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First commit
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<!-- Generated by javadoc (build 1.6.0_34) on Mon Jun 03 22:20:33 BST 2013 -->
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TestState1 (Slick - The 2D Library)
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org.newdawn.slick.tests.states</FONT>
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<BR>
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Class TestState1</H2>
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||||
<PRE>
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||||
java.lang.Object
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||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">org.newdawn.slick.state.BasicGameState</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.tests.states.TestState1</B>
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</PRE>
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<DL>
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||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A>, <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></DD>
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</DL>
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<HR>
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||||
<DL>
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||||
<DT><PRE>public class <B>TestState1</B><DT>extends <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></DL>
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</PRE>
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||||
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||||
<P>
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||||
A simple test state to display a message describing the test
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<P>
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||||
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||||
<P>
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||||
<DL>
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<DT><B>Author:</B></DT>
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||||
<DD>kevin</DD>
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||||
</DL>
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||||
<HR>
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||||
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||||
<P>
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||||
<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE>static int</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#ID">ID</A></B></CODE>
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||||
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||||
<BR>
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||||
The ID given to this state</TD>
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||||
</TR>
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||||
</TABLE>
|
||||
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||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#TestState1()">TestState1</A></B>()</CODE>
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||||
<BR>
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||||
</TD>
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||||
</TR>
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||||
</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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||||
<B>Method Summary</B></FONT></TH>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> int</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#getID()">getID</A></B>()</CODE>
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||||
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||||
<BR>
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||||
Get the ID of this state</TD>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
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<BR>
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||||
Initialise the state.</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
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||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#keyReleased(int, char)">keyReleased</A></B>(int key,
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||||
char c)</CODE>
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||||
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||||
<BR>
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||||
Notification that a key was released</TD>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
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||||
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||||
<BR>
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||||
Render this state to the game's graphics context</TD>
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</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
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||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
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||||
int delta)</CODE>
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||||
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||||
<BR>
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||||
Update the state's logic based on the amount of time thats passed</TD>
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||||
</TR>
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||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_org.newdawn.slick.state.BasicGameState"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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||||
<TH ALIGN="left"><B>Methods inherited from class org.newdawn.slick.state.<A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></B></TH>
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||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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||||
<TD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerButtonPressed(int, int)">controllerButtonPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerButtonReleased(int, int)">controllerButtonReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerDownPressed(int)">controllerDownPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerDownReleased(int)">controllerDownReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerLeftPressed(int)">controllerLeftPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerLeftReleased(int)">controllerLeftReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerRightPressed(int)">controllerRightPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerRightReleased(int)">controllerRightReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerUpPressed(int)">controllerUpPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerUpReleased(int)">controllerUpReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#inputEnded()">inputEnded</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#inputStarted()">inputStarted</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#isAcceptingInput()">isAcceptingInput</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyPressed(int, char)">keyPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseClicked(int, int, int, int)">mouseClicked</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseDragged(int, int, int, int)">mouseDragged</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseMoved(int, int, int, int)">mouseMoved</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mousePressed(int, int, int)">mousePressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseReleased(int, int, int)">mouseReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseWheelMoved(int)">mouseWheelMoved</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#setInput(org.newdawn.slick.Input)">setInput</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="ID"><!-- --></A><H3>
