FadeInTransition()"><!-- --></A><H3>
FadeInTransition</H3>
<PRE>
public <B>FadeInTransition</B>()</PRE>
<DL>
<DD>Create a new fade in transition
<P>
</DL>
<HR>
<A NAME="FadeInTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
FadeInTransition</H3>
<PRE>
public <B>FadeInTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Create a new fade in transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade in from</DL>
</DL>
<HR>
<A NAME="FadeInTransition(org.newdawn.slick.Color, int)"><!-- --></A><H3>
FadeInTransition</H3>
<PRE>
public <B>FadeInTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color,
int&nbsp;fadeTime)</PRE>
<DL>
<DD>Create a new fade in transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade in from<DD><CODE>fadeTime</CODE> - The time it takes for the fade to occur</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
</DL>
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FadeOutTransition (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Class FadeOutTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.FadeOutTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>FadeOutTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition to fade out to a given colour
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Constructor Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition()">FadeOutTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade out transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition(org.newdawn.slick.Color)">FadeOutTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade out transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#FadeOutTransition(org.newdawn.slick.Color, int)">FadeOutTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color,
int&nbsp;fadeTime)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new fade out transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="FadeOutTransition()"><!-- --></A><H3>
FadeOutTransition</H3>
<PRE>
public <B>FadeOutTransition</B>()</PRE>
<DL>
<DD>Create a new fade out transition
<P>
</DL>
<HR>
<A NAME="FadeOutTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
FadeOutTransition</H3>
<PRE>
public <B>FadeOutTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color)</PRE>
<DL>
<DD>Create a new fade out transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade out to</DL>
</DL>
<HR>
<A NAME="FadeOutTransition(org.newdawn.slick.Color, int)"><!-- --></A><H3>
FadeOutTransition</H3>
<PRE>
public <B>FadeOutTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;color,
int&nbsp;fadeTime)</PRE>
<DL>
<DD>Create a new fade out transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>color</CODE> - The color we're going to fade out to<DD><CODE>fadeTime</CODE> - The time it takes the fade to occur</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
</DL>
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HorizontalSplitTransition (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Class HorizontalSplitTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.HorizontalSplitTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>HorizontalSplitTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
Horitzonal split transition that causes the previous state to split horizontally
revealing the new state underneath.
This state is an enter transition.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static&nbsp;<A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#HorizontalSplitTransition()">HorizontalSplitTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#HorizontalSplitTransition(org.newdawn.slick.Color)">HorizontalSplitTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
<DL>
<DD>The renderer to use for all GL operations
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="HorizontalSplitTransition()"><!-- --></A><H3>
HorizontalSplitTransition</H3>
<PRE>
public <B>HorizontalSplitTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="HorizontalSplitTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
HorizontalSplitTransition</H3>
<PRE>
public <B>HorizontalSplitTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
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RotateTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
<BR>
Class RotateTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.RotateTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>RotateTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that causes the previous state to rotate and scale down into
the new state.
This is an enter transition
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#RotateTransition()">RotateTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#RotateTransition(org.newdawn.slick.Color)">RotateTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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</TABLE>
<A NAME="RotateTransition()"><!-- --></A><H3>
RotateTransition</H3>
<PRE>
public <B>RotateTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="RotateTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
RotateTransition</H3>
<PRE>
public <B>RotateTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<B>Method Detail</B></FONT></TH>
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<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
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SelectTransition (Slick - The 2D Library)
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<FONT SIZE="-1">
org.newdawn.slick.state.transition</FONT>
<BR>
Class SelectTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.SelectTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>SelectTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
A transition that moves to the next as though it was selected by some background menu. Note
this transition is provided as an example more than intended for use. The values contained
are designed for 800x600 resolution.