|
||||
ID</H3>
|
||||
<PRE>
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||||
public static final int <B>ID</B></PRE>
|
||||
<DL>
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||||
<DD>The ID given to this state
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#org.newdawn.slick.tests.states.TestState1.ID">Constant Field Values</A></DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="TestState1()"><!-- --></A><H3>
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||||
TestState1</H3>
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||||
<PRE>
|
||||
public <B>TestState1</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getID()"><!-- --></A><H3>
|
||||
getID</H3>
|
||||
<PRE>
|
||||
public int <B>getID</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#getID()">GameState</A></CODE></B></DD>
|
||||
<DD>Get the ID of this state
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#getID()">getID</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE><DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#getID()">getID</A></CODE> in class <CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The game unique ID of this state<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#getID()"><CODE>BasicGameState.getID()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">GameState</A></CODE></B></DD>
|
||||
<DD>Initialise the state. It should load any resources it needs at this stage
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to initialise a resource for this state<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><CODE>GameState.init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
render</H3>
|
||||
<PRE>
|
||||
public void <B>render</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">GameState</A></CODE></B></DD>
|
||||
<DD>Render this state to the game's graphics context
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>g</CODE> - The graphics context to render to<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)"><CODE>GameState.render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">GameState</A></CODE></B></DD>
|
||||
<DD>Update the state's logic based on the amount of time thats passed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>delta</CODE> - The amount of time thats passed in millisecond since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)"><CODE>GameState.update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="keyReleased(int, char)"><!-- --></A><H3>
|
||||
keyReleased</H3>
|
||||
<PRE>
|
||||
public void <B>keyReleased</B>(int key,
|
||||
char c)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">KeyListener</A></CODE></B></DD>
|
||||
<DD>Notification that a key was released
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">keyReleased</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyReleased(int, char)">keyReleased</A></CODE> in class <CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key code that was released (@see org.newdawn.slick.Input)<DD><CODE>c</CODE> - The character of the key that was released<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyReleased(int, char)"><CODE>BasicGameState.keyReleased(int, char)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
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424
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TestState2 (Slick - The 2D Library)
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
|
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<FONT SIZE="-1">
|
||||
org.newdawn.slick.tests.states</FONT>
|
||||
<BR>
|
||||
Class TestState2</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">org.newdawn.slick.state.BasicGameState</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.tests.states.TestState2</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A>, <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>TestState2</B><DT>extends <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A simple test state to display an image and rotate it
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
<!-- =========== FIELD SUMMARY =========== -->
|
||||
|
||||
<A NAME="field_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Field Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#ID">ID</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The ID given to this state</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#TestState2()">TestState2</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#getID()">getID</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the ID of this state</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#keyReleased(int, char)">keyReleased</A></B>(int key,
|
||||
char c)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that a key was released</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render this state to the game's graphics context</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the state's logic based on the amount of time thats passed</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_org.newdawn.slick.state.BasicGameState"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class org.newdawn.slick.state.<A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerButtonPressed(int, int)">controllerButtonPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerButtonReleased(int, int)">controllerButtonReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerDownPressed(int)">controllerDownPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerDownReleased(int)">controllerDownReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerLeftPressed(int)">controllerLeftPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerLeftReleased(int)">controllerLeftReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerRightPressed(int)">controllerRightPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerRightReleased(int)">controllerRightReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerUpPressed(int)">controllerUpPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerUpReleased(int)">controllerUpReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#inputEnded()">inputEnded</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#inputStarted()">inputStarted</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#isAcceptingInput()">isAcceptingInput</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyPressed(int, char)">keyPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseClicked(int, int, int, int)">mouseClicked</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseDragged(int, int, int, int)">mouseDragged</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseMoved(int, int, int, int)">mouseMoved</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mousePressed(int, int, int)">mousePressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseReleased(int, int, int)">mouseReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseWheelMoved(int)">mouseWheelMoved</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#setInput(org.newdawn.slick.Input)">setInput</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="ID"><!-- --></A><H3>
|
||||
ID</H3>
|
||||
<PRE>
|
||||
public static final int <B>ID</B></PRE>
|
||||
<DL>
|
||||
<DD>The ID given to this state
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#org.newdawn.slick.tests.states.TestState2.ID">Constant Field Values</A></DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="TestState2()"><!-- --></A><H3>
|
||||
TestState2</H3>
|
||||
<PRE>
|
||||
public <B>TestState2</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getID()"><!-- --></A><H3>
|
||||
getID</H3>
|
||||
<PRE>
|
||||
public int <B>getID</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#getID()">GameState</A></CODE></B></DD>
|
||||
<DD>Get the ID of this state
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#getID()">getID</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE><DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#getID()">getID</A></CODE> in class <CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The game unique ID of this state<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#getID()"><CODE>BasicGameState.getID()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">GameState</A></CODE></B></DD>
|
||||
<DD>Initialise the state. It should load any resources it needs at this stage
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to initialise a resource for this state<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><CODE>GameState.init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
render</H3>
|
||||
<PRE>
|
||||
public void <B>render</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">GameState</A></CODE></B></DD>
|
||||
<DD>Render this state to the game's graphics context
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>g</CODE> - The graphics context to render to<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)"><CODE>GameState.render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">GameState</A></CODE></B></DD>
|
||||
<DD>Update the state's logic based on the amount of time thats passed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>delta</CODE> - The amount of time thats passed in millisecond since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)"><CODE>GameState.update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="keyReleased(int, char)"><!-- --></A><H3>
|
||||
keyReleased</H3>
|
||||
<PRE>
|
||||
public void <B>keyReleased</B>(int key,
|
||||
char c)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">KeyListener</A></CODE></B></DD>
|
||||
<DD>Notification that a key was released
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">keyReleased</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyReleased(int, char)">keyReleased</A></CODE> in class <CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key code that was released (@see org.newdawn.slick.Input)<DD><CODE>c</CODE> - The character of the key that was released<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyReleased(int, char)"><CODE>BasicGameState.keyReleased(int, char)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<FONT SIZE="-1">
|
||||
org.newdawn.slick.tests.states</FONT>
|
||||
<BR>
|
||||
Class TestState3</H2>
|
||||
<PRE>
|
||||
java.lang.Object
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">org.newdawn.slick.state.BasicGameState</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.newdawn.slick.tests.states.TestState3</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../org/newdawn/slick/ControlledInputReciever.html" title="interface in org.newdawn.slick">ControlledInputReciever</A>, <A HREF="../../../../../org/newdawn/slick/ControllerListener.html" title="interface in org.newdawn.slick">ControllerListener</A>, <A HREF="../../../../../org/newdawn/slick/InputListener.html" title="interface in org.newdawn.slick">InputListener</A>, <A HREF="../../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A>, <A HREF="../../../../../org/newdawn/slick/MouseListener.html" title="interface in org.newdawn.slick">MouseListener</A>, <A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>TestState3</B><DT>extends <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
A simple test state to display an image and rotate it
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>Author:</B></DT>
|
||||
<DD>kevin</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
<!-- =========== FIELD SUMMARY =========== -->
|
||||
|
||||
<A NAME="field_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Field Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE>static int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#ID">ID</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The ID given to this state</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#TestState3()">TestState3</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#getID()">getID</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the ID of this state</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">init</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialise the state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#keyReleased(int, char)">keyReleased</A></B>(int key,
|
||||
char c)</CODE>
|
||||
|
||||
<BR>
|
||||
Notification that a key was released</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">render</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</CODE>
|
||||
|
||||
<BR>
|
||||
Render this state to the game's graphics context</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">update</A></B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</CODE>
|
||||
|
||||
<BR>
|
||||
Update the state's logic based on the amount of time thats passed</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_org.newdawn.slick.state.BasicGameState"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class org.newdawn.slick.state.<A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerButtonPressed(int, int)">controllerButtonPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerButtonReleased(int, int)">controllerButtonReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerDownPressed(int)">controllerDownPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerDownReleased(int)">controllerDownReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerLeftPressed(int)">controllerLeftPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerLeftReleased(int)">controllerLeftReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerRightPressed(int)">controllerRightPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerRightReleased(int)">controllerRightReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerUpPressed(int)">controllerUpPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#controllerUpReleased(int)">controllerUpReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#enter(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">enter</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#inputEnded()">inputEnded</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#inputStarted()">inputStarted</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#isAcceptingInput()">isAcceptingInput</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyPressed(int, char)">keyPressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#leave(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">leave</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseClicked(int, int, int, int)">mouseClicked</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseDragged(int, int, int, int)">mouseDragged</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseMoved(int, int, int, int)">mouseMoved</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mousePressed(int, int, int)">mousePressed</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseReleased(int, int, int)">mouseReleased</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#mouseWheelMoved(int)">mouseWheelMoved</A>, <A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#setInput(org.newdawn.slick.Input)">setInput</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ============ FIELD DETAIL =========== -->