This is an enter transition
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE>protected static&nbsp;<A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#SelectTransition()">SelectTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#SelectTransition(org.newdawn.slick.Color)">SelectTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
</TABLE>
&nbsp;
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
<DL>
<DD>The renderer to use for all GL operations
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="SelectTransition()"><!-- --></A><H3>
SelectTransition</H3>
<PRE>
public <B>SelectTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="SelectTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
SelectTransition</H3>
<PRE>
public <B>SelectTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
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Transition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
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Interface Transition</H2>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition">FadeOutTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A>, <A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>Transition</B></DL>
</PRE>
<P>
A transition between two game states
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update</DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render</DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render</DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
boolean <B>isComplete</B>()</PRE>
<DL>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed</DL>
</DD>
</DL>
<HR>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)</DL>
</DD>
</DL>
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VerticalSplitTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition</FONT>
<BR>
Class VerticalSplitTransition</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.state.transition.VerticalSplitTransition</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>VerticalSplitTransition</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></DL>
</PRE>
<P>
Vertical split transition that causes the previous state to split vertically
revealing the new state underneath.
This state is an enter transition.
<P>
<P>
<DL>
<DT><B>Author:</B></DT>
<DD>kevin</DD>
</DL>
<HR>
<P>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected static&nbsp;<A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#GL">GL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The renderer to use for all GL operations</TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#VerticalSplitTransition()">VerticalSplitTransition</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#VerticalSplitTransition(org.newdawn.slick.Color)">VerticalSplitTransition</A></B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new transition</TD>
</TR>
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<!-- ========== METHOD SUMMARY =========== -->
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialise the transition</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#isComplete()">isComplete</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this transtion has been completed</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition over the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Render the transition before the existing state rendering</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Update the transition.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL"><!-- --></A><H3>
GL</H3>
<PRE>
protected static <A HREF="../../../../../org/newdawn/slick/opengl/renderer/SGL.html" title="interface in org.newdawn.slick.opengl.renderer">SGL</A> <B>GL</B></PRE>
<DL>
<DD>The renderer to use for all GL operations
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="VerticalSplitTransition()"><!-- --></A><H3>
VerticalSplitTransition</H3>
<PRE>
public <B>VerticalSplitTransition</B>()</PRE>
<DL>
<DD>Create a new transition
<P>
</DL>
<HR>
<A NAME="VerticalSplitTransition(org.newdawn.slick.Color)"><!-- --></A><H3>
VerticalSplitTransition</H3>
<PRE>
public <B>VerticalSplitTransition</B>(<A HREF="../../../../../org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>&nbsp;background)</PRE>
<DL>
<DD>Create a new transition
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>background</CODE> - The background colour to draw under the previous state</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;firstState,
<A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A>&nbsp;secondState)</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">Transition</A></CODE></B></DD>
<DD>Initialise the transition
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)">init</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>firstState</CODE> - The first state we're rendering (this will be rendered by the framework)<DD><CODE>secondState</CODE> - The second stat we're transitioning to or from (this one won't be rendered)<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)"><CODE>Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isComplete()"><!-- --></A><H3>
isComplete</H3>
<PRE>
public boolean <B>isComplete</B>()</PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">Transition</A></CODE></B></DD>
<DD>Check if this transtion has been completed
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()">isComplete</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>True if the transition has been completed<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#isComplete()"><CODE>Transition.isComplete()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
postRender</H3>
<PRE>
public void <B>postRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition over the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">postRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><!-- --></A><H3>
preRender</H3>
<PRE>
public void <B>preRender</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A>&nbsp;g)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">Transition</A></CODE></B></DD>
<DD>Render the transition before the existing state rendering
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)">preRender</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>g</CODE> - The graphics context to use when rendering the transiton
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the render<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)"><CODE>Transition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><!-- --></A><H3>
update</H3>
<PRE>
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A>&nbsp;game,
<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>&nbsp;container,
int&nbsp;delta)
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
<DL>
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">Transition</A></CODE></B></DD>
<DD>Update the transition. Cause what ever happens in the transition to happen
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)">update</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>game</CODE> - The game this transition is being rendered as part of<DD><CODE>container</CODE> - The container holding the game<DD><CODE>delta</CODE> - The amount of time passed since last update