|
||||
|
||||
<A NAME="field_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Field Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="ID"><!-- --></A><H3>
|
||||
ID</H3>
|
||||
<PRE>
|
||||
public static final int <B>ID</B></PRE>
|
||||
<DL>
|
||||
<DD>The ID given to this state
|
||||
<P>
|
||||
<DL>
|
||||
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#org.newdawn.slick.tests.states.TestState3.ID">Constant Field Values</A></DL>
|
||||
</DL>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="TestState3()"><!-- --></A><H3>
|
||||
TestState3</H3>
|
||||
<PRE>
|
||||
public <B>TestState3</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getID()"><!-- --></A><H3>
|
||||
getID</H3>
|
||||
<PRE>
|
||||
public int <B>getID</B>()</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#getID()">GameState</A></CODE></B></DD>
|
||||
<DD>Get the ID of this state
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#getID()">getID</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html" title="interface in org.newdawn.slick.state">GameState</A></CODE><DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#getID()">getID</A></CODE> in class <CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
|
||||
<DT><B>Returns:</B><DD>The game unique ID of this state<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#getID()"><CODE>BasicGameState.getID()</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game)
|
||||
throws <A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)">GameState</A></CODE></B></DD>
|
||||
<DD>Initialise the state. It should load any resources it needs at this stage
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state
|
||||
<DT><B>Throws:</B>
|
||||
<DD><CODE><A HREF="../../../../../org/newdawn/slick/SlickException.html" title="class in org.newdawn.slick">SlickException</A></CODE> - Indicates a failure to initialise a resource for this state<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)"><CODE>GameState.init(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)"><!-- --></A><H3>
|
||||
render</H3>
|
||||
<PRE>
|
||||
public void <B>render</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
<A HREF="../../../../../org/newdawn/slick/Graphics.html" title="class in org.newdawn.slick">Graphics</A> g)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)">GameState</A></CODE></B></DD>
|
||||
<DD>Render this state to the game's graphics context
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>g</CODE> - The graphics context to render to<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)"><CODE>GameState.render(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.Graphics)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)"><!-- --></A><H3>
|
||||
update</H3>
|
||||
<PRE>
|
||||
public void <B>update</B>(<A HREF="../../../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A> container,
|
||||
<A HREF="../../../../../org/newdawn/slick/state/StateBasedGame.html" title="class in org.newdawn.slick.state">StateBasedGame</A> game,
|
||||
int delta)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)">GameState</A></CODE></B></DD>
|
||||
<DD>Update the state's logic based on the amount of time thats passed
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>container</CODE> - The container holding the game<DD><CODE>game</CODE> - The game holding this state<DD><CODE>delta</CODE> - The amount of time thats passed in millisecond since last update<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/GameState.html#update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)"><CODE>GameState.update(org.newdawn.slick.GameContainer, org.newdawn.slick.state.StateBasedGame, int)</CODE></A></DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="keyReleased(int, char)"><!-- --></A><H3>
|
||||
keyReleased</H3>
|
||||
<PRE>
|
||||
public void <B>keyReleased</B>(int key,
|
||||
char c)</PRE>
|
||||
<DL>
|
||||
<DD><B>Description copied from interface: <CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">KeyListener</A></CODE></B></DD>
|
||||
<DD>Notification that a key was released
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html#keyReleased(int, char)">keyReleased</A></CODE> in interface <CODE><A HREF="../../../../../org/newdawn/slick/KeyListener.html" title="interface in org.newdawn.slick">KeyListener</A></CODE><DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyReleased(int, char)">keyReleased</A></CODE> in class <CODE><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html" title="class in org.newdawn.slick.state">BasicGameState</A></CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key code that was released (@see org.newdawn.slick.Input)<DD><CODE>c</CODE> - The character of the key that was released<DT><B>See Also:</B><DD><A HREF="../../../../../org/newdawn/slick/state/BasicGameState.html#keyReleased(int, char)"><CODE>BasicGameState.keyReleased(int, char)</CODE></A></DL>
|
||||
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|
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||||
Package org.newdawn.slick.tests.states
|
||||
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|
||||
States for the StateBasedGameTest
|
||||
<P>
|
||||
<B>See:</B>
|
||||
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|
||||
<A HREF="#package_description"><B>Description</B></A>
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|
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|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState1.html" title="class in org.newdawn.slick.tests.states">TestState1</A></B></TD>
|
||||
<TD>A simple test state to display a message describing the test</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState2.html" title="class in org.newdawn.slick.tests.states">TestState2</A></B></TD>
|
||||
<TD>A simple test state to display an image and rotate it</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../org/newdawn/slick/tests/states/TestState3.html" title="class in org.newdawn.slick.tests.states">TestState3</A></B></TD>
|
||||
<TD>A simple test state to display an image and rotate it</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
||||
<P>
|
||||
<A NAME="package_description"><!-- --></A><H2>
|
||||
Package org.newdawn.slick.tests.states Description
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
States for the StateBasedGameTest
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<DL>
|
||||
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