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure occured during the update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html#update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)"><CODE>Transition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)</CODE></A></DL>
</DD>
</DL>
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Uses of Class org.newdawn.slick.state.transition.BlobbyTransition (Slick - The 2D Library)
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</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.CombinedTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useCombinedTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="CombinedTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.CombinedTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.CombinedTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useCombinedTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="CombinedTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.CrossStateTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.CrossStateTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useCrossStateTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="CrossStateTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.CrossStateTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.CrossStateTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useCrossStateTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="CrossStateTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.EmptyTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.EmptyTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useEmptyTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="EmptyTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.EmptyTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.EmptyTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useEmptyTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="EmptyTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.FadeInTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.FadeInTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeInTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="FadeInTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.FadeInTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.FadeInTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeInTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="FadeInTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.FadeOutTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.FadeOutTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeOutTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="FadeOutTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.FadeOutTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.FadeOutTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useFadeOutTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="FadeOutTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.HorizontalSplitTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.HorizontalSplitTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useHorizontalSplitTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="HorizontalSplitTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.HorizontalSplitTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.HorizontalSplitTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useHorizontalSplitTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="HorizontalSplitTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.RotateTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.RotateTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useRotateTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="RotateTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.newdawn.slick.state.transition.RotateTransition</B></H2>
</CENTER>
No usage of org.newdawn.slick.state.transition.RotateTransition
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;PREV&nbsp;
&nbsp;NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/newdawn/slick/state/transition//class-useRotateTransition.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="RotateTransition.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2006 New Dawn Software. All Rights Reserved.</i>
</BODY>
</HTML>

View File

@@ -0,0 +1,144 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
<TITLE>
Uses of Class org.newdawn.slick.state.transition.SelectTransition (Slick - The 2D Library)
</TITLE>
<META NAME="date" CONTENT="2013-06-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.newdawn.slick.state.transition.SelectTransition (Slick - The 2D Library)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
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<B>Uses of Class<br>org.newdawn.slick.state.transition.SelectTransition</B></H2>
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No usage of org.newdawn.slick.state.transition.SelectTransition
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Uses of Interface org.newdawn.slick.state.transition.Transition (Slick - The 2D Library)
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<H2>
<B>Uses of Interface<br>org.newdawn.slick.state.transition.Transition</B></H2>
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Packages that use <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.state.transition"><B>org.newdawn.slick.state.transition</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
<TD>Tests for the facilities provided by the library.&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/state/package-summary.html">org.newdawn.slick.state</A> with parameters of type <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>StateBasedGame.</B><B><A HREF="../../../../../../org/newdawn/slick/state/StateBasedGame.html#enterState(int, org.newdawn.slick.state.transition.Transition, org.newdawn.slick.state.transition.Transition)">enterState</A></B>(int&nbsp;id,
<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;leave,
<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;enter)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enter a particular game state with the transitions provided</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="org.newdawn.slick.state.transition"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> that implement <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that causes the previous state to rotate and scale down into
the new state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition thats built of a set of other transitions which are chained
together to build the overall effect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that will combine two states into one effect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that has no effect and instantly finishes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition to fade in from a given colour</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition">FadeOutTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition to fade out to a given colour</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Horitzonal split transition that causes the previous state to split horizontally
revealing the new state underneath.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that causes the previous state to rotate and scale down into
the new state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition that moves to the next as though it was selected by some background menu.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Vertical split transition that causes the previous state to split vertically
revealing the new state underneath.</TD>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/state/transition/package-summary.html">org.newdawn.slick.state.transition</A> with parameters of type <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CombinedTransition.</B><B><A HREF="../../../../../../org/newdawn/slick/state/transition/CombinedTransition.html#addTransition(org.newdawn.slick.state.transition.Transition)">addTransition</A></B>(<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a transition to the list that will be combined to form
the final transition</TD>
</TR>
</TABLE>
&nbsp;
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A> in <A HREF="../../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A></FONT></TH>
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&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/newdawn/slick/tests/package-summary.html">org.newdawn.slick.tests</A> that return <A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>[]</CODE></FONT></TD>
<TD><CODE><B>TransitionTest.</B><B><A HREF="../../../../../../org/newdawn/slick/tests/TransitionTest.html#getNextTransitionPair()">getNextTransitionPair</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the next transition pair that we'lluse</TD>
</TR>
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Uses of Class org.newdawn.slick.state.transition.VerticalSplitTransition (Slick - The 2D Library)
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org.newdawn.slick.state.transition (Slick - The 2D Library)
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Interfaces</FONT>&nbsp;
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<A HREF="Transition.html" title="interface in org.newdawn.slick.state.transition" target="classFrame"><I>Transition</I></A></FONT></TD>
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Classes</FONT>&nbsp;
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Package org.newdawn.slick.state.transition
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A></B></TD>
<TD>A transition between two game states</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition">BlobbyTransition</A></B></TD>
<TD>A transition that causes the previous state to rotate and scale down into
the new state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition">CombinedTransition</A></B></TD>
<TD>A transition thats built of a set of other transitions which are chained
together to build the overall effect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition">CrossStateTransition</A></B></TD>
<TD>A transition that will combine two states into one effect.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/EmptyTransition.html" title="class in org.newdawn.slick.state.transition">EmptyTransition</A></B></TD>
<TD>A transition that has no effect and instantly finishes.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeInTransition.html" title="class in org.newdawn.slick.state.transition">FadeInTransition</A></B></TD>
<TD>A transition to fade in from a given colour</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/FadeOutTransition.html" title="class in org.newdawn.slick.state.transition">FadeOutTransition</A></B></TD>
<TD>A transition to fade out to a given colour</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/HorizontalSplitTransition.html" title="class in org.newdawn.slick.state.transition">HorizontalSplitTransition</A></B></TD>
<TD>Horitzonal split transition that causes the previous state to split horizontally
revealing the new state underneath.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/RotateTransition.html" title="class in org.newdawn.slick.state.transition">RotateTransition</A></B></TD>
<TD>A transition that causes the previous state to rotate and scale down into
the new state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/SelectTransition.html" title="class in org.newdawn.slick.state.transition">SelectTransition</A></B></TD>
<TD>A transition that moves to the next as though it was selected by some background menu.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/state/transition/VerticalSplitTransition.html" title="class in org.newdawn.slick.state.transition">VerticalSplitTransition</A></B></TD>
<TD>Vertical split transition that causes the previous state to split vertically
revealing the new state underneath.</TD>
</TR>
</TABLE>
&nbsp;
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org.newdawn.slick.state.transition Class Hierarchy (Slick - The 2D Library)
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Hierarchy For Package org.newdawn.slick.state.transition
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<DT><B>Package Hierarchies:</B><DD><A HREF="../../../../../overview-tree.html">All Packages</A></DL>
<HR>
<H2>
Class Hierarchy
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<UL>
<LI TYPE="circle">java.lang.Object<UL>
<LI TYPE="circle">org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/BlobbyTransition.html" title="class in org.newdawn.slick.state.transition"><B>BlobbyTransition</B></A> (implements org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>)
<LI TYPE="circle">org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/CombinedTransition.html" title="class in org.newdawn.slick.state.transition"><B>CombinedTransition</B></A> (implements org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>)
<LI TYPE="circle">org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/CrossStateTransition.html" title="class in org.newdawn.slick.state.transition"><B>CrossStateTransition</B></A> (implements org.newdawn.slick.state.transition.<A HREF="../../../../../org/newdawn/slick/state/transition/Transition.html" title="interface in org.newdawn.slick.state.transition">Transition</A>)
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<TD><A HREF="#org.newdawn.slick.state"><B>org.newdawn.slick.state</B></A></TD>
<TD>State based games allow the game to be broken down into the different activities the player may
take part in, for instance menu, highscores, play and credits.&nbsp;</TD>
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<TD><A HREF="#org.newdawn.slick.tests"><B>org.newdawn.slick.tests</B></A></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition between two game states</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition between two game states</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A transition between two game states</TD>
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